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    posted a message on Starcraft: Rebirth of the Swarm Full-Length Machinima (Released!)

    I'm going to be honest, I had completely forgotten about this. And yeah, after hearing the final result, there's definitely some lines that I would've liked to re-record.

    But that's all in the past, and everything else looks absolutely splendid! Superb cinematography... and I can't believe it was all done with the SC2 engine. O_o

    Posted in: Project Workplace
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    posted a message on No fly zone issue

    As far as I know, there is no way to make a true no-fly-zone that doesn't screw up the pathing of air units, short of writing your own pathfinding algorithm using triggers. The best you can do is to make the no-fly-zone as smooth and round as possible so the air units don't get stuck while passing around it.

    Posted in: Melee Development
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    posted a message on Display path of mobs on the ground (in a maze td)

    I don't think you can do it with just data, but there's a couple of workarounds you could probably do with triggers, such as make the marker units cloaked and belong to an enemy color, then change them to an allied color once the dummy unit completes his route.

    Posted in: Triggers
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    posted a message on It's Me Again

    @xcorbo: Go

    Thanks for the vote of confidence :P

    Posted in: General Chat
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    posted a message on Purgatory - Recruiting

    I'd like to apply for being a voice actor. My previous work includes several roles in Crainy's Starcraft:Rebirth of the Swarm, and I do quite a few casts and streams that you can see at my channel. Awesome work, by the way. Is that really in the Galaxy Editor?

    Posted in: Team Recruitment
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    posted a message on It's Me Again

    Hey there mapster. Some of you may remember me from forever ago, but I've been inactive for a while due to some IRL stuff going on. Well, I'm happy to say that I've returned, and I hope that I can be active once again! It's good to see that some of the projects I was watching (like the Hive Keeper mod) are still in full swing, and the wiki is still seeing some good use as well :D

    Posted in: General Chat
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    posted a message on Map Analyzer Broken?

    Well I'll go ahead and post the link that has a temporary fix, seeing as the code for the latest version (1.4.6 unofficial) wasn't ever publicly released and dimfish has disappeared from the tl forums several months ago. Here's hoping for a better fix in the future.

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=132627&currentpage=11#201

    Posted in: Melee Development
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    posted a message on Map Analyzer Broken?

    So I'm trying to put down a bunch of ideas to use for the Blizz contest, and when I opened up my trusty map analyzer, I got "Unexpected format for MapInfo" errors. After doing a bit of research, I found out that this exact same thing happened before when Blizzard changed the format for maps, and I suspect that they have changed the format once again.

    So what I did was I tried to use the analyzer on my map which brought the problem to my attention. Then I made a small throwaway map with only the basics and tried running that through with no luck. Finally I opened up a new map with the exact dimensions of Agria Valley and copied all the terrain, units, doodads, and starting points over into the new map and ran that through, and no dice.

    Is anyone else having this problem? If so, is the tool's creator even still active, and if he is does he know that his tool has been broken?

    Posted in: Melee Development
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    posted a message on Map Bugging Out

    I'm not sure what is making the map freak out the way it is, but I suspect it to be a trigger problem, which is why I post it here.

    I am trying to make a melee variant map. Currently I have the one custom unit I have made so far or plan to make, and I have it placed on the map to test it's effect.

    When I test the map, sometimes it will start with melee placement (CC, workers, etc.) with my custom unit nowhere to be found, sometimes it starts correctly as seen in the editor (although I have yet to get my custom unit to load properly, despite all of its actor stuff in the data editor set to default), and sometimes it starts with nothing at all.

    I have no idea what is causing this. I have a sneaking suspicion that it may be related to the initialization triggers. However, I've even tried it without any triggers whatsoever (all my triggers are either disabled or have no events), so I'm utterly confused as to the melee spawning placement that I mentioned before.

    I've attached the map if it helps at all.

    Posted in: Triggers
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    posted a message on [Tutorial, Trigger, Data]Show/Hide/Destroy Any Given Actor For Specified Players Only

    Could you use this to create multiplayer first person games? So you can hide a unit from it's controller, but everyone else can still see it?

    Posted in: Tutorials
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    posted a message on [Contest] Screenshot Comics

    I've always wondered this.

    Posted in: Project Workplace
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    posted a message on [Contest] Screenshot Comics

    Are we allowed to post processing? (i.e. shop it a bit)

    Posted in: Project Workplace
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    posted a message on Do we have minecrafters?

    I have minecraft, although I haven't done much on it recently. I prefer playing these kinds of games with other people. If you throw up a server, I'd be totally down with jumping on it. ^_^

    Posted in: Off-Topic
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    posted a message on Constructors in Java!

    @StatusQ3: Go

    Constructors are there to initialize not just the variable of your object, but also every variable inside the object as well.

    For example, if you have some object X that has an int foo, then that's all well and good, except that until the object is initialized, those variables don't yet exist in memory, and are basically just placeholders. There's a lot of behind-the-scenes stuff that happens in the JVM, and handling this kind of stuff is one of its jobs. It does it so we the programmers don't have to.

    Also, the constructor allows you to customize it with variable assignments, such as foo = 5. Sure, you can do this after you call the constructor in your main class, but we programmers are lazy and don't like writing code that we don't have to (hence methods).

    So all-in-all, a constructor activates some function in the JVM that allocates the memory needed for that object and all its embedded variables, and its nice for convenience as well.

    Posted in: Off-Topic
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    posted a message on new browser
    Quote from VoidPotato: Go

    I use Opera now and sometimes Firefox if feeling nostalgic. I used to use Netscape ages ago when tabs first arrived in web browsers.

    The main reasons I have stuck with Opera is that is is fast, opens the pages that were open from the previous session and the ability to block flash and images without the need for add-ons.

    I read somewhere that on average Opera is the "best" browser, though Firefox beats it in customization and Chrome wins in speed (with firefox only barely behind).

    I dunno. I'm hardcore Firefox, though I use Chrome from time to time when Firefox is acting weird. IE can go rot in its hole. Safari is only good for people who come over from Macs, and even then most of those people use Firefox too.

    BTW Firefox 4.0 is gonna be awesome once they get the bugs out. ^_^

    Posted in: Off-Topic
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