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    posted a message on How to connect effects (Solved)

    In reply to DrSuperEvil:

     I nailed the part of making tentacle unit actors and connecting them with separate models and filling the host subject field. But I have a problem at the adding attachments and local offset part. I don't know this is kind of a bug or something but some bar is blocking the tech tree/list that I can't select anything. Another thing uncomfortable just to pass is at the Event:Events field, I changed all source of the unit type actor that I just created into spine crawler's. I applied it and checked it again in case I didn't changed it correctly. But the events I changed are displayed as red words as if it has an error. 
    Here's a screenshot compilation of the tentacle work 
    Posted in: Data
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    posted a message on Cooldown reduce bug

    In reply to Forge_User_04585675:

     Thanks.. Didnt even thought is was intented. Im just a comeback user who just bought the LOTV a month ago to play coop so I dont really know the balance or patche stuffs. Turned out it was a waste of time. 
     
    Though I really appreciate spending time for answering my question this enthusiastically. 
     
     
     
    Posted in: Data
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    posted a message on Cooldown reduce bug

    In reply to DrSuperEvil:

     Sorry.. 
     
    The same result as usual
    Ps. I found that not even cooldowns are reduced but unit's attack speed is also reduced as well. the same amount of percentage. Hmm..
    Posted in: Data
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    posted a message on Cooldown reduce bug

    In reply to DrSuperEvil:

     you're talking about the warp ability right? If so , I can't find it. 
     
    Posted in: Data
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    posted a message on Cooldown reduce bug

    In reply to DrSuperEvil:

     All flags that I can see is just these two 
     
    both neither has the flag you referred.
     
    edit: I'm starting to feel guilty about wasting your time... you should change your name into DrSuperNice.
    Posted in: Data
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    posted a message on How to connect effects (Solved)

    In reply to DrSuperEvil:

     What do you mean attach it to the unit actor? The unit actor's model is just a spine crawler body model 
     
     
    I can't find any unit type actor of a spine crawler except the one I uploaded above.  If you're talking about it, how do I connect two actors? What route do I have to connect?  
     
    So after I somehow attach my model actors to the unit actor I have to connect 3 other tentacle models to Art:Model field each? 
     
    Posted in: Data
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    posted a message on Cooldown reduce bug

    Actually there are only 2 triggers 

    https://imgur.com/XoLMhNe

     

    one is the one you told me to test and the other one is just a trigger to make units in the infested bunker.

     

    So I just skipped to step 2

     

    I add a test unit as you said 

    https://imgur.com/qF8AOHH

     

    I missed the moment right after the game started but as you can see the cool down has passed about a quarter but 80 seconds are left. The cool down inside the editor is 150. So its still reduced. 

     

    I made a new map with liberty of the wings dependencies (the previous one was legacy of the voids) and here's the result. 

     

    https://imgur.com/k8ToD3r

    Posted in: Data
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    posted a message on How to connect effects (Solved)

    In reply to DrSuperEvil:

    Well I connected the Attack actors to each missiles. And I found some actors which has a model type. But they seem they're not the ones your talking about. 
    here.  These weren't connected with the unit spine crawler but I just searched "Spine Crawler" at the actor field and found these. They had some strange death bla bla model and doesn't look right to me.
     
    And I can't find any tentacle models for spine crawler. All I can find is a model named spine lash that is separately has an actor etc. I'm not sure this is the right one. 
     
    I'm very confused.. There are no models attached to the spine crawler and I just duplicated spine lash actors in case that this is the right one then I skimmed through the event of spine lash and found that there is a separate effect of it's own.  
    https://imgur.com/h6BPLDS look. Does this mean spine lash isn't the one that belongs to the spine crawler? If not where is it?
    Posted in: Data
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    posted a message on Cooldown reduce bug

    In reply to DrSuperEvil:

    Disable the trigger library? You mean disable all triggers under coop(core), coop(mission) etc? Or is there a specific trigger named trigger labrary? 
    Its not only zealos that has problems just all warp gate(robotics, stargate etc) units.
    I'll try creating a new warp gate. It doesn't need to be a structure right? I'll just create a unit that has only warp gate train ability of a zealot and a model of a marine. Since I dont have a clue imitating the warp ability exactly so I'll just add the same abilty used on my warp gate.
    Posted in: Data
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    posted a message on How to connect effects (Solved)

    In reply to DrSuperEvil:

     So I have to add different models to each actors under the model type? And I have to create a duplicate of the tentacle model for each actors to behave also with attachments and ubit birth?
    Posted in: Data
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    posted a message on Cooldown reduce bug

    In reply to DrSuperEvil:

     I was just thinking that maybe it could be the problem of my test map? I'm not able to test it right now so I'll reply later when possible.
    I dont get about disabling the trigger part. Where do I have to disable?
    Posted in: Data
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    posted a message on How to connect effects (Solved)

    In reply to DrSuperEvil:

     I just added actors. And I dont know how to add models..
    Posted in: Data
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    posted a message on How to connect effects (Solved)

    In reply to DrSuperEvil:

     Host supporters of Spine crawler Attack 1~3 and Hosted Attachments of Spine Crawler Missile 1-3 are null. 
    But I found the supporter you said on the spine crawler attack 1-3 actor and set each. 
     
    Edit: Test result: Tentacles teleporting unit by units. 
    Could this be because It only has one tentacle and so I need to add more models or weapons?
    Posted in: Data
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    posted a message on Cooldown reduce bug

    In reply to DrSuperEvil:

     Yeah just those three. And I activated the trigger by chat commander so It shouldn't be a problem.
     
    ps. it seems that all mods that first added Allied Commanders dependencies are having this trouble. 
     
    No. Set the game speed to slow and still 110 out of 150.
    Posted in: Data
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    posted a message on Cooldown reduce bug

    In reply to DrSuperEvil:

     
     
    :C
    Posted in: Data
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