• Main Page Additions

    Posted by vjeux Jan 01, 2032 at 00:00 UTC
    1. 27 comments
  • Mad Space

    Posted by Sixen Jul 27, 2014 at 22:43 UTC

    Mad Space by A1win

    Mad Space is a top-down space shooter arena game for two teams of 1—4 players who battle for the control of capture points. The arena consists of several tiny planets whose gravity pulls ships and projectiles towards them.

    1. 0 comments
  • Airstrike

    Posted by Sixen Jul 19, 2014 at 20:28 UTC

    Airstrike by rutegar

    Airstrike is a top-down 2d shooter with a full skilltree and stat point allocation. You can progress through six challenging and varied levels, each with their own insane bosses, or fight your friends 1v1. 2v2 battles are coming soon, as well as a full roster of Protoss ships with their own skilltree.

    1. 2 comments
  • Ultimate Boss Battles

    Posted by Sixen Jul 12, 2014 at 22:55 UTC

    Ultimate Boss Battles by Charysmatic & Team

    Ultimate Boss Battles is a boss battle-oriented game. Emphasis is placed on character customization, progression, and constant action. Players can engage in boss fights and build their characters, while skipping the boring grinding between the fights. The game takes place in the Hyperion, where the heroes fight malignant forces, making the Koprulu sector a better place by defeating powerful bosses.

    • 17 unique bosses released
    • 11 heroes and 4 class types
    • 3 difficulties available for each boss
    • Over 100 achievements
    • Expansive Hyperion to explore
    • Items purchased from shop and dropped from bosses, including several item sets
    • Diverse talent tree
    • Unique weapon system
    • Sense of progression; heroes, weapons, and bosses need to be unlocked
    • Visual models on heroes from items
    1. 2 comments
  • Impossible Bosses

    Posted by Sixen Jul 09, 2014 at 02:56 UTC

    Impossible Bosses by SorcererPsy

    Up to 6 players fight as a team to take down dynamic and varied bosses in a fantasy setting. Avoid dangerous boss attacks and support your allies by purchasing from a wide range of powerups and items to aid you in battle.

    1. 2 comments
  • Devil's Divide

    Posted by Sixen Jul 03, 2014 at 01:18 UTC

    Devil's Divide by CheezDip

    Devil's Divide is a Hero Battle map that lets you custom-build your own hero. Unlike other games that lock you into a character with a predetermined role and ability set, DD lets you choose and modify your abilities throughout the entire game. Whether you want to outfit a full set of nuke spells, load up on support and crowd control, or play a balanced style, the choice is yours. There are many reasons you might want to replace your spells, such as to fill a role your team is lacking, or to counter a strong opponent. You have the freedom to adapt yourself to an ever-evolving battlefield, without ever feeling like the game was decided at the character selection lobby.

    New spells are added every week, with the goal of having every sort of spell a player could want or need, to design the hero of their dreams.

    To win the game, your team must capture and hold the Reliquary towers, which will summon Demonspawn for the Worldbreaker's army. Be the first team to finish this unholy army and the Worldbreaker will award you the victory.

    Recommended players: 6-10 A tutorial mode is available to teach you the basics

    1. 0 comments
  • Precursor

    Posted by Sixen Jun 27, 2014 at 01:28 UTC

    Precursor by Stexen

    Precursor is a 3v3 tower defense/tug of war map. It was inspired by and plays very much like Squadron TD, except Precursor offers no "down time;" there's ALWAYS something happening. This is a complex game... There is a lot of helpful information to explain things but, it's just one of those maps that when you first play, you will likely have next to no idea what's going on, so it is highly suggested you take the time to read through the tutorial.

    1. 3 comments
  • Blizzard Arcade Contest- 79 Entries Accepted

    Posted by zeldarules28 Jun 14, 2014 at 05:26 UTC

    79 Entries Accepted to Blizzard Contest

    For those of you who are interested, Blizzard has posted the 79 accepted entries into the Rock The Arcade contest. You can take a look at the list of accepted maps by clicking this handy link.

    You can discuss the entries here or visit the official blizzard page here.

    We wish all of you who entered the best of luck! :)

    1. 3 comments
  • Tessera

    Posted by zeldarules28 Jun 03, 2014 at 04:37 UTC

    Tessera by Bounty_98

    Tessera is a first person shooter where players compete among each other for victory. Turn your opponents into dust with your Quantum Rifle, shield yourself against an incoming attack with a Blast Shield or gain a Speed Boost by splitting into numerous molecules.

    Check out Bounty's videos below!

    Give the game a try on the NA or EU servers, and be sure to give your feedback to Bounty in the thread here!

    1. 0 comments
  • Natural Selection Open PRG

    Posted by zeldarules28 May 29, 2014 at 05:57 UTC

    Natural Selection Open RPG by Zero0018

    Update If any of you are planning on entering Blizzard's "Rock the Cabinet" contest, make sure to review this final checklist so you can be sure everything is ready to go!

    Some of you might remember Zero's open RPG map from last year. The map is now titled "Natural Selection Open PRG" and it's fully released.

    Zero has created a short video to explain the map's new features. Check it out below!

    Feel free to try out the map on, and be sure leave Zero your feedback in the map forum here!

    1. 0 comments
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About SC2Mapster

SC2Mapster is a community for map makers and enthusiasts.

We want to provide the best solution for those who want to create and host maps.

We operate strictly within Blizzard's Terms of Service.

StarCraft II API documentation


  • User-driven wiki.
  • Map versioning, so if you have a series of versions of the same map, it stays the same project at the same URL.
  • Per-project wiki (opt-in).
  • Per-project forum (opt-in).
  • Site forum as well for general discussion.
  • Per-project ticketing system (opt-in). This is mostly for very serious projects.
  • Repository system. This probably will not be needed, since the maps are likely going to be in binary format. We'll see.
  • Team system, to allow you to form your own groups and work on multiple projects together.

IRC Information:
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