Have you put the testmod.mod file in the correct folder? Els it won't load correctly. It should be put in the mods folder in your main starcraft 2 location.
Could someone guide me how o make an effect that gives, let's say the marines gauss rifle the effect to knock back other units, not far, but just a little.
Yeah. Actually as all the missions in the void. The ai is building all these void units. I was hoppning that you could tell the ai to use the void rift building. Without have to issue a order command every time I want the computer to use it.
Mhm, I made buff that makes the unit passive, it still attacks things after the initial target is dead.
I read a thread about adding some validators, so I tried adding the caster, not in combat, but that did not work either. I noticed that the unit won´t go out of combat after the initial target is dead it just goes on to the next target, and the buff never gets applied in between.
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In reply to DrSuperEvil:
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How can I add a glaze to a doodad?
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In reply to DrSuperEvil:
0.963835155592935
In reply to Hamchevsky:
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In reply to DrSuperEvil:
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hi sc2mapster again
Could someone guide me how o make an effect that gives, let's say the marines gauss rifle the effect to knock back other units, not far, but just a little.
Thanks in advance
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In reply to Forge_User_40839293:
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In reply to Forge_User_40839293:
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is it possible to add the void entety actor (red and black gaze) to a doodad?
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Glad to hear that you are back at it. Seems like you have something interesting going on here and set in a new universe.
By the way. did you ever consider making the perfect soldier taking place in blizzards starcraft universe?
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In reply to MaskedImposter:
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Hi,
Is it possible to make the AI reinforce their forces with units from the void rifts?
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Nope, it does not work, unfortunately. The tower just keeps firing at anything in range. Even if the buff is active.
It´s like the stop button won´t work even though its set up right.
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Is there any criteia the map stage should/could be in (alpha, beta, ready for release)?
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Mhm, I made buff that makes the unit passive, it still attacks things after the initial target is dead.
I read a thread about adding some validators, so I tried adding the caster, not in combat, but that did not work either. I noticed that the unit won´t go out of combat after the initial target is dead it just goes on to the next target, and the buff never gets applied in between.