• Main Page Additions

    Posted by vjeux Jan 01, 2032 at 00:00 UTC
    1. 28 comments
  • CurseForge and FTB PAXPrime Community Dinner

    Posted by Kaelten Aug 21, 2014 at 18:28 UTC

    Attention all CurseForge authors, and other creative types!

    Are you in Seattle for PAX Prime? Do you happen to be in the area for other reasons on Saturday August 30th? If so you are coordially invited to dinner and a show on us. We're going to start with dinner at the Triple Door and stay to watch Cards Against Humanity, the Nerdologues, and Improvised Star Trek for an improv show.

    Dinner starts at 6:30PM, and the show is slanted to start at 8:00PM. You must be 17+ to attend, 21+ to imbibe alcohol. You're welcome to come hangout with us, the Feed The Beast Crew, and other authors, artists, youtubers, or who ever the cat may drag in...

    Space is limited, so you'll have to RSVP by sending a PM using this link. We will confirm reservations as space is available.

    1. 0 comments
  • Usermade Legacy of the Void

    Posted by Sixen Aug 15, 2014 at 22:01 UTC

    User-made LotV by Ababmer

    A custom single player campaign set between two perspectives on a brewing conflict; the protoss and the terran. Follows the story of a wealthy industrialist/philanthropist/bicyclist commissioning a merc unit to capture exotic species of fauna for his collection from an alluring alien planet. The arrival of terran forces on this foreign planet initiates the awakening of a dire, sleeping protoss AI, that then attracts the attention of the Dominion army. War ensues.

    1. 4 comments
  • Star Fighters

    Posted by Sixen Aug 09, 2014 at 15:43 UTC

    Star Fighters by ScorpSCII

    Star Fighters is a fast paced 3v3 arena with emphasize on objectives. Players use physics-based skills to outplay their opponents and gain control over the crystals located in the center of the arena. As another twist to the gameplay, all aircrafts move with unstoppable force, making players move forward at a constant speed, as well as having a slow, realistic turn rate (no sharp turns!). The objective is very unique, but is similar(-ish) to the Capture The Flag- and Domination genres known from various shooters and strategy games. Score is gained by picking up, and successfully delivering, crystals to one of two fields located to the north and south of the arena.

    1. 0 comments
  • Rogue Star

    Posted by Sixen Aug 02, 2014 at 17:52 UTC

    Rogue Star by greythepirate

    Rogue Star is a turn based tactical RPG with dungeoncrawler elements. Explore dungeons, kill baddies, receive loot, repeat; and try not to die... The first chapter is currently released on the NA region of

    1. 0 comments
  • Mad Space

    Posted by Sixen Jul 27, 2014 at 22:43 UTC

    Mad Space by A1win

    Mad Space is a top-down space shooter arena game for two teams of 1—4 players who battle for the control of capture points. The arena consists of several tiny planets whose gravity pulls ships and projectiles towards them.

    1. 0 comments
  • Airstrike

    Posted by Sixen Jul 19, 2014 at 20:28 UTC

    Airstrike by rutegar

    Airstrike is a top-down 2d shooter with a full skilltree and stat point allocation. You can progress through six challenging and varied levels, each with their own insane bosses, or fight your friends 1v1. 2v2 battles are coming soon, as well as a full roster of Protoss ships with their own skilltree.

    1. 2 comments
  • Ultimate Boss Battles

    Posted by Sixen Jul 12, 2014 at 22:55 UTC

    Ultimate Boss Battles by Charysmatic & Team

    Ultimate Boss Battles is a boss battle-oriented game. Emphasis is placed on character customization, progression, and constant action. Players can engage in boss fights and build their characters, while skipping the boring grinding between the fights. The game takes place in the Hyperion, where the heroes fight malignant forces, making the Koprulu sector a better place by defeating powerful bosses.

    • 17 unique bosses released
    • 11 heroes and 4 class types
    • 3 difficulties available for each boss
    • Over 100 achievements
    • Expansive Hyperion to explore
    • Items purchased from shop and dropped from bosses, including several item sets
    • Diverse talent tree
    • Unique weapon system
    • Sense of progression; heroes, weapons, and bosses need to be unlocked
    • Visual models on heroes from items
    1. 2 comments
  • Impossible Bosses

    Posted by Sixen Jul 09, 2014 at 02:56 UTC

    Impossible Bosses by SorcererPsy

    Up to 6 players fight as a team to take down dynamic and varied bosses in a fantasy setting. Avoid dangerous boss attacks and support your allies by purchasing from a wide range of powerups and items to aid you in battle.

    1. 2 comments
  • Devil's Divide

    Posted by Sixen Jul 03, 2014 at 01:18 UTC

    Devil's Divide by CheezDip

    Devil's Divide is a Hero Battle map that lets you custom-build your own hero. Unlike other games that lock you into a character with a predetermined role and ability set, DD lets you choose and modify your abilities throughout the entire game. Whether you want to outfit a full set of nuke spells, load up on support and crowd control, or play a balanced style, the choice is yours. There are many reasons you might want to replace your spells, such as to fill a role your team is lacking, or to counter a strong opponent. You have the freedom to adapt yourself to an ever-evolving battlefield, without ever feeling like the game was decided at the character selection lobby.

    New spells are added every week, with the goal of having every sort of spell a player could want or need, to design the hero of their dreams.

    To win the game, your team must capture and hold the Reliquary towers, which will summon Demonspawn for the Worldbreaker's army. Be the first team to finish this unholy army and the Worldbreaker will award you the victory.

    Recommended players: 6-10 A tutorial mode is available to teach you the basics

    1. 0 comments
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About SC2Mapster

SC2Mapster is a community for map makers and enthusiasts.

We want to provide the best solution for those who want to create and host maps.

We operate strictly within Blizzard's Terms of Service.

StarCraft II API documentation


  • User-driven wiki.
  • Map versioning, so if you have a series of versions of the same map, it stays the same project at the same URL.
  • Per-project wiki (opt-in).
  • Per-project forum (opt-in).
  • Site forum as well for general discussion.
  • Per-project ticketing system (opt-in). This is mostly for very serious projects.
  • Repository system. This probably will not be needed, since the maps are likely going to be in binary format. We'll see.
  • Team system, to allow you to form your own groups and work on multiple projects together.

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