• 0

    posted a message on StarCraft: Replicant (Campaign) Feedback

    Thank you for the feedback. I Will look into it asap. 

    Yes. Stukov talks throught the infested. I wanted something more in the cinematic besides valerian :). 

     

    The mod is included in the zip. Just put the "test.sc2mod" in your mod folder. 

    If you not have it. Try download te zip again :/

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft: Replicant (Campaign) Feedback

    Yeah, thanks for the understanding and sorry for any inconvinence. The new file should be up in 20 min. 

     

    Thank you. The idéa came from one of my older maps, when a hostile infested landed in a city full of colonists and it was quite funny to see how the infested spread =). The objective was to get out  from the city =D

     

    EDIT: Just waiting for approvment

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft: Replicant (Campaign) Feedback

    I will check the trigger and reupload.

     

    EDIT: I think it has to do with a condition that is "=" instead of =>

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft: Replicant (Campaign) Feedback

    Strange, the trigger runs if you turn 20 civilians.. I will check the triggers so nothing is wrong there,

     

    EDIT: The trigger looks fine. I will test the mission myself and see. 

    Posted in: Map Feedback
  • 0

    posted a message on StarCraft: Replicant (Campaign) Feedback

    The next part in the STARCRAFT:Replicant is up, Episode V.!!!!!!!

    Posted in: Map Feedback
  • 0

    posted a message on Nova Domination ability

    It was to advance for me =/. I did a shortcut.. I made de unit have exacly the amount of energy for casting the ability once. The unit has no energy regen. When the controled unit is killed the caste regain the amount of energy requiered to cast the ability again =D

    Posted in: Data
  • 0

    posted a message on Nova Domination ability

    thanks for guiding me trought this, I will see if I can make it work

    Posted in: Data
  • 0

    posted a message on Nova Domination ability

    Ok Will check that. Thanks is there any tutorial for this kind of things?

    Posted in: Data
  • 0

    posted a message on StarCraft II: Annihilation Campaign

    Glad to hear it!

    Posted in: Map Feedback
  • 0

    posted a message on Nova Domination ability

    Perhaps but it is still in the editor

    Posted in: Data
  • 0

    posted a message on Nova Domination ability

    Ok, Perhaps the Domination ability from Nova cover ops is better, it seems somewhat more developt. Or perhaps its the same

    Posted in: Data
  • 0

    posted a message on Veterancy

    Oh, I made the unit gain sertain preselected behaviours or abilities when leveling up. It takes away the option to decide for yourself but I think it works ok. 

    Posted in: Data
  • 0

    posted a message on Nova Domination ability

    I have duplicated the Nova domination ability and added it to a non hero unit. When one of these units uses the ability another of the same unit couldnt use the domination ability. So I removed the requierment that controlled that. But now the units can spam the domination ability on infinit number of units. 

     

    How can I make the ability be used only  once at a time for each unit. When the enemy unit is released or dead I want the unit to be able to cast the ability again. Iam think some sort of requierment..but Im not sure how that would look.

    Posted in: Data
  • 0

    posted a message on Veterancy

    Thank you for your answers. I made another solution =D

    Posted in: Data
  • 0

    posted a message on Veterancy

    Yeah, I did, But it seems to only work on abilities. But not on upgrades :/

    Posted in: Data
  • To post a comment, please or register a new account.