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    posted a message on About adding units/models/movers/actors ETC

    I am making a requirement node which is going to work just like the "brutalisk less than 3".

     

    https://imgur.com/bN2MlTT

     

    this is what I made. 

     

    the CountUnit(LessThan2,QueuedOrBetter) one is just maded adding nothing and the CountUnit(LessThan2,QueuedOrbetter) < {Limit 3}3 one was copied by right clicking at the table and select 'copy from' of the brutalisk requirement node deleting the units.

     

    This is what I can do best. I can't add units to affect. But this isn't it. I don't even know how to add models actors etc. So I have never made any new units. Please help me :C

    Posted in: Data
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    posted a message on Attack method question

    In reply to DrSuperEvil:

     Oh you mean the trigger screenshot? 
    I'll test in a moment
    edit: Didn't work :C . Here's the trigger again
     
    Posted in: Data
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    posted a message on Attack method question

    In reply to DrSuperEvil:

     Well it looks like this doesn't work either. 
    And I found some undeleted requirement connection with nodes. I tried to delete it but whenever I try to delete it the editor crashes.  
     
    edit: here are some screenshots of the trigger.
     
    and ofcourse deleted playerCommander and requiredehkacommander requirements too.
    Posted in: Data
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    posted a message on Expanding, reducing size of health bar

    In reply to DrSuperEvil:

     Thanks!
    Posted in: Data
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    posted a message on Attack method question

    In reply to DrSuperEvil:

    Ok, I think its not activated from the first time. 
    I think the problem is the trigger event..?
    Posted in: Data
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    posted a message on Expanding, reducing size of health bar

    Hi I want to know how to changed the health bar size into whatever I want. I was looking for the Art:Scale and made it smaller. Then the health bar was too big for it so it looked very awkward. Is it modified by the trigger? Additionally I'm just curious that can I change a regular units health bar color or customize my own health bar like changing it to a heroic unit's bar.

     

    Posted in: Data
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    posted a message on Attack method question

    In reply to DrSuperEvil:

     Yes. But I made a new mod to test the dehaka trigger in case of bugs. So the only thing I changed are debug messages, requirements, setting dehaka trigger initially on and setting the dehaka player to triggering player.
    Its not just about the debug message. Essences wont drop.
    Posted in: Data
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    posted a message on Attack method question

    In reply to DrSuperEvil:

     I literally deleted every connecetion between the dehaka/player requirements and requirment nodes. And I changed the value of the player at the essence drop trigger into "triggering player" adding a debug messeage when the trigger is activated as well. But didnt go well. The debug message wasn't showing at all as well as the essence.
     
     
    Did I misunderstood your words? Or is there another requirement/requirement nodes that I don't know?
    Posted in: Data
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    posted a message on Attack method question

    In reply to DrSuperEvil:

     I literally deleted every connecetion between the dehaka/player requirements and requirment nodes. And I changed the value of the player at the essence drop trigger into "triggering player" adding a debug messeage when the trigger is activated as well. But didnt go well. The debug message wasn't showing at all as well as the essence.
     
     
    Did I misunderstood your words? Or is there another requirement/requirement nodes that I don't know?
    Posted in: Data
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    posted a message on Attack method question

    In reply to DrSuperEvil:

     So all I need to do is delete the commander/upgrade requirements and change the Veterancy Behavior? And just changing the event of the pickup trigger doesnt work since the essence pick up value is defined on the essence drop trigger right?
     
    And about the trigger. Where can I find all the commander triggers? I can only find the one at 
    Coop(mission) >> Data utilities
    So the triggers I can edit is limited due to this. Or is this everything of commander triggers?
     
    Man galaxy editor is hard. Its tough to undertand with my brain. Or it could just because of my poor english skills.
    Posted in: Data
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    posted a message on Attack method question
    Quote from DrSuperEvil
    >>The reason your trigger modification is not working is because an integer value is assigned to the essence units on creation which is used on pickup to assign the amount of XP to add.

     

     
    Why does assigning to the essence units on creation makes my trigger not work? I dont get it.
     
    Where can I find the requirements of upgrade/commander? And I cant find any experience values to edit on dehaka's behavior.  Is the experience behvior separate? 
     
    Mostly I know what your words mean but I dont undertand why.
    For example, last time I questioned about the dehaka trigger that even my trigger is initially on it doesnt work. And you replied "Unless you made it initially on it will not be." 
    What do you mean unless? I just simply dont undertstand what you want to say to me..
    Posted in: Data
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    posted a message on Attack method question

    In reply to DrSuperEvil:

     Well kind of like that. But the dehaka essencepickup trigger modifies the value of total essence adding.
    So just like a experience the essence adds as dehaka pick ups essences. But even I change the event of 'EssencePickUp' into 'Any unit dies' to add essence to dehaka whenever units die. But that doesn't works either. Why wont the essence drop and why the essencepickup's 'add total essence' work?
    Posted in: Data
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    posted a message on Attack method question

    In reply to DrSuperEvil:

     Well the essence drop doesn't work. It's event is Any unit dies and its initially on/enabled. So I tested some stuffs. I putted a debug message to test it and the debug message works fine. The problem is that I don't know how to add essence directly to dehaka. It doesn't need to be dropped. I just want dehaka level up.
    Posted in: Data
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    posted a message on Attack method question

    In reply to Mangmury:

     never mind. I'll just keep as it is. 
     
    Um I know this question is not related to this thread but I have another question of dehaka. I want to enable my dehaka to collect essences by killing enemies or enabling dropping essences when enemy dies. I search the trigger too but didn't found anything.
    Posted in: Data
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    posted a message on Attack method question

    In reply to DrSuperEvil:

     Uh.. I'm not a nitive american so Im not that good at english and I cant understand what you're saying. Whats a throw driver/guidance driver? And what phase/turn rate?
     
    And yes. I want my tank's first attack be disabled and its second attack enabled when sieged
    Posted in: Data
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