Posted by Sixen Apr 10, 2015 at 18:10 UTC
Space Runners, formerly known as Arena of Battle Troll, is a top-down, action-packed, isometric multiplayer shooter game. Each player plays as hero and fights in Team or FFA deathmatch. Pick up more and more powerful weapons, upgrade them, resupply with ammo, and try to rule your opponent.
Posted by Sixen Apr 03, 2015 at 23:16 UTC
Herakles is a campaign in which you only control units - no base building involved whatsoever. The focus lies on managing your units and use them wisely to survive. In other words, this campaign is all micro, but no macro.
Story-wise, the campaign is set in a different universe than StarCraft II. There are still terrans, zerg and protoss, but I'm re-introducing them here to the player. It is set at the early years of human colonization in space, which means that some of the technology of present-day SC2 does not exist yet, and that is reflected in both story and gameplay. Think of it as StarCraft Origins, expect it's not trying to be a part of the real StarCraft lore, but rather it's my own take on the origins of the three races.
This campaign is a remake of sorts of Terran Tactics, a project which I started back in 2011. The core ideas from back then are still included, but otherwise I've started from scratch to ensure that this project will be as good as possible.
Posted by Sixen Mar 20, 2015 at 01:08 UTC
WarCraft: Armies Of Azeroth is Starcraft II based remake of WarCraft III, which adds new gameplay features, but saves original balance and graphical design with massive use of resources created by Blizzard for WarCraft III.
Posted by Sixen Mar 12, 2015 at 03:26 UTC
Psionic Warfare: Total Destruction is a bombastic, fast paced 4 player co-op arena survival third person shooter in which you have to make your stand against an entire zerg invasion - in midst of a true war. This project features in-depth third person shooter mechanics, 5 playable classes, 4 game modes, 4-player co-op, and much more.
Posted by Torhal Mar 10, 2015 at 18:52 UTC
We're performing maintenance on some of the back-end services, which necessitated the disabling of the service that updates the download counters on all projects. The downloads are still being recorded, however, so once we re-start that particular service the numbers will reflect the correct amount.
UPDATE: The services have been re-enabled; download counters are now reading appropriately.
Posted by Sixen Mar 02, 2015 at 02:29 UTC
Airstrike by rut & team
It’s time to take to the skies in this week’s latest Arcade Highlight, Airstrike! You and three of your best wingmen can take on hordes of enemies using one of the ten different ships. Choose your ships payload among almost 100 different weapons and abilities and launch against eight different levels. Every type of creature and war machine will be thrown against you to test your reflexes. Check out the full review.
Check out the Arcade blog for a full interview.
Posted by Sixen Feb 20, 2015 at 20:03 UTC
A 4 player mini game in which you collect fruit and turn them into the correct bin. There are 4 fruits that spawn, each of them giving you different points on turn in: Grape 45 points, Apple 60 points, Banana 75 points, Watermelon 90 points. If you turn in the same fruit several times in a row you will receive a bonus that stacks to 5 (1.5X bonus). You may alternatively turn in a specific fruit to an infestor for a game-long buff. On the top, an energy regeneration buff. To the right, a size bonus. On the Bottom, a speed bonus. To the left, you gain a clone of yourself which will also collect fruit. The game is over when 1 of 3 things happen: 1, a player reaches 2500 points. 2, 5 minutes of game time elapse. 3, a bin fills to capacity. The game can then be replayed by the click of a button of the Mini Score Screen.
Posted by Sixen Jan 31, 2015 at 06:45 UTC
Gridfall is a twitchy action-arena game where you’ll need split second reactions to stay solid ground. Up to 10 players can play in a free-for-all or team based setting, where the last person standing wins. The controls are simple, the spell list short, and the action tight.
Posted by Sixen Jan 16, 2015 at 17:00 UTC
In this tech demo, you get to see what Diablo 3 looked like in 2005, rendered in the SC2 engine. At the time, the game was in development at Blizzard North, before moving over to Blizzard HQ, with a new team. All sprites for this tech demo were extracted from Diablo 2 and edited to the SC2 engine.
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SC2Mapster is a community for map makers and enthusiasts.
We want to provide the best solution for those who want to create and host maps.
We operate strictly within Blizzard's Terms of Service.
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- Repository system. This probably will not be needed, since the maps are likely going to be in binary format. We'll see.
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#sc2mapster on irc.freenode.net
For end users we recommend visiting Curse.com to download your maps.