Hi Im new here and I was looking around about terran and protoss because they're my favorite and then I found that drakken laser drill and colossus's attack has something special. Colossus's attack speed can't go below some rate and when drakken laser drill (not coop) attacks, it takes ages to aim something from something else. I'm quite sure that its related to animations but even I changed the animation faster still colossus doesn't attacks fast enough and drakken still aims enemies for ages. Is it impossible to do it?
btw if I attack -> stop -> attack (repeat) when colossus's attack speed is 0 and repeat this fast enough, then it looks like this. lol
ps. the gif's animation looks a little fast since I changed the animation speed two times faster.
The colossus attack speed is limited by the rate the Site(Mover) actor used to move the beams can move at. If it attacks too fast the actor cannot keep up and the visuals mess up.
The Drakken drill has a Create Persistent effect to act as a delay before it starts doing constant damage using a channelled attack. Changing targets interrupts the channelling making it have to start over.
All weapons have a max attack speed of 0.016 since that is how fast the game engine works.
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So is there absolutely no way to remove colossus's attack animation or make AS faster?
How do I remove the channeling effect? I want to make my drakken drill like a void ray that changes target right after it kills something. Is it connected to some behavior?
You can make it faster to an extent. Just increase the speed stats on the Site(Mover) actors for the attack and decrease the periods of the Create Persistent effects.
Just make the weapon use the channelled part directly and skip the warm up persistent effect.
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Um... My editor is korean so some of your words about the editor isn't clear to me. Though I got the site(Mover) part but I don't know what Create persistant means
I increased the value already. So the beam fires and reverses quickly but the attack speed is still limited. And I can't find any Create Persistent effect.
Edit: I changed the value as you said (Can't upload pictures anymore cus I exceeded my maximum upload limit)
Colossus Attack Impact Site & Colossus Attack Impact Site Reverse
Do not set the periods to 0 else they all fire at once and confuse the site(mover). The periods need at least 0.016 between them. The attack speed of the weapon should be the sum of all the periods.
Fastest any unit can do the game does not work any faster.
Since the colossus only ever makes two Site(Mover) actors you need an attack speed slow enough for the persistent effect to end and the movers to be destroyed before the next attack begins.
Hi Im new here and I was looking around about terran and protoss because they're my favorite and then I found that drakken laser drill and colossus's attack has something special. Colossus's attack speed can't go below some rate and when drakken laser drill (not coop) attacks, it takes ages to aim something from something else. I'm quite sure that its related to animations but even I changed the animation faster still colossus doesn't attacks fast enough and drakken still aims enemies for ages. Is it impossible to do it?
btw if I attack -> stop -> attack (repeat) when colossus's attack speed is 0 and repeat this fast enough, then it looks like this. lol
ps. the gif's animation looks a little fast since I changed the animation speed two times faster.
The colossus attack speed is limited by the rate the Site(Mover) actor used to move the beams can move at. If it attacks too fast the actor cannot keep up and the visuals mess up.
The Drakken drill has a Create Persistent effect to act as a delay before it starts doing constant damage using a channelled attack. Changing targets interrupts the channelling making it have to start over.
All weapons have a max attack speed of 0.016 since that is how fast the game engine works.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
You can make it faster to an extent. Just increase the speed stats on the Site(Mover) actors for the attack and decrease the periods of the Create Persistent effects.
Just make the weapon use the channelled part directly and skip the warm up persistent effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
reply to DrSuperEvil:
Do not set the periods to 0 else they all fire at once and confuse the site(mover). The periods need at least 0.016 between them. The attack speed of the weapon should be the sum of all the periods.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
Fastest any unit can do the game does not work any faster.
Since the colossus only ever makes two Site(Mover) actors you need an attack speed slow enough for the persistent effect to end and the movers to be destroyed before the next attack begins.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil: