So basicly I have beacon to set and make noticable a small area which is also a region.
I'm using the following switch statement to pull a type of unit out of the area but since beacon is considered a unit, it keeps picking it up.
Switch
Value: Unit Type Of Unit
Unit: Unit From Unit Group
Index: 1
Group: Units In Region Matching Condition
Unit Type: Any
Region: Player1SpawnerSpawn
Player: 1
Unit Filter: Excluded: Missile, Uncommandable, Dead, Hidden
Count: Any Amount
Notice in unit filter I have uncommandable exlcluded as a beacon is flagged as incommanadable, yet it still messes up with the unit group.
I know that because when beacon is there, the switch statement doesn't work, but if I delete it and launch, the triggers work perfectly(as far as I can tell ;) ).
Would really like to know a way to keep beacon WITHOUT it interfering with the switch statement because it is rather the perfect marker for the region =|
EDIT: Just trying this out, I switched the actor type to enviroment, not sure if that will help or not.
EDIT: Not one bit.
PS: This is just on the side, but is it possible to play w/ players from another region(no pun), or even add them?
My switch statement:
General - Switch (Actions) depending on (Unit type of (Unit 1 from (Any units in Player1SpawnerSpawn owned by player 1 matching
Required: Invulnerable; Excluded: Structure, Missile, Uncommandable, Dead, Hidden, with at most Any Amount)))
Doesn't let me exlclude a certain unit, just flags
After messing around with the beacons, even trying out different doodads to try and get something to look half decent as a marker, I noticed that if I only have ONE beacon on the map, the switch statement condition of exluding it from unit group works just fine, but if I add another one in a different location it picks it up and stops my triggers from working.
Because there are two beacons my triggers don't work? WTF? Someone explain please X_X
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So basicly I have beacon to set and make noticable a small area which is also a region.
I'm using the following switch statement to pull a type of unit out of the area but since beacon is considered a unit, it keeps picking it up.
Switch
Value: Unit Type Of Unit
Unit: Unit From Unit Group
Index: 1
Group: Units In Region Matching Condition
Unit Type: Any
Region: Player1SpawnerSpawn
Player: 1
Unit Filter: Excluded: Missile, Uncommandable, Dead, Hidden
Count: Any Amount
Notice in unit filter I have uncommandable exlcluded as a beacon is flagged as incommanadable, yet it still messes up with the unit group.
I know that because when beacon is there, the switch statement doesn't work, but if I delete it and launch, the triggers work perfectly(as far as I can tell ;) ).
Would really like to know a way to keep beacon WITHOUT it interfering with the switch statement because it is rather the perfect marker for the region =|
EDIT: Just trying this out, I switched the actor type to enviroment, not sure if that will help or not.
EDIT: Not one bit.
PS: This is just on the side, but is it possible to play w/ players from another region(no pun), or even add them?
No, game is region locked.
Is your beacon set to neutral player or to an actual player? If neutral, then just condition out the neutral player.
If not, then you will have to condition out that type of unit (the beacon).
@Shawn91210:
How do you mean condition out?
My switch statement:
General - Switch (Actions) depending on (Unit type of (Unit 1 from (Any units in Player1SpawnerSpawn owned by player 1 matching
Required: Invulnerable; Excluded: Structure, Missile, Uncommandable, Dead, Hidden, with at most Any Amount)))
Doesn't let me exlclude a certain unit, just flags
I am incredibly confused, some one help please!
After messing around with the beacons, even trying out different doodads to try and get something to look half decent as a marker, I noticed that if I only have ONE beacon on the map, the switch statement condition of exluding it from unit group works just fine, but if I add another one in a different location it picks it up and stops my triggers from working.
Because there are two beacons my triggers don't work? WTF? Someone explain please X_X