Starcraft: Mass Recall

SCMR banner

Starcraft: Mass Recall

Starcraft & Brood War Campaign Remake

The Heart of the Swarm edition of the Starcraft and Brood War campaigns remake. Mass Recall contains 68 maps, 59 from the original Brood War game, 3 that were hidden or deleted on various Starcraft supports, and 6 from the 1998 demo campaign.

Do not hesitate to leave feedback or suggestions in the comments below.

Also check out:

our project thread at TeamLiquid
a commentated playthrough by Jayborino (hard difficulty)
a playthrough by professionnal Starcraft 2 player Crank

November 7th 2015

If you happen to find Easy mode too difficult, do not hesitate to report it here and mention which mission(s) gave you trouble. Difficulty increases from missions 6-7 onwards, I need to know if this is a problem.

Known issues that were NOT yet addressed:

  • Hydralisk model persists on top of a Lurker Cocoon during morphing
  • Silhouettes of units behind structures look out of place in certain cutscenes
  • Cinematic transition loading screen is the standard Legacy of the Void loading screen
  • The final rolling credits do not appear
  • Flickering textures, possibly related to certain custom models. Seems to mostly affect the Retro edition of SCMRmod. (see also: this thread for some proposed solutions)
  • A Xel'Naga Temple problem in PX08.

Updates for other languages hopefully coming soon.


SCMR Installer - English (external link, works with all translations)

SCMR Installer - German (external link)

Note that the latest versions of Mass Recall are not guaranteed to work on the Starter Edition or older versions of the game. If you're having problems getting the mod to run, make sure you have an up-to-date version of Heart of the Swarm.

English (v5.4.3)


Map pack (1/2) (episodes 1-3)
Map pack (2/2) (episodes 4-6)
Extras (Loomings and Resurrection IV)

Mod (you will need one of these to play)

SCMRmod Retro edition (more BW sounds and custom models)

Cinematics (optional)

Cinematics pack

Manual install (ignore if using the SCMR installer): add the cinematics mod to your Mods folder, and replace the standard Launcher with the one you will find in this .zip.

German (v5.4.3)


Map pack (1/3) (episodes 1-3)
Map pack (2/3) (episodes 4-6)
Map pack (3/3) (Extras)

Mod (you will need one of these to play)

Retro mod (more BW sounds and custom models)

Cinematics (optional)

Cinematics pack (1/2)
Cinematics pack (2/2)

Spanish (v5.4.3)

Hosted here. Full Spanish and English with Spanish subtitles are available.

Russian (v5.4.3)

  • Russian voice acting and subtitles


Map pack (1/2)
Map pack (2/2)
Extras (Resurrection IV)

Mod (you will need one of these to play)

Retro mod (more BW sounds and custom models)

Cinematics (optional)

Cinematics pack

  • English voice acting with Russian subtitles


Map pack (1/2)
Map pack (2/2)
Extras (Resurrection IV)

Mod (you will need one of these to play)

Retro mod (more BW sounds and custom models)

Cinematics (optional)

Cinematics pack

Korean (v5.4.2)


Map pack (1/3)
Map pack (2/3)
Map pack (3/3)
Cinematics mod

SCMRmod Retro Mod

Chinese (v5.4.3)

Hosted here

for older Wings of Liberty-compatible versions, visit the old project pages

How to Play

Auto install using the SCMR installer

  • place the installer and all downloaded zip archives to your Starcraft 2 install directory (the same folder where your Starcraft 2.exe is located)
  • run the installer
  • use the Mass Recall shortcut created on your desktop to start the game

    If you wish to play while logged on to, you will still need to manually install the mod (see "manual install" below)

Manual install

Don't let the number of steps put you off, the installation part is actually very simple and should only take about 2 minutes.

  • extract the map packs (SCMRmaps)to the "Maps" folder in your Starcraft 2 install directory (create the "Maps" folder if it doesn't exist)
  • extract the mod file (SCMRmod or SCMRmod_retro) to the "Mods" folder in your Starcraft 2 install directory

illustration of the correct file paths (click to enlarge):

file paths

note that you can't have both the standard SCMRmod and the retro version in the Mods folder at the same time, one will always overwrite the other

  • launch the Starcraft 2 editor
  • open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
  • when you're at the setup screen, save the game
  • go back to the save menu, highlight the save you just created and click the "show in folder" button.
    this will minimize Starcraft 2 and open the folder containing the save file
  • move or copy the save file to the saves folder under your account
    (your documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (or any other subfolder)
    if you can't find this folder, login to your account, go to campaign -> load, click on a save and click the "show in folder"-button. It will take you to the folder you need to move the save file into.
  • open Starcraft 2 again and exit the setup map
  • login to your account and load the save via the campaign load menu
  • once loaded, click the "install" button
  • when you're at the title screen, save the game again. You can now use this save to launch SCMR, the setup save is not needed

Note that you can still save and load any SCMR map, as long as you're logged in.

During any mission, typing "quit" as a chat message will take you back to the menu.


A video guide by Jayborino

Shows and explains the installation process in greater detail. Highly recommended if you're having trouble installing SCMR or getting it to work. It covers the manual install but the end result shown in the video is the same, regardless of installing method.

Other manual installation guides:


Click here to view full credits

maps by


SCMRmod based on the Starcraft 2: Brood War mod by


additional development by


custom 3D models & textures by

Snowflake Entertainment / Project Revolution

PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.

Other custom campaigns from various authors can be found at the Custom Campaign Initiative. For Brood War-like multiplayer, you can have a look at Starbow.

Old time Brood War players may enjoy the Carbot Animations Brood War series.

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of smartazjb0y smartazjb0y Jul 01, 2016 at 18:27 UTC - 0 likes

    Looking to replay this since I just got LotV, but is it super buggy? I know you guys are working on a 6.0 patch but like are there a lot of issues playing it right now?

  • Avatar of lad0k lad0k Jul 01, 2016 at 02:36 UTC - 0 likes

    did any1 else have a bug where medics ara available in mision 2(no broodwar) ?

  • Avatar of wrace0 wrace0 Jun 17, 2016 at 20:30 UTC - 0 likes

    @ReshyShira: Go

    The AI does not use resources at all, - if you look at map-triggers, you see this. Triggers auto-add to AI resources or just create wave of units without pay through infinite cycle. Something like behavior can be see and in SC2-maps too. But AI has limitation on supply, - so, for example, if you destroy all Supply Depot of terrans, AI stop creating units. :) When I tested my own first version of Control Mind feature (just through flag of behavior), I also saw suggestion of this feature - AI can't produce any units because captured units used AI supply yet, not gamer ones (I do not know how SCMR-team realized the appropriate feature for Dark Archons). At last I fixed this behavior since it is not interesting to play when AI can't attack you. But I saw also some fun feature when on one map zergs-AI destroyed protoss-AI because the last can't produce units and so I win unexpectedly.

    2Authors: Are there any news about date of the new version of SCMR? (Using LotV.)

  • Avatar of ReshyShira ReshyShira Jun 17, 2016 at 03:05 UTC - 0 likes

    Follow up:

    Does the AI use resources at all? Because I get the sneaking suspicion that they don't use them at all. The AI seems to just send massive waves of unending units, their production facilities just run constantly regardless of food being destroyed or workers being killed. If something could be done about that that would be grand, because the current system seems like they run on infinite resources. I know the original starcraft had a system like that, but I'd like to think that starcraft 2's AI can be a bit better than that.

    No Satisfaction can be had in killing enemies if they don't cost anything, if you know what I mean?

    At the very least if you're going to give endless resources to the AI, then give the player enough resources available to them to be able to win, because right now that seems to be the problem for the campaign. Running out of resources, having to go to a new one, and spending almost as many resources rebuilding your standing force as expanding it.

    Only way that seems to be able to win in the late parts of the campaigns is to play perfectly which involves saving and reloading constantly. That's not really a fun experience for me.

    Note: I am playing on normal.

    Side note, weird graphical glitches seem to occur with the lighting from time-to-time, roads turning into dirt paths or completely black at seemingly random intervals.

  • Avatar of ReshyShira ReshyShira Jun 16, 2016 at 03:12 UTC - 0 likes

    Some bugs I have noticed playing through episode 1:


    SCV's don't start with repair on auto-cast, you have to manually do it for every SCV you produce.


    If you skip the intro-cutscene the screens can go dark and prevent you from controlling any of your forces.

    On a side note, does the mission in normal Starcraft usually start with your starport being attacked?


    On the mission where Kerrigan is first introduced, the enemy forces will mass Goliaths next to their auxiliary refinery and just sit them there.


    One thing that I noticed, which may be just my imagination, but it appears like zerg units attack and move abnormally quickly. I know there are upgrades for attack speed and movement speed, but I don't recall the zerg in the first game being that fast, so you may want to look over that.


    Units attacking from the high ground don't get the benefits from starcraft 1 (Attacks would often "miss" against high-ground targets), if the Highground advantage is going to be revoked in Mass Recall, then the bonus from starcraft 1 should be included. I believe that they also had a range increase as well?


    On the cosmetic side, I don't know if there's anything you can do about this but can the Adjutant use the peach/cream colors on their face-plate like in the original games?


    Lastly, is there any chance that General Duke will get a proper SC2 portrait going? The standard Battlecruiser placeholder is bugging me. If possible, could it be possible to use the general duke gif from the first game and use that until a viable replacement is found?



    Otherwise things look good so far with the game, good work. Maps do seem more crowded than I remember though.

    Last edited Jun 16, 2016 by ReshyShira
  • Avatar of Kostyarik Kostyarik Jun 15, 2016 at 12:20 UTC - 0 likes

    @TheWanderingZebra: Go

    what do you mean? =)

    Last edited Jun 18, 2016 by Kostyarik
  • Avatar of TheWanderingZebra TheWanderingZebra Jun 15, 2016 at 06:55 UTC - 0 likes

    How do I even get the "automatic" installer to work? It seems when I download it it just tells me to do it manually.

  • Avatar of Kostyarik Kostyarik Jun 14, 2016 at 16:21 UTC - 0 likes

    @JMAdamski: Go

    Great =)

  • Avatar of JMAdamski JMAdamski Jun 14, 2016 at 15:47 UTC - 0 likes

    @Kostyarik: Go

    Got everything up and going, but only had time to do first mission. Everything looks incredible and definitely excited to play this game again. Bravo, folks

  • Avatar of JMAdamski JMAdamski Jun 14, 2016 at 15:28 UTC - 0 likes

    @Kostyarik: Go

    Ahh, touche. It was being blocked by the computer. Unblocked the cmd file and appears to be running. I'll update on progress in a moment.


Date created
Mar 29, 2014
Last update
Dec 19, 2015
Development stage
  • deDE
  • enUS
  • koKR
  • ruRU
GNU General Public License version 3 (GPLv3)
Recent files