The Antioch Chronicles: Thoughts in Chaos
Thoughts in Chaos
Team Antioch is proud to release the conclusion of the Antioch Chronicles trilogy. Created in collaboration with Ruben Moreno and Eric Dieter, the creators of the first two episodes, this campaign is the product of three years of development and a team of over twenty people. Come visit us on our new Discord to share your thoughts, bugs, or just chat. https://discord.gg/m4wCpSf
Installation Instructions
Download the most recent map and mod ZIP files from the files tab. Unzip the ThoughtsInChaosMaps file into your StarCraft II/Maps folder and ThoughtsInChaosMod file into your StarCraft II/Mods folder. Open ThoughtsInChaos/MapLoader.SC2Map, then click the Test Map button. Save your game, then begin playing!
Russian Edition
Interested in playing the campaign in Russian? You can download the translation directly or visit the StarCraft 2 Russian Preview team's site to learn more!
Bug Reporting
We've done our best to test these maps, but no product survives first contact with the users. If you encounter any bugs, please report them in the issues tab. We'll try to address issues as quickly as we can.
Need to catch up on the story?
If you've forgotten what happened in Psionic Storm and Negative Suns, or if you just don't want to play them, you can read a summary of their events here. You can also download the first two episodes here. Or, you can watch community stalwart Jayborino's recordings of both episodes:
Team Antioch
Thoughts in Chaos wouldn't have been possible without the tireless work of countless people. Please check out the Team Antioch and Voice Cast pages for the complete credits.
Chaotic Thoughts
Chaotics Thoughts is a column we ran to provide insight into our development process and other things related to the campaign. You can see the articles published here:
Huge news! The Antioch Chronicles is now available in Chinese!
Download the mod here and the maps here.
Our most sincere thanks to 伊利达雷摸鱼者 for these translations.
Fantastic. Thank you very much.
In reply to IanMWalkerVO:
Thanks for playing! Hearing from people who enjoyed is what keeps us going as we get ready to announce the next big thing.
In reply to LucidIguana:
NEXT BIG THING??!! AAAAAAAAAAAAA!!!
Hello :D just finished part 3, played the other on starcraft 1 some times ago, that was awesome :D I hope you all do some more project in the future :D even if it's not on sc2, best campaign I played so far :D
the level were uniques and fun! i played on hard and I found some level much more difficult than other, and some were very easy but it was still fun :D
I found some bug !
in "Go Time" the one where you have the rescue the other terran and Rockwell with trench, if you go to close to the mineral blocking barrier area you can still pick up one of the mineral patch thingy and if later you come back and pick the other one, it doesn't show the bonus mission completed even if you still got them all
In "Eye To Eye" if you save just after you got a new base and just as the choice of upgrade appear, and load ( I did that a lot, that mission was the hardest by far :D) the choice window disappears and the game stays frozen until you pick a choice but you can't :l
In the level Go Time, when Maxwell receives the tank the level freezes during the cut scene. Unable to progress further.
In reply to kender0042:
In reply to LucidIguana:
A great campaign in itself and a great closing chapter in this trilogy.
Voice acting is really good - I mean, it sounds more "convincing" that dialogues in Blizzard's Heart of the Swarm and probably even LotV.
The only problem is that now the remaster of first two chapters looks a bit outdated comparing to this masterpiece. :)
v. 1.4.2026
Mod - Corrected Laurioch and Khrillian's switched models.
I downloaded the recently version, but I can't play the last 04 missions, because when I select the mission, it gets statics and doesn't load, and when I close and open the game again, the missions I played before also get statics, but when I played for first time, I played good and normal, I don't know why
And, is there any way how can I restart my progress?
This campaign is so cool. Does blizzard invite you to their stuff? :D
Is it possible to get your hero command panel for free?
In reply to zeroLamberg:
In reply to zeroLamberg:
I've planned on making all the UI & trigger system i made for antioch a standalone thing that other mappers can use but haven't got around to it.
In reply to Knallertton:
But there was one problem - the fonts of the name / shield / health / energy are not perceived by the editor and an empty space appears in their place. Is there any way to solve this?
In reply to zeroLamberg:
https://www.dropbox.com/sh/vceae47i0wrpp6w/AABCwWAmsg7CE4-J2cfTvo_Wa
v. 1.4.2008
I haven't played this yet, but belated congrats to the Antioch crew for bringing this story to a conclusion after all this time. Great to see you guys stick with it.
Started watching Jay's playthrough and everything looks real smooth. All the custom UI design, the mission intro screens, terraining... excellent work. Also bonus points for the patch notes.
In reply to Jones313:
I had a lot of fun with this, I did find that Moloch doesn't get his upgraded shield ability in the final mission if you collect the protoss relics, but he does get it in the mission before that.
I also mind controlled all the purifier units and they didn't count as "killed" for the bonus objective's purposes, although I don't really think that's something that needs to be changed anyway