It does not attack without given a command now. My next problem is that it just continues attacking stuff when issued the attack order. Even if I click stop it won't stop attacking.
Thank you again for feedback. I have fixed many things you reported to me. I would recomend downloading the new file when it´s up. Couse the MOD file was broken =(. You noticed the marines...
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In reply to DrSuperEvil:
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I have this unit, or a cannon really. I want it to be unable to start attacking things in its range and only attack when I specifically order it too.
I have tried to alter AI response and behavior response, but it is not the thing controlling what I want to achieve.
Can someone please help me?
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In reply to DudkiSC2:
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I am fine thank you. I hope all is well with you as well?
I read in a post in this forum that you have used a developer tool to check some triggers, just wondering what that is :)
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In reply to EDHRIANO:
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In reply to DEFILERRULEZ:
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In reply to DEFILERRULEZ:
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Thank you. Yeah, I can agree on that. You have to be quick ;)
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My thoughts too
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I will look into the bos fight. Oh, no attack you say? Have to check that...
Thank you for bringing it to my attention.
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Hmm what do you mean?
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Ah thank you, found it and it works.
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When I want to add a actor to a unit, say the marauder.
I go to the Event in the actor? And add a "unit birth"? and then attach actor?
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Thank you again for feedback. I have fixed many things you reported to me. I would recomend downloading the new file when it´s up. Couse the MOD file was broken =(. You noticed the marines...
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yay, looking foward to see you play it =D