The Antioch Chronicles: Thoughts in Chaos
Thoughts in Chaos
Team Antioch is proud to release the conclusion of the Antioch Chronicles trilogy. Created in collaboration with Ruben Moreno and Eric Dieter, the creators of the first two episodes, this campaign is the product of three years of development and a team of over twenty people. Come visit us on our new Discord to share your thoughts, bugs, or just chat. https://discord.gg/m4wCpSf
Installation Instructions
Download the most recent map and mod ZIP files from the files tab. Unzip the ThoughtsInChaosMaps file into your StarCraft II/Maps folder and ThoughtsInChaosMod file into your StarCraft II/Mods folder. Open ThoughtsInChaos/MapLoader.SC2Map, then click the Test Map button. Save your game, then begin playing!
Russian Edition
Interested in playing the campaign in Russian? You can download the translation directly or visit the StarCraft 2 Russian Preview team's site to learn more!
Bug Reporting
We've done our best to test these maps, but no product survives first contact with the users. If you encounter any bugs, please report them in the issues tab. We'll try to address issues as quickly as we can.
Need to catch up on the story?
If you've forgotten what happened in Psionic Storm and Negative Suns, or if you just don't want to play them, you can read a summary of their events here. You can also download the first two episodes here. Or, you can watch community stalwart Jayborino's recordings of both episodes:
Team Antioch
Thoughts in Chaos wouldn't have been possible without the tireless work of countless people. Please check out the Team Antioch and Voice Cast pages for the complete credits.
Chaotic Thoughts
Chaotics Thoughts is a column we ran to provide insight into our development process and other things related to the campaign. You can see the articles published here:
I haven't played this yet, but belated congrats to the Antioch crew for bringing this story to a conclusion after all this time. Great to see you guys stick with it.
Started watching Jay's playthrough and everything looks real smooth. All the custom UI design, the mission intro screens, terraining... excellent work. Also bonus points for the patch notes.
In reply to Jones313:
I had a lot of fun with this, I did find that Moloch doesn't get his upgraded shield ability in the final mission if you collect the protoss relics, but he does get it in the mission before that.
I also mind controlled all the purifier units and they didn't count as "killed" for the bonus objective's purposes, although I don't really think that's something that needs to be changed anyway
In reply to aliencomander:
v. 1.3.1996
Is there a credits section here, or is it only in-game?
In reply to JayborinoPlays:
In reply to JayborinoPlays:
v. 1.2
Jepok's AI in Sins of our fathers needs a tune-up. Standing in lasers targeting him, moving into lasers targeting another object.... this mission would be easier if I could control both of them, if only so i can keep him out of red.
Also, one of the eyes decided to move to the center of the arena soon after a defeat reset... killed jepok on the high ground quickly.
Sevorak also decided to join us on high ground once.
One of the high ground phases lasted a lot longer than usual, 2-3 minutes or something.
Prologue 1:
The pauses whenever a hero falls in the first segment is a terrible idea.
Interlude: Better times
"but if Mod Dog's right"
Stop cut: Pathetically easy
Something is wrong with Moloch's whirlwind, you can make it do a lot more damage than it should by using move commands during it.
Consider placing beacons to allow players to know exactly when the area switches, allowing them to search the area for bonuses without worry.
Durance Vile: Medium difficulty
The puzzles are nice, but the 4-DT door beacon pairings can lead to confusion
Opening a menu darkens the probe command list
There's a certain order on the probe puzzle that can cause no restart to happen (targeting 2nd last, FF's last).
In reply to TChosenOne:
In reply to TChosenOne:
Make it slightly more clear which one of the 3 orbs you want us to click on first.
Was any of this tested by someone w/o clear knowledge of the UI?
Edit: clicked on the one that does campaign progress first.
Edit 2: Is the confirmation window really necessary?
Edit 3: Times are not being saved.
Edit 4: I don't understand why some of the mission overview animations loop but others don't
In reply to TChosenOne:
And after a brief hiccup, we're back online. I hope you all enjoy playing!
OMG! This is awesome!
Team Antioch is proud to announce that Thoughts in Chaos v 1.0 is now available for download! Thank you to everyone for your patience.
Gnarlsome! I've only been waiting 19 years for this