SC1 Episode 1 - Rebel Yell

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Starcraft: Episode I - Rebel Yell

the complete Terran campaign

Episode list
Episode I - Rebel Yellby Ultraling & Jones
Episode II - Overmindby Jones
Episode III - The Fallby christdaugherty
Episode IV - The Standby Telenil & Jimm3110
Episode V - The Iron Fistby Jones
Episode VI - Queen of Bladesby Telenil, Jones & Jimm3110

also check out the project thread at TeamLiquid

First of all, huge thanks to Ultraling and Maverck for having done most of the work and making this campaign possible. Both of them were awesome about letting me use their stuff to put this thing together. These are originally Ultraling's maps, found here in sc2mapster. I picked them up a long time ago and slowly worked on them, editing terrain, adding all kinds of flavor here and there, including Maverck's Brood War mod, and this is the result.


  • all 10 original missions + the tutorial
  • original SC1 units and structures with original stats, including custom models
  • original SC1 Terran soundtrack
  • all the dialogue, voice acting & other miscellaneous text from the original campaign
  • classic unit decals, such as Alpha Squadron, Sons of Korhal etc.

"Artistic License"

(some notable differences from the original campaign)

  • Medics - to balance out the units Brood War style, and to provide more options to the player
  • extra "hero" abilities: Kerrigan has the snipe ability, Raynor can replenish Spider Mines
  • Mission 4 "The Jacobs Installation" - third person mode (optional)
  • two difficulty levels - with a somewhat more aggressive AI than in the original, in order to provide some challenge to the average player


Links to the latest versions, by language. You will need both the maps and the mod file to play (see "How to play" below).

PLEASE NOTE that for the latest versions and the Campaign Launcher, you will also need the latest (or at least close to latest) version of Starcraft 2. For older versions, check the "Files" section.

English version

French version

German version

Russian version

Italian version

Korean version

How to play

  • extract the mod file (SC1BWmod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents")
  • extract the map pack to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist)
  • extract the Campaign Launcher & setup to the same "Maps" folder (not the campaign folder)

Campaign Launcher installation:

  • launch the Starcraft 2 editor
  • open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
  • wait until the launcher loads and you're at the title screen, then save the game and exit the map (press esc or F10 to open the game menu)
  • find the save file (named "Starcraft - Mass Recall" by default) in (your home/documents folder)/Starcraft II/Saves/VersusAI
  • copy or move the save file to the saves folder under your account folder (your home/documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (for example; any of the save folders will do)
  • Done! You can now log into the appropriate account and load the save from the load game-screen. You can use this save to play each episode.

more info:

  • You can copy the save file to whatever accounts you want. For example, if you want to play offline, copy it to your guest account folder.
  • If you're unsure of the right folders or can't find the Starcraft II documents folder, log into an account of your choice in SC2, go to the load game-screen, click on a save and click the "show in folder"-button. It will take you to the appropriate saves folder.

Troubleshooting & known issues


  • Original campaign by Blizzard
  • Original remake by Ultraling
  • Remake of that remake by Jones
  • Mod by Maverck
  • additional mod tweaking by christdaugherty, Superfield, Jones, Telenil
  • additional terraining by johnnythewolf

custom models by

  • GnaReffotsirk (Carrier, Shuttle, Queen, Guardian)
  • Snowflake Entertainment/Project Revolution (Reaver, Corsair, Defiler, Valkyrie), reworked by GnaReffotsirk (with help from NiNToxicated, DeveRR0, Phygis)
  • buhhy (Dragoon)
  • SoulFilcher (Ion Cannon)
  • Thrikodias (Observatory, Psi Emitter)
  • GhostNova91 (Duran portrait)

custom decals by

  • TooMuchTuch (Alpha Squadron, Omega Squadron, Confederate flag)
  • Frankiealaplaaja (Mar Sara militia, Sons of Korhal)

  • Third Person Shooter engine by martinolsson
  • easy difficulty, other AI & minor tweaks by Telenil
  • thanks to J.Logan and Tolkfan for some briefing screen related functions
  • French translation by Choum28
  • Russian translation by Jimm3110, Virussoft (original translation & dubbing: Fargus Multimedia, 7Wolf)
  • Italian translation/modification by Zarxiel93, TheTorrasque, JustSkorpyon
  • German translation by FirefoxGhost
  • Korean translation by storycraft
  • and of course thanks to Hati for his SC2 Localizer, so everyone can play the maps!


  • Starcraft soundtrack by Derek Duke, Glenn Stafford, Tracy W. Bush
  • "Metallic Monks" by Mark Morgan (Fallout)
  • "Last Legs" by Kelly Bailey (The Orange Box Original Soundtrack)

  • special thanks to Telenil, christdaugherty, Superfield and Jimm3110 for their enthusiasm and work on the project.

PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.

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  • Avatar of Jones313 Jones313 Mar 06, 2014 at 18:56 UTC - 2 likes

    Also, players will have the option to disable all BW tech - including medics - in the first three episodes, aka the vanilla campaigns.

    And yeah, we're releasing the update this month. Release date to be confirmed Soon.

    @Telenil: Go

    I'll get back to you shortly. :p

  • Avatar of Kerricun7 Kerricun7 Mar 05, 2014 at 22:18 UTC - 0 likes

    @ Telenil

    The medic thing makes sense. Looking forward to the release.

  • Avatar of Telenil Telenil Mar 05, 2014 at 18:50 UTC - 1 like

    @Lyambda: Go

    Because it makes Terran infantry useful, for starters. Without them, you can't stim or assault a base with infantry. As far as the plot goes, the Confederacy did bring medics with their soldiers, though of course they didn't have the advanced healing technology of the UED. The way we chose to implement this, UED medics heal at the original 7hp/s while non-UED medics heal at 3hp/s. Only the UED have access to Resoration, Caduceus Reactor and the like.

    Although there is no denying it is a change, we don't feel it's that bad from a lore point of view - we merely modeled "lesser" medics when the origin game didn't. On the other hand, there couldn't be any equivalent to Valkyries in the Korpulu Sector, so they were not put in Rebel Yell.

    FYI, I'm currently spamming Jones to confirm a release date. Good news should come soon.

    Last edited Mar 05, 2014 by Telenil

    Hope begins in the dark, the stubborn thought that if you just show up and try to do the right thing, dawn will come.

  • Avatar of Lyambda Lyambda Mar 01, 2014 at 22:17 UTC - 0 likes

    Hi! Tell me why medics added to the original Starcraft episode if they appear on the plot as Valkyrie, along with a fleet UED?

  • Avatar of Kerricun7 Kerricun7 Feb 28, 2014 at 13:35 UTC - 0 likes


    Great that's reassuring! I'm really looking forward to experiencing the campagins again.

    I was thinking about doing another SC and BW playthroughs soon to play the story again, since I really like it. And lo, suddenly I discovered this project, what a happy coincidence.

  • Avatar of Miles07 Miles07 Feb 27, 2014 at 20:38 UTC - 0 likes

    @Kerricun7: Go

    This means that you could technically play with the Brood War tech tree in Melee maps, any map you want. The campaign itself will still require the maps to be downloaded, but the actual mod will still be required, so there's nothing to worry about. It just means that there will be a lot more multiplayer options open!


  • Avatar of Kerricun7 Kerricun7 Feb 26, 2014 at 12:07 UTC - 0 likes


    Hey guys, I read your latest update on the TeamLiquid site. You mention something about acquiring the campaign as a extension. Does that mean we won't able to download it in sc2mapster and play offline?

    Thanks in advance.

  • Avatar of IcsGrec IcsGrec Feb 25, 2014 at 16:37 UTC - 0 likes

    Hey guys. I downloaded all the recent files, but when i click the "test document" button within the map editor, it loads the map, and ingame after about 2-3 seconds it crashes and goes back to the main screen, saying "Unable to open map"

    Any tip what should i do to make it work?

    Thanks for your time.

  • Avatar of eazy937 eazy937 Feb 24, 2014 at 14:17 UTC - 0 likes

    I was able to get in the game, press play. The map was loading for 2 sec then pop up this "the launch of this game makes reference to mod or map dependencies which is no longer available" and the screen gone completely into darkness

    Last edited Feb 24, 2014 by eazy937
  • Avatar of Miles07 Miles07 Feb 22, 2014 at 18:30 UTC - 0 likes

    @chaos1925: Go

    Should be in your StarCraft II folder under Support, file named SC2Editor.exe

    ..\StarCraft II\Support\SC2Editor.exe