• Main Page Additions

    Posted by vjeux Jan 01, 2032 at 00:00 UTC
    1. 29 comments
  • Curse of Tristram Updates

    Posted by Sixen Jun 20, 2015 at 23:44 UTC

    Diablo: Curse of Tristram by egodbout

    egodbout is here to show us some UI updates and the first few minutes of gameplay of the Curse of Tristram. I have to say, this mod looks fantastic, it's unbelievable to me that these are the kinds of products we can create, when looking back on the mapping and modding that ensued back in the SC1 days, and even during the early days with SC2. /nostalgia

    1. 3 comments
  • Indiegogo: Starcrafts

    Posted by Sixen Jun 11, 2015 at 03:27 UTC

    Starcrafts Indiegogo by Carbots & Team

    I think this one is pretty straightforward, we all love what Carbots has been doing with his Starcrafts series, lets go show our love and support for his cause!


    Carbot Animations has been creating StarCrafts episodes for almost 3 years now! We love the Starcraft community and have been very lucky to have received such positive responses from our cartoons for the past 3 years! You guys are awesome! And so, after many requests and comments and begging, we are finally taking the cartoon style animation and reskinning it into the Starcraft 2 game!

    Everything from a tree to a battlecruiser, buildings, landscapes, doodads (props), ect, everything! The mod will be custom game in the arcade, with a series of different maps to play against and with your friends. It is not accessible as a skin on the Starcraft 2 ladder, but maybe one day this dream could come true (BLIZZARD PLZ). The Starcrafts Mod will be accessible in the Starcrafts arcade for free!

    1. 1 comment
  • War3 Unit Tester

    Posted by Sixen May 19, 2015 at 02:51 UTC

    War3 Unit Tester by KorvinGump

    This testing map offers the following features for your development enhancement:

    • Filter units by type: all, hero, item, unit, structure, destructible, projectile.
    • Create units of selected unit name.
    • Create units for player, neutral and hostile. Supports up to 14 players (have not tested yet).
    • Create all units at once (almost 2k units).
    • Create units at random point, at point of view, at point on grid. You can setup grid location with step x, step y, direction and start point.
    • Create random unit from chosen unit type.
    • Set up number of units to create.
    • Remove selected units.
    • Remove all units on map.
    1. 3 comments
  • Starcruisers

    Posted by Sixen Apr 28, 2015 at 01:31 UTC

    Starcruisers by sandround


    This project was formally known as Mobile Battle Fortress. Each space vessel has been changed to look more like star ships, hence the name change. Its been a while since this project was updated, and here's a new video to reflect the new change. All the other gameplay elements will remain the same. Each star ship is made up of modules that upgrade into weapons. The starship is powered by reactor modules and moved by engine modules. Everything requires power, so the idea is to manuever your vulnerable reactors and engines away from enemy fire. There's a lot of different class of star ships.

    1. 6 comments
  • Space Runners Arcade

    Posted by Sixen Apr 10, 2015 at 18:10 UTC

    Space Runners Arcade by TSCClaudy

    Space Runners, formerly known as Arena of Battle Troll, is a top-down, action-packed, isometric multiplayer shooter game. Each player plays as hero and fights in Team or FFA deathmatch. Pick up more and more powerful weapons, upgrade them, resupply with ammo, and try to rule your opponent.

    1. 0 comments
  • Herakles

    Posted by Sixen Apr 03, 2015 at 23:16 UTC

    Herakles by TheAzureGuy


    Herakles is a campaign in which you only control units - no base building involved whatsoever. The focus lies on managing your units and use them wisely to survive. In other words, this campaign is all micro, but no macro.

    Story-wise, the campaign is set in a different universe than StarCraft II. There are still terrans, zerg and protoss, but I'm re-introducing them here to the player. It is set at the early years of human colonization in space, which means that some of the technology of present-day SC2 does not exist yet, and that is reflected in both story and gameplay. Think of it as StarCraft Origins, expect it's not trying to be a part of the real StarCraft lore, but rather it's my own take on the origins of the three races.

    This campaign is a remake of sorts of Terran Tactics, a project which I started back in 2011. The core ideas from back then are still included, but otherwise I've started from scratch to ensure that this project will be as good as possible.

    1. 0 comments
  • Warcraft: Armies Of Azeroth Update

    Posted by Sixen Mar 20, 2015 at 01:08 UTC

    Warcraft: Armies of Azeroth by Nikanorius

    WarCraft: Armies Of Azeroth is Starcraft II based remake of WarCraft III, which adds new gameplay features, but saves original balance and graphical design with massive use of resources created by Blizzard for WarCraft III.

    1. 3 comments
  • Psionic Warfare: TOTAL DESTRUCTION

    Posted by Sixen Mar 12, 2015 at 03:26 UTC

    Psionic Warfare: TOTAL DESTRUCTION by Crainy

    Psionic Warfare: Total Destruction is a bombastic, fast paced 4 player co-op arena survival third person shooter in which you have to make your stand against an entire zerg invasion - in midst of a true war. This project features in-depth third person shooter mechanics, 5 playable classes, 4 game modes, 4-player co-op, and much more.

    1. 7 comments
  • Download Counters

    Posted by Torhal Mar 10, 2015 at 18:52 UTC

    Hey there,

    We're performing maintenance on some of the back-end services, which necessitated the disabling of the service that updates the download counters on all projects. The downloads are still being recorded, however, so once we re-start that particular service the numbers will reflect the correct amount.

    Thanks, Torhal

    UPDATE: The services have been re-enabled; download counters are now reading appropriately.

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About SC2Mapster

SC2Mapster is a community for map makers and enthusiasts.

We want to provide the best solution for those who want to create and host maps.

We operate strictly within Blizzard's Terms of Service.

StarCraft II API documentation


  • User-driven wiki.
  • Map versioning, so if you have a series of versions of the same map, it stays the same project at the same URL.
  • Per-project wiki (opt-in).
  • Per-project forum (opt-in).
  • Site forum as well for general discussion.
  • Per-project ticketing system (opt-in). This is mostly for very serious projects.
  • Repository system. This probably will not be needed, since the maps are likely going to be in binary format. We'll see.
  • Team system, to allow you to form your own groups and work on multiple projects together.

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