Is there an option for this? (damage type meaning melee/ranged) (or anything that can narrow it down to specific units etc..)
The closest thing I found was life gained from damage taken but I'm not sure if that would have same effect
(Aka)(to resist 30% dmg of ranged put in .3 life gained per unit of damage from ranged)
Is there an option for this? (damage type meaning melee/ranged) (or anything that can narrow it down to specific units etc..)
The closest thing I found was life gained from damage taken but I'm not sure if that would have same effect
(Aka)(to resist 30% dmg of ranged put in .3 life gained per unit of damage from ranged)
Any help would be much appreciated ;)
Buff behaviors can set a damage response that can modify the damage amount, and have it respond only to certain damage types.
Thanks, this well help alot
because hp back seems to be working well
Ill give yours a go after i get my basic map set up, behaviors seems like alot of work to do for each unit
(im making 25+ custom units each with diff stats)