I would like to make my map to where if theres only 4 people, there are only 4 player bases, but if there are 8, then there is 8 player bases and so on
Also, I'd like for there to be random map type of scenery (like one map is grass type, another is concrete) and would also affect the type of spawnable units.
I got these ideas from a person random map scripting (pftq, Fort Wars for AoE3) but not sure if its possible on Starcraft 2
Its not possible to dynamically alter terrain on run-time. However you can use pathing blocker (unit), doodads and move them around using trigger (mineral and gas are unit also). For an example of random generator, check this
For changing the texture types, would it be possible to alter the Texture Data values using the Catalog functions? I doubt it myself because the game probably preloads whatever it finds in those fields on loading the map.
I guess it would then be some hard up data edditing, make an actor look like a player base, and place it there when game starts
which I have no idea how I could ever actually import/create my own model and options for it so that my game doesnt crash each game -.-
Anyways, the way bnet is set up (as stupidly as it is) choosing teams/choosing amount of people is pretty much static at what original map maker chooses.
I'll make my map first then get back to this.
The main problem with SC2 maps for me is that people spend too much time on the data editor, than actually making decent maps.
(Nexus Wars is pretty and all, but its just build this here and wait.)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Is it possible to set terrain down with triggers?
I would like to make my map to where if theres only 4 people, there are only 4 player bases, but if there are 8, then there is 8 player bases and so on
Also, I'd like for there to be random map type of scenery (like one map is grass type, another is concrete) and would also affect the type of spawnable units.
I got these ideas from a person random map scripting (pftq, Fort Wars for AoE3) but not sure if its possible on Starcraft 2
@Feldeat: Go
Its not possible to dynamically alter terrain on run-time. However you can use pathing blocker (unit), doodads and move them around using trigger (mineral and gas are unit also). For an example of random generator, check this
http://www.sc2mapster.com/maps/helrals-random-dungeon-map/
For changing the texture types, would it be possible to alter the Texture Data values using the Catalog functions? I doubt it myself because the game probably preloads whatever it finds in those fields on loading the map.
I guess it would then be some hard up data edditing, make an actor look like a player base, and place it there when game starts
which I have no idea how I could ever actually import/create my own model and options for it so that my game doesnt crash each game -.-
Anyways, the way bnet is set up (as stupidly as it is) choosing teams/choosing amount of people is pretty much static at what original map maker chooses.
I'll make my map first then get back to this.
The main problem with SC2 maps for me is that people spend too much time on the data editor, than actually making decent maps.
(Nexus Wars is pretty and all, but its just build this here and wait.)