I'm making a blood type map which has singlular bases for up to 8 people (just now remembered sc2 hold up to 16/14) but if the game were to be played by 3 player ffa or 2v2 or 1v1, all those extra bases would be an eyesore and an annoyance during gameplay. Would also make the map way to large for smaller numbers of people.
So I can only think of three ways of getting past this
First, Random Map options in terrain editor. Do they exist? Is it possible to seed a map with set cliff circle size and placement of cliffs? and is it possible for it to randomly choose the type of terrain the map has.
Second, laying down cliffs with Triggers, is there anything that can do it? If cliffs, would it be possible to lay down terrain as well?
Third, create 8 (HUGE) doodad cliffs each the respective size and number of base and are placed down durinng map inilization. Would it be possible for these doodads (or anything of the like that can be placed down by triggers) to have units placed on them? units walking on them? How would regions work on the base doodads? points? and etc,
The map I'm making was originally created by pftq for Age of Empires III called Fort Wars(got permission) and I'm taking it into SC2 as its still currently the best custom game I have ever played. He scripted his map in .rms format to randomly select terrain and create bases for players and it strikes as a very important feature to bring with from AoE3 to SC2
From the feedback iv been getting from friends n fellows it doesnt seem like options one and two are plausible... (one person suggested raising water level)
So for the third, is it possible to make a doodade/unit/strcuture/actor that can have buidlings/units walk on it?
Are you experienced with models/doodads? On the surface a large cliff doodad isnt possible, but editting it and retransporting it back into the game
as for options on it, i havent yet looked at all the options for doodads
The footprint for one is confusing
@DarkFireDragoon:
even on 256x256 wouldnt be enough space -.-
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I'm making a blood type map which has singlular bases for up to 8 people (just now remembered sc2 hold up to 16/14) but if the game were to be played by 3 player ffa or 2v2 or 1v1, all those extra bases would be an eyesore and an annoyance during gameplay. Would also make the map way to large for smaller numbers of people.
So I can only think of three ways of getting past this
First, Random Map options in terrain editor. Do they exist? Is it possible to seed a map with set cliff circle size and placement of cliffs? and is it possible for it to randomly choose the type of terrain the map has.
Second, laying down cliffs with Triggers, is there anything that can do it? If cliffs, would it be possible to lay down terrain as well?
Third, create 8 (HUGE) doodad cliffs each the respective size and number of base and are placed down durinng map inilization. Would it be possible for these doodads (or anything of the like that can be placed down by triggers) to have units placed on them? units walking on them? How would regions work on the base doodads? points? and etc,
The map I'm making was originally created by pftq for Age of Empires III called Fort Wars(got permission) and I'm taking it into SC2 as its still currently the best custom game I have ever played. He scripted his map in .rms format to randomly select terrain and create bases for players and it strikes as a very important feature to bring with from AoE3 to SC2
From the feedback iv been getting from friends n fellows it doesnt seem like options one and two are plausible... (one person suggested raising water level)
So for the third, is it possible to make a doodade/unit/strcuture/actor that can have buidlings/units walk on it?
(Bump)
@Feldeat: Go
Answer: No, no, and no. May be possible to modify map bounds via triggers, but thats it.
Make a few different islands with the number of base already made. Just set which island is used based on the amount of people using map bounds
@wOlfLisK:
Are you experienced with models/doodads? On the surface a large cliff doodad isnt possible, but editting it and retransporting it back into the game
as for options on it, i havent yet looked at all the options for doodads
The footprint for one is confusing
@DarkFireDragoon:
even on 256x256 wouldnt be enough space -.-