Posted by Mozared May 17, 2016 at 12:23 UTC
Any WarCraft fans out there?
Since the Bi-Weekly Testing Thread project has been going strong this past month, we've once again put up a new thread. User Domper and his team have been working on 'Chronicles of Azeroth' for some time now: a mod for StarCraft II that remakes it into not just WarCraft: Orcs and Humans, not just WarCraft II: Tides of Darkness, but also WarCraft III: Reign of Chaos! He has recently released two multiplayer maps for his mods and is now looking for feedback on both the maps as well as his mod.
Are you in need of having that old RTS-style WarCraft fancy tickled again? Then head on over to the thread linked above to learn more and save up some feedback for Chronicles of Azeroth.
Posted by Sixen May 09, 2016 at 16:50 UTC
HeptaCraft is an extension mod for SC2:LotV, featuring a whopping seven playable factions, ranging from old-school BW-like factions to completely new ones with fresh ideas. The gameplay is more like BW than StarCraft 2, with longer, more positional battles.
Posted by Mozared May 03, 2016 at 14:07 UTC
Hello again Starcraft II mappers and players alike!
After the great success of last week's Bi-Weekly Testing Thread, providing mapper Trieva with a lot of feedback on his Blitz Fire map, we've once again put up a new thread. This time the target of our scrutiny will be 'Last Remnant', which is the sixth campaign map to the 'Hammer of Dawn' campaign by mapster EDHRIANO.
Have you been looking for some sweet single player action and do you want to speak your mind about what you're seeing? Then head on over to the thread above, and get to work!
Posted by Mozared Apr 19, 2016 at 14:12 UTC
Today we've uploaded the first of Mapsters new "Bi-Weekly Testing Thread"s, with the map in question being Trieva's Blitz Fire. What does this mean? Simple: for the next two weeks, we're calling on all Mapsters to play and test this particular map on the arcade, and leave their detailed feedback in the thread. After two weeks, we'll pick a different project and put that up for testing and feedback.
So look up the map, hit the link above, and leave your comments in the thread!
Posted by Mozared Apr 15, 2016 at 12:52 UTC
Most of you already know JayBorino as not only a LetsPlayer, but also as a constant participant on our forums. He's recently been collaborating with some of the mod team to set up some new initiatives for you Mapsters as well. His newly made trailer depicts what his channel is all about, and fans of custom made StarCraft II maps should definitely check it out!
Posted by Sixen Apr 07, 2016 at 01:12 UTC
This map is about Humans (Catchers) that have randomly awakened in a maze figuring out that others were placed upon the maze with them. As the humans begin to work together to help each other survive in maze by collecting supplies from the maze, they soon to noticed that one of the humans aren't a true human and has been killed on this maze a while back returning for revenge for those who enter its maze. Will you be a chosen person picked to enter the maze or will be you one that has been killed already and haunt those who enter it...?
Posted by Sixen Mar 04, 2016 at 03:09 UTC
The 2D game lib is a basic framework for creating 2D platformer type games in StarCraft 2 which makes gratuitous use translate kinetics (a new data type added in 3.0). With some modifications, the game lib could be used to for any games with a WASD / 8 directional movement controls or even just games with basic 2D physics (tetris, angry birds, flappy bird, canabalt, etc).
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SC2Mapster is a community for map makers and enthusiasts.
We want to provide the best solution for those who want to create and host maps.
We operate strictly within Blizzard's Terms of Service.
- User-driven wiki.
- Map versioning, so if you have a series of versions of the same map, it stays the same project at the same URL.
- Per-project wiki (opt-in).
- Per-project forum (opt-in).
- Site forum as well for general discussion.
- Per-project ticketing system (opt-in). This is mostly for very serious projects.
- Repository system. This probably will not be needed, since the maps are likely going to be in binary format. We'll see.
- Team system, to allow you to form your own groups and work on multiple projects together.
#sc2mapster on irc.freenode.net
For end users we recommend visiting Curse.com to download your maps.