Starcraft: Mass Recall

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Starcraft: Mass Recall

Starcraft & Brood War Campaign Remake



The Heart of the Swarm edition of the Starcraft and Brood War campaigns remake. Mass Recall contains 68 maps, 59 from the original Brood War game, 3 that were hidden or deleted on various Starcraft supports, and 6 from the 1998 demo campaign.

Do not hesitate to leave feedback or suggestions in the comments below.




Also check out:

our project thread at TeamLiquid
a commentated playthrough by Jayborino (hard difficulty)
a playthrough by professionnal Starcraft 2 player Crank










July 25th 2016

We're alive.

Just to let you know. Progress on Mass Recall Legacy Edition has been slow but steady for the past eight months or so. We've had old MR people taking some time off, and new people stepping in to do some amazing work.

It's not done, but we're getting real close. We're kind of all over the place and there are a bunch of loose ends and bugs yet to be addressed, but the vast majority of the work is done. It's mostly a matter of tying up the loose ends, testing, bug-fixing, more testing and bug-fixing to make everything click.

For people who have played previous versions of MR - it won't be a new game, there are no groundbreaking changes, it's the Mass Recall you know with a new coat of paint and a fairly huge amount of small additions and details that we're hoping will add up to make it a cool old and new experience at the same time. We'll be adding a lot of new options to tweak your MR experience. Most of the new stuff is cosmetic in nature, but there'll be some re-balancing and improvements on AI and gameplay as well.

One of the bigger changes is that all of the text and voice acting has been transferred to a separate file, primarily for easier translation and updating purposes. The goal of this is that any future updates will be instantly compatible with every localized version of the mod, without the need for separate updates. (Much props to Kostyarik and Re1deR for engineering this thing)

We still very much intend to release MRLE this summer. Stay tuned.

Jones

(P.S. for anyone whose private messages I haven't responded to - you're not the only one. Just know that it has nothing to do with you or your message.)









Known issues in the current release:



  • Hydralisk model persists on top of a Lurker Cocoon during morphing
  • Silhouettes of units behind structures look out of place in certain cutscenes
  • Cinematic transition loading screen is the standard Legacy of the Void loading screen
  • The final rolling credits do not appear
  • Flickering textures, possibly related to certain custom models. Seems to mostly affect the Retro edition of SCMRmod. (see also: this thread for some proposed solutions)
  • A Xel'Naga Temple problem in PX08.





Downloads


SCMR Installer - English (external link, works with all translations)

SCMR Installer - German (external link)


Note that the latest versions of Mass Recall are not guaranteed to work on the Starter Edition or older versions of the game. If you're having problems getting the mod to run, make sure you have an up-to-date version of Heart of the Swarm.

English (v5.4.3)


Maps

Map pack (1/2) (episodes 1-3)
Map pack (2/2) (episodes 4-6)
Extras (Loomings and Resurrection IV)


Mod (you will need one of these to play)

SCMRmod
SCMRmod Retro edition (more BW sounds and custom models)



Cinematics (optional)

Cinematics pack

Manual install (ignore if using the SCMR installer): add the cinematics mod to your Mods folder, and replace the standard Launcher with the one you will find in this .zip.



German (v5.4.3)


Maps

Map pack (1/3) (episodes 1-3)
Map pack (2/3) (episodes 4-6)
Map pack (3/3) (Extras)


Mod (you will need one of these to play)

SCMRmod
Retro mod (more BW sounds and custom models)


Cinematics (optional)

Cinematics pack (1/2)
Cinematics pack (2/2)


Spanish (v5.4.3)


Hosted here. Full Spanish and English with Spanish subtitles are available.

Russian (v5.4.3)


  • Russian voice acting and subtitles

Maps

Map pack (1/2)
Map pack (2/2)
Extras (Resurrection IV)


Mod (you will need one of these to play)

SCMRmod
Retro mod (more BW sounds and custom models)


Cinematics (optional)

Cinematics pack


  • English voice acting with Russian subtitles

Maps

Map pack (1/2)
Map pack (2/2)
Extras (Resurrection IV)


Mod (you will need one of these to play)

SCMRmod
Retro mod (more BW sounds and custom models)


Cinematics (optional)

Cinematics pack


Korean (v5.4.2)


Maps

Map pack (1/3)
Map pack (2/3)
Map pack (3/3)
Cinematics mod


SCMRmod Retro Mod



Chinese (v5.4.3)

Hosted here



for older Wings of Liberty-compatible versions, visit the old project pages




How to Play


Auto install using the SCMR installer

  • place the installer and all downloaded zip archives to your Starcraft 2 install directory (the same folder where your Starcraft 2.exe is located)
  • run the installer
  • use the Mass Recall shortcut created on your desktop to start the game

    If you wish to play while logged on to battle.net, you will still need to manually install the mod (see "manual install" below)

Manual install

Don't let the number of steps put you off, the installation part is actually very simple and should only take about 2 minutes.


  • extract the map packs (SCMRmaps)to the "Maps" folder in your Starcraft 2 install directory (create the "Maps" folder if it doesn't exist)
  • extract the mod file (SCMRmod or SCMRmod_retro) to the "Mods" folder in your Starcraft 2 install directory

illustration of the correct file paths (click to enlarge):

file paths


note that you can't have both the standard SCMRmod and the retro version in the Mods folder at the same time, one will always overwrite the other

  • launch the Starcraft 2 editor
  • open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
  • when you're at the setup screen, save the game
  • go back to the save menu, highlight the save you just created and click the "show in folder" button.
    this will minimize Starcraft 2 and open the folder containing the save file
  • move or copy the save file to the saves folder under your account
    (your documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (or any other subfolder)
    if you can't find this folder, login to your account, go to campaign -> load, click on a save and click the "show in folder"-button. It will take you to the folder you need to move the save file into.
  • open Starcraft 2 again and exit the setup map
  • login to your account and load the save via the campaign load menu
  • once loaded, click the "install" button
  • when you're at the title screen, save the game again. You can now use this save to launch SCMR, the setup save is not needed

Note that you can still save and load any SCMR map, as long as you're logged in.

During any mission, typing "quit" as a chat message will take you back to the menu.


Troubleshooting


A video guide by Jayborino

Shows and explains the installation process in greater detail. Highly recommended if you're having trouble installing SCMR or getting it to work. It covers the manual install but the end result shown in the video is the same, regardless of installing method.


Other manual installation guides:




Credits


Click here to view full credits


maps by

Jones
Telenil
Jimm
Gradius
Ultraling
christdaugherty


SCMRmod based on the Starcraft 2: Brood War mod by

MavercK


additional development by

Jones
Jimm
Telenil
Gradius
Superfield
christdaugherty


custom 3D models & textures by

GhostNova
Thrikodias
GnaReffotsirk
XibadivS
SoulFilcher
Snowflake Entertainment / Project Revolution
buhhy
TaylorMouse
ZeShmoutt
Cacho56
SyCoAttack


PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.

Other custom campaigns from various authors can be found at the Custom Campaign Initiative. For Brood War-like multiplayer, you can have a look at Starbow.

Old time Brood War players may enjoy the Carbot Animations Brood War series.

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  • Avatar of lamenightengale lamenightengale Jul 25, 2016 at 21:31 UTC - 0 likes

    Adorable Remake!

  • Avatar of OmegaWeaponX85 OmegaWeaponX85 Jul 25, 2016 at 14:27 UTC - 0 likes

    @Jones313: Go

    Keep up the amazing work!!!!

    Current Project: Enslavers Redux

  • Avatar of valas991 valas991 Jul 25, 2016 at 09:45 UTC - 0 likes

    @Jones313: Go

    can you give us a few hints as to what could we modify?

    Also, you think it would be possible to separate the unit sounds as well? So ppl could combine music. E,g, they could use normal edition but with all the old sounds, etc. If not, thats cool, too. :)

    “I will love the light for it shows me the way, yet I will endure the darkness because it shows me the stars.”

  • Avatar of darivlad darivlad Jul 25, 2016 at 08:47 UTC - 0 likes

    @Jones313: Go

    Very glad to hear this. Will the Retro Edition get some overhaul of some sort, now that a lot of cool models/portraits have been released? Anyway, can't wait for 6.0. Your work has always been top quality. Thank you guys for all the hard work that you are investing in this project!

    Last edited Jul 25, 2016 by darivlad
  • Avatar of Jones313 Jones313 Jul 25, 2016 at 00:36 UTC - 4 likes

    We're alive.

    Just to let you know. Progress on Mass Recall Legacy Edition has been slow but steady for the past eight months or so. We've had old MR people taking some time off, and new people stepping in to do some amazing work.

    It's not done, but we're getting real close. We're kind of all over the place and there are a bunch of loose ends and bugs yet to be addressed, but the vast majority of the work is done. It's mostly a matter of tying up the loose ends, testing, bug-fixing, more testing and bug-fixing to make everything click.

    For people who have played previous versions of MR - it won't be a new game, there are no groundbreaking changes, it's the Mass Recall you know with a new coat of paint and a fairly huge amount of small additions and details that we're hoping will add up to make it a cool old and new experience at the same time. We'll be adding a lot of new options to tweak your MR experience. Most of the new stuff is cosmetic in nature, but there'll be some re-balancing and improvements on AI and gameplay as well.

    One of the bigger changes is that all of the text and voice acting has been transferred to a separate file, primarily for easier translation and updating purposes. The goal of this is that any future updates will be instantly compatible with every localized version of the mod, without the need for separate updates. (Much props to Kostyarik and Re1deR for engineering this thing)

    We still very much intend to release MRLE this summer. Stay tuned.

    Last edited Jul 25, 2016 by Jones313
  • Avatar of Yuusha_sama Yuusha_sama Jul 18, 2016 at 21:29 UTC - 0 likes

    There's a problem with higher-ground vision. In the Starcraft 1, units attacking from higher ground would be revealed for a second or two before going back to fog of war. Also, detectors are able to detect cloaked units that are on higher ground than them (other units that are providing vision are also providing detection). Lockdown also isn't revealing cloaked units, which it did in Starcraft 1.

  • Avatar of valas991 valas991 Jul 15, 2016 at 21:58 UTC - 0 likes

    @pasildan: Go

    I'm not the creator of the mod, but I've been visiting this thread quite often....and i can tell you - it's been reported already, many times. Authors will surely fix that (or probably already have) in the next version of Mass Recall (v.6.0), which should be released .....once....hopefully this summer :)

  • Avatar of pasildan pasildan Jul 15, 2016 at 11:24 UTC - 0 likes

    Hello guys! I noticed a bug in SC2MassRecall. The bug is on campaign 0.loomings - Mission: Force of Arms. Actually when you have loaded the map it doesn't show any previous dialogs to the mission and so it starts immediately and all map is almost completely black (you can barely see any units).

    I would like that you can fix this mission and if can be possible to send me any answer about possible fixes. I just love all work you have done for starcraft 1 missions in starcraft 2.

    I may appreciate some answer from any creator of this great mod. Regards

  • Avatar of valas991 valas991 Jul 15, 2016 at 08:27 UTC - 0 likes

    @OmegaWeaponX85: Go

    I'd be fine with retro edition as it is, but with no custom portraits :)

    But we'll see how it'll turn out.

  • Avatar of OmegaWeaponX85 OmegaWeaponX85 Jul 14, 2016 at 18:22 UTC - 0 likes

    @aeonnaranek: Go

    I don't disagree. Personally, and this is just me, but I think, humbly, the SCMR team should do this:

    Regular Mod:

    • Use SC2 models where appropiate or community/fan made models where SC2 doesn't have them. This includes the great models they have for Duran, Duke, DuGalle, etc. They would have to use their judgement in which to use. I know there's a no-armor Artanis model, but its somewhat poor.
    • Use all SC2 sounds. The mix and match between old and new sounds is odd
    • Use all SC2 -> SC1 units. I believe since LOTV, all SC1 units are now accounted for, some are hidden in the map data editor (IE - Devourer)

    Retro Mod:

    • Continue to use SC2 models if there are no community ones, otherwise use as many of the fantastic SC1 community models that exist. These include the custom photon canons, zerg buildings, old siege tank, old cruiser model, etc.
    • Use all SC1 sounds. There shouldn't be a single SC2 sound there :)
    • Only use the orig cinematics, don't use the custom ones made in SC2 editor

Facts

Date created
Mar 29, 2014
Categories
Last update
Dec 19, 2015
Development stage
Release
Language
  • deDE
  • enUS
  • koKR
  • ruRU
License
GNU General Public License version 3 (GPLv3)
Downloads
688,418
Recent files

Authors