Posted by Mozared May 03, 2016 at 14:07 UTC
Hello again Starcraft II mappers and players alike!
After the great success of last week's Bi-Weekly Testing Thread, providing mapper Trieva with a lot of feedback on his Blitz Fire map, we've once again put up a new thread. This time the target of our scrutiny will be 'Last Remnant', which is the sixth campaign map to the 'Hammer of Dawn' campaign by mapster EDHRIANO.
Have you been looking for some sweet single player action and do you want to speak your mind about what you're seeing? Then head on over to the thread above, and get to work!
Posted by Mozared Apr 19, 2016 at 14:12 UTC
Today we've uploaded the first of Mapsters new "Bi-Weekly Testing Thread"s, with the map in question being Trieva's Blitz Fire. What does this mean? Simple: for the next two weeks, we're calling on all Mapsters to play and test this particular map on the arcade, and leave their detailed feedback in the thread. After two weeks, we'll pick a different project and put that up for testing and feedback.
So look up the map, hit the link above, and leave your comments in the thread!
Posted by Mozared Apr 15, 2016 at 12:52 UTC
Most of you already know JayBorino as not only a LetsPlayer, but also as a constant participant on our forums. He's recently been collaborating with some of the mod team to set up some new initiatives for you Mapsters as well. His newly made trailer depicts what his channel is all about, and fans of custom made StarCraft II maps should definitely check it out!
Posted by Sixen Apr 07, 2016 at 01:12 UTC
This map is about Humans (Catchers) that have randomly awakened in a maze figuring out that others were placed upon the maze with them. As the humans begin to work together to help each other survive in maze by collecting supplies from the maze, they soon to noticed that one of the humans aren't a true human and has been killed on this maze a while back returning for revenge for those who enter its maze. Will you be a chosen person picked to enter the maze or will be you one that has been killed already and haunt those who enter it...?
Posted by Sixen Mar 04, 2016 at 03:09 UTC
The 2D game lib is a basic framework for creating 2D platformer type games in StarCraft 2 which makes gratuitous use translate kinetics (a new data type added in 3.0). With some modifications, the game lib could be used to for any games with a WASD / 8 directional movement controls or even just games with basic 2D physics (tetris, angry birds, flappy bird, canabalt, etc).
Posted by Sixen Feb 07, 2016 at 04:35 UTC
Blizzard is looking for community map makers to create some great maps for the upcoming ladder season!
For the upcoming season in Legacy of the Void, we’re giving all map makers the opportunity to have their creation become part of the official ladder map pool. We’ll be using at least two maps from all those which are sent to us; to have your map considered for the upcoming map pool, all you have to do is send it to us for review and it will be considered along with all other maps we receive. We’ve already seen a number of quality maps published to Team Liquid, Reddit, and our Battle.net Forums, and we want to see even more. Check below for entry guidelines.
Posted by Sixen Jan 31, 2016 at 05:05 UTC
Battlegrounds by Syco with Danze
BattleGrounds is a unique twist on a tug-of-war styled map, where you control a general and use your selected units and abilities to destroy the enemy team's mana stone. An in-game lobby system lets you play to your heart's content without needing to leave the game, and an instancing system allows every player to do different things at the same time. 8 players can play the Story Mode at the same time if they so choose to, or some can play story mode while others PvP. You can leave story mode without leaving the game and challenge others to PvP.
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SC2Mapster is a community for map makers and enthusiasts.
We want to provide the best solution for those who want to create and host maps.
We operate strictly within Blizzard's Terms of Service.
- User-driven wiki.
- Map versioning, so if you have a series of versions of the same map, it stays the same project at the same URL.
- Per-project wiki (opt-in).
- Per-project forum (opt-in).
- Site forum as well for general discussion.
- Per-project ticketing system (opt-in). This is mostly for very serious projects.
- Repository system. This probably will not be needed, since the maps are likely going to be in binary format. We'll see.
- Team system, to allow you to form your own groups and work on multiple projects together.
#sc2mapster on irc.freenode.net
For end users we recommend visiting Curse.com to download your maps.