So basicly I have beacon to set and make noticable a small area which is also a region.
I'm using the following switch statement to pull a type of unit out of the area but since beacon is considered a unit, it keeps picking it up.
Switch
Value: Unit Type Of Unit
Unit: Unit From Unit Group
Index: 1
Group: Units In Region Matching Condition
Unit Type: Any
Region: Player1SpawnerSpawn
Player: 1
Unit Filter: Excluded: Missile, Uncommandable, Dead, Hidden
Count: Any Amount
Notice in unit filter I have uncommandable exlcluded as a beacon is flagged as incommanadable, yet it still messed up with that unit group.
I know that because when beacon is there, the switch statement doesn't work, but if I delete and launch, they work perfectly.
Would really like to know a way to keep beacon WITHOUT it interfering with the switch statement because it is rather the perfect marker for the region =|
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So basicly I have beacon to set and make noticable a small area which is also a region.
I'm using the following switch statement to pull a type of unit out of the area but since beacon is considered a unit, it keeps picking it up.
Switch
Value: Unit Type Of Unit
Unit: Unit From Unit Group
Index: 1
Group: Units In Region Matching Condition
Unit Type: Any
Region: Player1SpawnerSpawn
Player: 1
Unit Filter: Excluded: Missile, Uncommandable, Dead, Hidden
Count: Any Amount
Notice in unit filter I have uncommandable exlcluded as a beacon is flagged as incommanadable, yet it still messed up with that unit group.
I know that because when beacon is there, the switch statement doesn't work, but if I delete and launch, they work perfectly.
Would really like to know a way to keep beacon WITHOUT it interfering with the switch statement because it is rather the perfect marker for the region =|