• 0

    posted a message on About infested bunker/civilian auto training

    In reply to DrSuperEvil:

     Under the Data Editor there is the Units data type
    >> Do you mean this?( first screenshot)
    In the CM_Stukov_AutoCreepTumor trigger are some purple actions. There should be a create unit one for creating the creep tumour. The easiest way to test if it works is to change the unit being created to a marine.
    >> Changed the purple one (except the one that adds creeptumorgroup) into marines but nothing happened. 
     
     
    Posted in: Data
  • 0

    posted a message on About infested bunker/civilian auto training

    In reply to DrSuperEvil:

     Where do I find the unit at the trigger? This picture is the location of the trigger file. I mean, I can't find the command center trigger file. this is all I found.
     
    It seems not. At least the tumor doesn't appear at the screen. Or is there a better other way to check the creep tumor unit correctly? 
    Posted in: Data
  • 0

    posted a message on About infested bunker/civilian auto training

    If you look at the command center of stukov it also has a Spawn Creep behaviour on it when morphed into the stationary form.

    >> you mean command center ->Behavior -> CreepTumor(Spread)Stukov -> flag? or just the command center. Or is it about the trigger? Where can I find the trigger about the command center? I only have the "Creep Fill" file which is the one in the screen shot.

     

     

     

     

     

    I enabled the CreepTumorStukov(untitled) flag's "show in game" and disabled "hide at base interface". Then the behavior(CreepTumorStukov and CreepTumorSpreadStukov) appeared. So that means it was activated the whole time. But for some reason even I've already set the event just like the screen shot, which is 'whenever a effect called "CreepTumorSpreadStukov(untitled)" and "CreepTumorSpreadStukov" is used then the trigger activates' it wasn't working at all. So I added a warning behavior(NydusDetect) to test its even activated. As a result, nothing happened. The Behavior(CreepTumorSpreadStukov) was working, the behavior's end effect was activating the CreepTumorSpreadStukov(untitled) effect and the trigger's event was activating CreepTumorSpreadStukov effect. I can't even guess whats wrong.

     

    I'm so confused between behavior and trigger. I am new to trigger so even you explain about the creep whatever I might not understand mostly. So could you send me some screenshots to know what are you explaining. Sorry and thank you to replying this many to some random foreign guy this kindly. I appreciate that very much.

    Posted in: Data
  • 0

    posted a message on About infested bunker/civilian auto training

    Sorry I didn't  know you replied.

     

    I think I roughly understand about the mechanism of the tumour. But I dont know whats the real problem why my triggers, behaviors doesnt work. As I uploaded a trigger screenshot I think its perfectly fine and I checked the behavior wich was unedited and It looked fine except I have no Idea how to activate when the game begins. Should I add a abil in able to activate the behavior and make it auto cast at start? Or is there other way to activate the behavior?

     

    Maybe I just didnt got your words at the first time. So the trigger is the main key to create the tumor and in order to do it I have to activate the behavior which has the same name. Am I right?

    Posted in: Data
  • 0

    posted a message on About infested bunker/civilian auto training

    No, both cause the trigger to run in response to effects.

    >> So do you mean 'CreeptumourspreadCC' and 'Creeptumourspread' effect cause the trigger?

     

     

    If you copied the stuff it is using a copied effect that is different so will not cause the events to fire.

    >>I think I'm a retard. I dont get it. What are the 'copied stuff' and I cant even guess how 'creeptumorspreadCC' behavior, trigger and effect works each other.

     

    Posted in: Data
  • 0

    posted a message on About infested bunker/civilian auto training

    In reply to DrSuperEvil:

     sorry, Its 1 am here so I slept a bit. 
     
    I didn't fully understand what you said. What do you mean both are used for an effect? And the tumor effect used to activate at start and shows a sign on the command center select window(just like when protoss uses chrono boost). Because of this problem, I can't even activate the trigger's event. So I changed the event into something else like "After 5 seconds from start" event that would totally work. But couldn't solve it 
    Posted in: Data
  • 0

    posted a message on About infested bunker/civilian auto training

    I found the creep tumor trigger. But the trigger event is written as " activate creeptumorspreadCC behavior" but I can't find a way to activate

    Posted in: Data
  • 0

    posted a message on About infested bunker/civilian auto training

    In reply to DrSuperEvil:

    Its just a simple problem that one of stukov's behavior(creeptumorspreadCC) isn't activated when the game starts. I'd accidentally activated this at the past but I don't have the file with me.. So I'm stuck in here. Actually at that time I accidentally nailed it, the creep wasn't getting larger but I just activated the behavior and that one did nothing. That may because I wasn't in to triggers at the past. Is it a trigger?

     

     

     

     Wow I'm so glad I met you. I never met someone this kind. Thanks man. Have a nice day
     
     
    Posted in: Data
  • 0

    posted a message on About infested bunker/civilian auto training

    In reply to DrSuperEvil:

    Oh I get it. Thanks!! It might be rude but can I ask just one more question?

    Posted in: Data
  • 0

    posted a message on About infested bunker/civilian auto training

    I just copy and pasted someone else's. but can't see the difference except rally point.

     

     

    I think I have a bug that In some maps, when I spawn infested scv or overlord it costs 100 and 200 for each. I then changed the mineral value  to 0 and(including the egg) tested but still cost 50 and 100. I'm confused..

    Posted in: Data
  • 0

    posted a message on About infested bunker/civilian auto training

    In reply to DrSuperEvil:

     but why doesn't the dummy work? I think the triggers are perfect, then whats the problem?
     
    I did. But It won't paste. It can be copied though.
    Posted in: Data
  • 0

    posted a message on About infested bunker/civilian auto training

    In reply to DrSuperEvil:

     Here's the screenshot. 
     
    I mean what I want to do is to create troopers from infested bunkers. Right?  I heard that 'SIinfestedBunkerTrainMarine' ability does nothing itself but actives the dummy effect which does nothing. Some said that I have to find the real one and connect it instead of the dummy. I'm asking because even I change the behaviors/abilities/effects into something else the bunker won't create/send any troopers. I have to edit something in able to connect the correct behavior instead of the dummy one. But I couldn't find the answer. Am I wrong? If I am, please mention what part of my reference is wrong. 
     
    P.S I have a problem on editing triggers. All I want to change is --->stukov/InfestedBunkerAutoload trigger<--- this one. So I selected it and exported to my desktop. Then I loaded the library file but weirdly files that I didn't select and don't want was imported with it. Like almost every file was loaded.
    Posted in: Data
  • 0

    posted a message on About infested bunker/civilian auto training

    In reply to MaskedImposter:

     Thanks man! So what should I do after finding the trigger? How should I connect them? 
    Btw I'd better go watch blizzard's trigger tut.
    Posted in: Data
  • 0

    posted a message on About infested bunker/civilian auto training

    In reply to DrSuperEvil:

    Since Im only into extension mod, I dont have any idea about triggers. Isnt triggers only for maps? Sorry Im new here
    Posted in: Data
  • 0

    posted a message on About infested bunker/civilian auto training

    Im having some issues about auto spawning infested terrans and civilians. 

     

    I upload some screenshots that may be the core of spawning them. Bad res btw. And ignore the korean words.

     

    It seems that SIInfestedBunkerTrain  ability actives the infestedTerranAutoSpawner effect. But I cant tell whats the real one and I dont know how to connect them. Please help me... I upload these kind of stuff several times at somewhere else but didnt got the answer. 

    Posted in: Data
  • To post a comment, please or register a new account.