• Main Page Additions

    Posted by vjeux Jan 01, 2032 at 00:00 UTC
    1. 39 comments
  • Ling Slayers

    Posted by Sixen Sep 27, 2015 at 18:46 UTC

    Ling Slayers by FunkyUserName

    Avsar needs your help! It's haunted by the Ling familiy and you are called to hunt them down. Ling Slayers is story driven RPG with survival elements which focus on micro mechanics and teamplay. The game is an experience for 1 to 5 players and was inspired by WC3: Zombie Hunters, by Gravit

    1. 3 comments
  • Doodad Hunt 2

    Posted by Sixen Sep 20, 2015 at 16:14 UTC

    Doodad Hunt 2 by Bounty

    The battle between Doodads and Seekers continues. Take turns hunting down Doodads as a Seeker and avoid being caught as a Doodad. Adapt to constantly shifting shenanigans via random events that can assist or hurt the Seekers in their pursuit

    1. 2 comments
  • Perfect Soldiers

    Posted by Sixen Sep 05, 2015 at 23:03 UTC

    Perfect Soldiers by EivindL

    At a whopping 30 missions, Perfect Soldiers is the biggest original custom campaign for SC2 yet. Consisting of three parts (Crimson Moon, Amber Sun and Aureolin Eclipse), it features a long and engaging story-line, with a vast arsenal of characters, many twists and turns, and an incredibly high amount of original gameplay mechanics, including stealth infiltration, boss fights, MOBA-like battle scenarios, and much, much more!

    1. 11 comments
  • Vortex of the Void

    Posted by Sixen Aug 14, 2015 at 03:21 UTC

    Vortex of the Void by Narudek

    Vortex of the Void is a 7 mission Protoss campaign about Tedis, a High Templar, and her hunt after Mal'Zar, who is attempting to resurrect his master Ulzar, The Dead God. This campaign takes place a few years after the largest Protoss battle in the galaxy took place: the Shadow Templar, Ulzar, was defeated on Aiur. Now his slave, Mal'Zar is gathering the shadow energy to bring his master back to life. His Rebirth can start a second eternal conflict. Tedis wants to stop this coming darkness and make eternal peace in the galaxy. She knows, there is a still chance to set the victory flag.

    1. 3 comments
  • Rock the Cabinet 2015

    Posted by Sixen Jul 21, 2015 at 23:54 UTC

    Rock the Cabinet 2015


    Today, we’re excited to announce the latest Blizzard Arcade contest, Rock the Cabinet 2015. If you were a part of the contest last year, then you've seen some of the amazing games the modding community has created in the past. This time around, we're recognizing the incredible efforts of even more creators and awarding them with over $30,000 in cash and prizes. To celebrate the Warcraft III assets we released earlier this year, the theme for Rock the Cabinet 2015 will be Fantasy. We want your best, brand-new game set in a magical world of your creation. We want to see swords and bows, dragons and goblins, orcs and elves, anything that will transport players into a fantasy setting. Though we’d love to see the Warcraft III models in action, they’re not required and you are absolutely welcome to use any and all tools at your disposal.

    Continue reading...

    1. 6 comments
  • Broods Wrath Campaign

    Posted by Sixen Jul 18, 2015 at 15:53 UTC

    Broods Wrath Campaign by Narudek

    Brood's Wrath is a 6 mission campaign with plenty of action and completely custom gameplay systems. The project features two difficulty levels and various numbers of balanced units.


    It started at Char before Kerrigan's return. One broodmother from many called Kelysa started her own evolution of zerg race. She was trying to combine many essences, zerg units, structures of DNA until she found the way how to move zergs to another levels. She upgraded zerg DNA and made drones more useful, created new zerg Town Hall which can morph multiple buildings instead of drones. Now her obsession is too strong, more than herself. She want to move zerg evolution higher than is now. She wants to combine hybrid and zerg essence from two different sources to create Ultimate weapon which can help her to conquer every plant in this galaxy.

    1. 1 comment
  • Bullettime

    Posted by Sixen Jul 12, 2015 at 17:34 UTC

    Bullettime by Heuledero

    Up to 12 players can join in on a fast-paced competitive top-down shooter featuring six different game modes where you either face your opponents alone or in a team. There are 14 playable characters each with unique stats and abilities. Be smart and quick. Predict every single move of your enemies and dominate in the battle arena. In this game skill, reflexes, strategy and sometimes teamplay come all together to create this epic thrilling experience.

    1. 0 comments
  • The Antioch Chronicles

    Posted by Sixen Jul 04, 2015 at 02:18 UTC

    The Antioch Chronicles by LucidIguana


    In 1998, not long after StarCraft was released, a mapmaker calling himself Auspex Turmalis (Ruben Moreno) released episode 1 of a custom campaign that he called The Antioch Chronicles. The campaign featured custom audio, perhaps most notable for how well Auspex reproduced the Protoss audio effects. Also impressive was the fact that Auspex recorded all of the character voices himself.

    Episode 2 was released in 1999. For the second campaign, creative duties were split between Auspex and Zeus Legion (Eric Dieter), with additional voice support acting by Ytse-Jam (Juan Mantilla) and Macbeth (Eric Ladd). By the release of Episode 2, the Antioch Chronicles had gathered a large and active fan base.

    Unfortunately, a promised Episode 3 never came to fruition. Still, the first two episodes did much to shape the early StarCraft modding community and remain in the popular conscious fifteen years later. For more information about the Antioch Chronicles, visit the website.

    1. 3 comments
  • Curse of Tristram Updates

    Posted by Sixen Jun 20, 2015 at 23:44 UTC

    Diablo: Curse of Tristram by egodbout

    egodbout is here to show us some UI updates and the first few minutes of gameplay of the Curse of Tristram. I have to say, this mod looks fantastic, it's unbelievable to me that these are the kinds of products we can create, when looking back on the mapping and modding that ensued back in the SC1 days, and even during the early days with SC2. /nostalgia

    1. 11 comments
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About SC2Mapster

SC2Mapster is a community for map makers and enthusiasts.

We want to provide the best solution for those who want to create and host maps.

We operate strictly within Blizzard's Terms of Service.

StarCraft II API documentation


  • User-driven wiki.
  • Map versioning, so if you have a series of versions of the same map, it stays the same project at the same URL.
  • Per-project wiki (opt-in).
  • Per-project forum (opt-in).
  • Site forum as well for general discussion.
  • Per-project ticketing system (opt-in). This is mostly for very serious projects.
  • Repository system. This probably will not be needed, since the maps are likely going to be in binary format. We'll see.
  • Team system, to allow you to form your own groups and work on multiple projects together.

IRC Information:
#sc2mapster on

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