DaveSpectre's Assets
I do all kinds of different kitbashes and retextures.
I am currently struggling with burnout and I am learning to live in some healthy balance. That means I will not release models very often, but sometimes I will make some when I feel like it. So I guess you could consider me semi-retired ? Anyway, I am not doing any requests for the moment, until my mind is healed, which might take a long time. So please do not ask any requests of me, no exceptions (Asking for a fix if model is broken is not a problem). But I still want to do at least some models and share them with you. Hopefully you will find some of them useful :)
Stay healthy and don't forget to rest regularly ! :)
Here you can find a list of models I want to make one day (Note that there is no order to this list): Models I want to make
I would also love to continue making story maps that would include my own models (But that's probably only a dream now. I have very little time and energy for that).
And last but not least, I'd really love to do more commander concepts with videos, because people seem to love those, of course those would require additional models and lot of them. You can find the list of potential commander concepts that I currently have in mind here: List of potential Commander Concepts (on the bottom of the page).
Original credits go to Activision Blizzard and their respective authors. Most of my stuff is made from their models, textures and voicelines, which means, don't use my assets for any commercial purposes. Otherwise you are free to use my models as you want including edits. Crediting is not necessary as long as you don't claim the model as your own. For edited models, I'd like to be credited as original author.
In reply to DaveTheSpectre:
Thank you.
In reply to ragingballistaee:
No problem. Thanks for informing me. It seems there were 10 other people who dowloaded the file wthout reporting the problem ...
In reply to DaveTheSpectre:
I'm telling you man, most downloads don't see use! It's a conspiracy!
In reply to CerberusSC2:
Yeah I guess so. Or there are downloads from people who don't want to make an account on sc2mapster.
Oh, snap, I legit thought it was! My bad, didn't realize this was already fully modeled by Blizz.
That Phantom Rider looks SICK! Out of curiosity, are you planning to do a Diamondback variant that uses the same edited Diamondback parts you used for this one? :P
In reply to AlexanderO6:
Well, I actually didn't use diamondback parts for it :D It's actually Spectre Mount from heroes of the Storm:
So I don't think I will be doing a Diamonback from that, sorry.
Nice Spectre, btw... Did you see these SC1 hives by Blizzard? It's so cringe to think that they just copy pasted Lemonsky's renders that were used for SC-R sprites... I know of someone that could teach them how a proper sc1 hatchery/lair/hive look like
In reply to DefilerRulez:
Yeah I've seen them. And since I dislike the usage of SC1 models anyway, I really don't care how they look xD No matter how they do them, I won't like them as it is a completely different art style. It should be perfectly possible to make SC1-like models (Let's say older version of technology) but with graphics style of SC2. For example the nexus could have had smoother edges and same coloring as SC2 structures and so on ...
Nice spectre!
I like the unique ability icons in particular.
Also, normal mind control isn't good enough for the dominion black ops forces lmao XDIn reply to Gumba_54:
Thank you :)
I've spent quite some time on those icons.
Yeah about the mind control. I tried to make it more unique.
I'm so confused with the Machine Shop on the Barracks :P
In reply to CerberusSC2:
I can imagine. However if I tell you that Tosh's only vehicle unit will be Phantom Rider. Unit similar to vulture (Basically Trooper on Phantom mount from HOTS), so it makes no sense for Factory to be built. This way the Treooper pilot is trained in Barracks and they make the Phantom for them in Machine Shop :)
PPFF AWSOME!! Tosh's Goons
In reply to Alleyviper85:
Thank you :)
Uhm, Dave, the medic has missing textures. The spike things on the shoulders don't have a texture. I have imported verything correctly and I use NCO dependency.
In reply to Gumba_54:
I have no idea what the problem is then. The tires with spikes on shoulders use following textures:
- Assets/Textures/medic_junker_tires_diff.dds
- Assets/Textures/Storm_Doodad_SCZion_Civilian_Spec.dds
- Assets/Textures/Storm_Doodad_SCZion_Civilian_Norm.dds
All of them are present in the package and the model is working well for me.
In reply to DaveTheSpectre:
This is very strange... I re-imported it and that didn't change anything...
However, when I import it into blender, the textures are displayed correctly...
And the same thing happens when I import it in a completely new map. I did this because I thought that the other imported models might have interfered with it.
Maybe you have a typo in one of the texture names?
In reply to Gumba_54:
Then it wouldn't work in a new map for me
In reply to DaveTheSpectre:
I honestly do not understand what's wrong... and I bet, nor do you...