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    posted a message on Attack method question

    In reply to DrSuperEvil:

    Thanks. Nailed it!

     

     Yeah I setted the bunker armor to 10 and regen to 400. So it might look its not damaged at all.
     
    And i have another problem.. 
    I edited infested Siege tanks weapon (tentacle>>drakken drill, explosive>> Mengsk siege tank sieged weapon). When the infested siege tank is unrooted the weapon(drakken drill) works fine. But even after I changed it to siege mod it attacks with the drakken drill and not with the mengsk weapon. But if I adjusted the target's distsance and angel well somehow it sometimes attacks fine. So I want to disable the drill and found disableTentacle Behavior/effect but I cant even start what to edit.
    Posted in: Data
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    posted a message on Attack method question

    In reply to DrSuperEvil:

     I searched every Create Msg Type and didn't found anything about photon cannon missiles. There were only about photon cannon models / shadows. I looked over like 3 times but couldn't found any. Did I miss something?
     
    By the way my I changed my wraith's missile speed to 100. And a bug(not sure its because of the speed or something else I touched) occur when I attack enemy very close.
    here's a gif since I can't upload something anymore
    Posted in: Data
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    posted a message on Trying to create a balance "snapshot"

    In reply to Forge_User_14783876:

     May I ask what is a balance snapshot? And what do you mean playing with mothership core? 
    Posted in: Data
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    posted a message on Attack method question

    In reply to Forge_User_04585675:

     So there is a missle effect on a unit and just deleting it can make its attack instant? 
    If so, how do I cut the effect? I can add/remove abilities and behaviors but I dont know how to add/remove models, effects, actors etc. Or is there a changable value on the effect table like the ability table?
     
    Posted in: Data
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    posted a message on Attack method question

    In reply to DrSuperEvil:

     Um then Is there any way to change the visuals or remove the missles and make it direct damage except changing the weapon? 
    Posted in: Data
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    posted a message on Attack method question

    In reply to Forge_User_04585675:

     I was always curious what the angle means. Thanks!
    Posted in: Data
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    posted a message on Attack method question

    In reply to DrSuperEvil:

     Thanks for the reply. 
    I made wraith enable attack while moving with 20 range. But somethings not right. It attacks well when I first got the enemy in range but after that when I move the wraith in to somewhere else it stops attacking. Whats the difference between wraith and other units that can enable attack while moving?  
     
     
    And can I change the accuracy of the weapon in the movers data? I mean the randomness of missiles hitting the target. 
    Posted in: Data
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    posted a message on Attack method question

    Hi I'm curious about a mod that makes every unit attack during moving possible. I tried myself to make one and tested it but it doesn't work. What I did was just changed the weapon table "Weapon: Allowed Movement" value from nothing into moving. Is there something else I missed? 

     

    And another question. I was making some "Missile weapon" unit range longer like wraith, battle cruiser. But the problem was the missiles were to slow that the fire power was noticeably decreased. So I want the missiles to be faster like almost like hit scan attacks such as marine. Or I want to know how to change the missiles into something else. Is there any way to do these stuff?

    Posted in: Data
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    posted a message on About units animation/motions/attack speed

    In reply to DrSuperEvil:

     Ok thanks for answering have a nice day.
    Posted in: Data
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    posted a message on About units animation/motions/attack speed

    In reply to DrSuperEvil:

     I set the value into 0.0160 and still the attack speed doesn't seems different compared with before when I just edited attack speed only.
    Is this the fastest colossus can do?
    Posted in: Data
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    posted a message on About units animation/motions/attack speed

    reply to DrSuperEvil:

     I increased the value already. So the beam fires and reverses quickly but the attack speed is still limited. And I can't find any Create Persistent  effect. 
     
    Edit: I changed the value as you said (Can't upload pictures anymore cus I exceeded my maximum upload limit)
    Colossus Attack Impact Site & Colossus Attack Impact Site Reverse
    (Basic) Movement: Acceleration  40 -> 1000
    (Basic) Movement: Deceleration  40 -> 1000
    (Basic) Movement: Speed  2 -> 1000
    (Basic) Movement: Speed Maximum  4 -> 1000
     
    Colossus Purifier Attack Beam & Colossus Purifier Attack Beam Reverse 
    Art: Animation Blend Time  1 -> 60 (max)
     
    and decreased every effect Create persistent period to 0.
    The animation is clearly fast. But the attack speed doesn't change. Its limited as well.
     
    Posted in: Data
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    posted a message on About units animation/motions/attack speed

    In reply to DrSuperEvil:

     Um... My editor is korean so some of your words about the editor isn't clear to me. Though I got the site(Mover) part but I don't know what Create persistant means
    Posted in: Data
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    posted a message on About units animation/motions/attack speed

    In reply to DrSuperEvil:

     So is there absolutely no way to remove colossus's attack animation or make AS faster?
     
    How do I remove the channeling effect? I want to make my drakken drill like a void ray that changes target right after it kills something. Is it connected to some behavior?
    Posted in: Data
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    posted a message on About units animation/motions/attack speed

    Hi Im new here and I was looking around about terran and protoss because they're my favorite and then I found that drakken laser drill and colossus's attack has something special. Colossus's attack speed can't go below some rate and when drakken laser drill (not coop) attacks, it takes ages to aim something from something else. I'm quite sure that its related to animations but even I changed the animation faster still colossus doesn't attacks fast enough and drakken still aims enemies for ages. Is it impossible to do it? 

     

    btw if I attack -> stop -> attack (repeat) when colossus's attack speed is 0 and repeat this fast enough, then it looks like this. lol 

     

    ps. the gif's animation looks a little fast since I changed the animation speed two times faster.

      

    Posted in: Data
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    posted a message on About infested bunker/civilian auto training

    In reply to DrSuperEvil:

     
    omg It worked. At the first time it won't grow so I though it's malfunctioning but after a minute It became bigger. Thanks man. 
    Posted in: Data
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