|
[Terrain] Large Circle
>>
|
|
8
|
1,494
|
|
Creating a short-time speed boost.
>>
|
|
2
|
1,142
|
|
Numbers on unit death
>>
|
|
2
|
740
|
|
[Data]Unit Deaths Number Float
>>
|
|
0
|
693
|
|
[Data] Area Effect
>>
|
|
4
|
982
|
|
Blood of War - In the depths of death and survival
>>
|
|
2
|
956
|
|
Supplies Used by Player
>>
|
|
0
|
569
|
|
[Data]Resist Damage Type
>>
|
|
2
|
1,424
|
|
Map Based on Number of Players
>>
|
|
4
|
719
|
|
Random Terrain?
>>
|
|
6
|
1,570
|
|
Cliff Doodad
>>
|
|
0
|
857
|
|
Map Layout with triggers
>>
|
|
0
|
687
|
|
Mineral Price when mouse is over upgrade
>>
|
|
0
|
964
|
|
[Trigger] Terrain
>>
|
|
3
|
1,118
|
|
LargeCircle
>>
|
|
0
|
502
|
|
[Triggers] Beacon messing up Unit Filter
>>
|
|
3
|
632
|
|
[Trigger,Data] Beacon Messing Up Triggers
>>
|
|
0
|
581
|
|
[Trigger] Unit Atached to Region
>>
|
|
1
|
636
|
|
[Trigger] Array Initialization
>>
|
|
3
|
903
|
|
[Trigger] Continuous Unit Creation While in Region
>>
|
|
7
|
933
|