• 0

    posted a message on Getting /Param/Value from a text message?

    Getting the Param/value is usually the result of localization issues. Try going into the Text Editor, find the text that you are trying to display, and edit it in there.

    Posted in: Triggers
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    posted a message on Square Tilesets instead of diagonal

    @TwilightMarine: Go

    I'm not sure I follow. The Starcraft 2 editor doesn't have a grid that the textures are fixed to. It's all brushed freestyle.

    Posted in: Terrain
  • 0

    posted a message on Multiple road types in a map?

    Well, crap. Now I feel like an idiot. This is good to know for the future, though.

    Posted in: Terrain
  • 0

    posted a message on You know you're working with the editor too much when...

    When you think the lyrics to 1985 are "Her yellow SCV is now the enemy"

    Posted in: Off-Topic
  • 0

    posted a message on Multiple road types in a map?

    @JeffQ: Go

    This isn't possible. When defining a Texture Set, you are given a drop down menu to choose a road. This means that you can only use one road at a time.

    Negative comments aside, you might be able to fake something if you create a unit or doodad using the road model.

    Posted in: Terrain
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    posted a message on My Parser

    Does your parser sort the triggers by GUI categories?

    Posted in: Wiki Discussion
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    posted a message on Effect on point

    @Mereelvion: Go

    I haven't looked into it yet, but I believe the wall of fire was created by fire-shaped units. Will look at it once I have the editor in front of me.

    Posted in: Triggers
  • 0

    posted a message on Target Mode

    @Fen1kz: Go

    I am assuming that by targeting mode you are referring to when you use an ability and the crosshair shows up for selecting a target for your ability.

    You can just create a dummy ability that requires a target but otherwise does nothing. Then you write a trigger for when a unit uses an ability, and get the target point with Target Point for Triggering Ability.

    There's a reason that people don't really create trigger-based abilities anymore, though. Data-based abilities are much more efficient.

    Posted in: Triggers
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    posted a message on Odd bug with retrieving the cost of a unit type?

    I ran a quick test map, and the trigger seems fine. Attaching map...

    Are you using a custom unit?

    Edit: Changed map to use the modify variable trigger as well. Still have no problems. Either your test function is printing the wrong variable or you are in fact missing a value somewhere.

    Posted in: Triggers
  • 0

    posted a message on Old Info needs to be moved

    @Sixen: Go

    Rather than simply deleting old data, we should mark it as deprecated or something.

    Posted in: Wiki Discussion
  • 0

    posted a message on How do I make trees harvestable?
    Quote from zeldarules28: Go

    Place MINERALS and then change the model to the tree....

    edit- Actually, you could change the model of minerals, then put in a trigger that picks each tree and replaces it with minerals (that you changed to look like trees)

    That would be a very lazy solution.

    Just do the work, dude. Crystals with tree models is the best (and as far as I know, the only) way to do this. Sorry for the inconvenience, but that happens.

    Posted in: Data
  • 0

    posted a message on My Parser

    It looks more or less exactly the same other than the category headings that have nothing under them (and the updates, of course).

    Posted in: Wiki Discussion
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    posted a message on MELEE MAP RESETS!!! goodbye work!

    Yeah the issue probably lives in the fact that you used a Blizzard official map and they have protections or something. Just another way Blizzard is simultaneously protecting their assets and screwing the people over.

    Posted in: General Chat
  • 0

    posted a message on Help with button

    @TheCraber: Go

    Create a unit group for units associated with the button, then when the button is pressed, add all units in the region to that unit group.

    Posted in: Triggers
  • 0

    posted a message on Need help! Pause AI FOR PLAYER

    You could make the units controlled by a computer player, then when the human player goes into RTS mode, change the ownership of the units to the human player. Then when he goes back to TPS, change the ownership back to the computer player.

    Posted in: Galaxy Scripting
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