Posted by Sixen Jul 29, 2016 at 20:09 UTC
StarCraft Universe: Beyond Koprulu - OPEN BETA
Over five years ago, myself, a creative developer, and Philipp Meyer, a brilliant programmer, began developing a ‘World of StarCraft’ prototype using the StarCraft II Engine. Neither of us knew of each other’s projects until one day, we discovered one another and joined forces to build a small team, beginning work on what we wanted to be the biggest mod ever made… Not just a mod. A game. A complete transformation of the way StarCraft was played; Something the entire Blizzard community dreamed of for years.
We wanted to combine the third person action RPG elements of World of WarCraft, the combat mechanics of Diablo, and the starship mechanics of FTL with the StarCraft setting… But that wasn’t enough. We wanted the game to be completely voice acted with a unique story, custom art assets, and a fresh musical score. We wanted the game to open with a breathtaking CG cinematic, inspired by Blizzard Entertainment’s dedication to high production values, and end with an obscure and convoluted conclusion… also inspired by Blizzard.
And so our small group set out to do what many said we were crazy to do, what others said we would never finish, and what some said we would completely fail at… But there were those throughout the globe who believed in us, backed us, and bought us the time we needed to deliver on our promises. Today we announce the Open Beta of StarCraft Universe: Beyond Koprulu, and the full launch slated to release one month from now! We don’t own the intellectual property on StarCraft, so we cannot sell SCU, but we ask those who are able and enjoy what we’ve done, to back us on Indiegogo, a platform endorsed by Blizzard for community developers to receive donations.
To all those who believed in us and helped us along the way, we say thank you. SCU would not have been possible without you. We look forward to seeing you all… in the worlds… of StarCraft.
Posted by Mozared Jul 16, 2016 at 01:38 UTC
Oh boy. Resident mapper Bilxor has been working on something in relative secrecy for quite a while, and his project is about to hit the figurative streets. The LifeForce campaign aptly follows the story of the LifeForce Mercenary Corporation in an 8 map arc, complete with it's own in-game cinematics, unique portions of gameplay, and personally upgradable units. The campaign is set to go live today, so stay tuned in, as in a couple of hours, you will be able to give it a go. Find the map on the website in the link above.
Still not convinced? Check out the mission teaser Bilxor has released. And be on the look-out for a playthrough by Jayborino that will also be with us soon.
Posted by Mozared Jun 30, 2016 at 16:40 UTC
Are you one of those people who can't get enough of some good co-op action? OutsiderXE's got you covered. This excellent mapper has recently updated his Shadow of the Xel'Naga campaign, a 7-map story for you and a buddy to play through. If - like me - you don't have any StarCraft-playing friends, you can also play through the campaign by yourself. Find the game on the arcade under 'sotx', or visit the project's page on Mapster through the link above. Still not sure? Here's a video by our resident reviewer JayBorino to tide you over.
Posted by Mozared May 17, 2016 at 12:23 UTC
Any WarCraft fans out there?
Since the Bi-Weekly Testing Thread project has been going strong this past month, we've once again put up a new thread. User Domper and his team have been working on 'Chronicles of Azeroth' for some time now: a mod for StarCraft II that remakes it into not just WarCraft: Orcs and Humans, not just WarCraft II: Tides of Darkness, but also WarCraft III: Reign of Chaos! He has recently released two multiplayer maps for his mods and is now looking for feedback on both the maps as well as his mod.
Are you in need of having that old RTS-style WarCraft fancy tickled again? Then head on over to the thread linked above to learn more and save up some feedback for Chronicles of Azeroth.
Posted by Sixen May 09, 2016 at 16:50 UTC
HeptaCraft is an extension mod for SC2:LotV, featuring a whopping seven playable factions, ranging from old-school BW-like factions to completely new ones with fresh ideas. The gameplay is more like BW than StarCraft 2, with longer, more positional battles.
Posted by Mozared May 03, 2016 at 14:07 UTC
Hello again Starcraft II mappers and players alike!
After the great success of last week's Bi-Weekly Testing Thread, providing mapper Trieva with a lot of feedback on his Blitz Fire map, we've once again put up a new thread. This time the target of our scrutiny will be 'Last Remnant', which is the sixth campaign map to the 'Hammer of Dawn' campaign by mapster EDHRIANO.
Have you been looking for some sweet single player action and do you want to speak your mind about what you're seeing? Then head on over to the thread above, and get to work!
Posted by Mozared Apr 19, 2016 at 14:12 UTC
Today we've uploaded the first of Mapsters new "Bi-Weekly Testing Thread"s, with the map in question being Trieva's Blitz Fire. What does this mean? Simple: for the next two weeks, we're calling on all Mapsters to play and test this particular map on the arcade, and leave their detailed feedback in the thread. After two weeks, we'll pick a different project and put that up for testing and feedback.
So look up the map, hit the link above, and leave your comments in the thread!
Posted by Mozared Apr 15, 2016 at 12:52 UTC
Most of you already know JayBorino as not only a LetsPlayer, but also as a constant participant on our forums. He's recently been collaborating with some of the mod team to set up some new initiatives for you Mapsters as well. His newly made trailer depicts what his channel is all about, and fans of custom made StarCraft II maps should definitely check it out!
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SC2Mapster is a community for map makers and enthusiasts.
We want to provide the best solution for those who want to create and host maps.
We operate strictly within Blizzard's Terms of Service.
- User-driven wiki.
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- Per-project wiki (opt-in).
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- Site forum as well for general discussion.
- Per-project ticketing system (opt-in). This is mostly for very serious projects.
- Repository system. This probably will not be needed, since the maps are likely going to be in binary format. We'll see.
- Team system, to allow you to form your own groups and work on multiple projects together.
#sc2mapster on irc.freenode.net
For end users we recommend visiting Curse.com to download your maps.