• Main Page Additions

    Posted by vjeux Jan 01, 2032 at 00:00 UTC
    1. 29 comments
  • Apple, Apple, Orange

    Posted by Sixen Feb 20, 2015 at 20:03 UTC

    Apple, Apple, Orange by MiketheSspike

    A 4 player mini game in which you collect fruit and turn them into the correct bin. There are 4 fruits that spawn, each of them giving you different points on turn in: Grape 45 points, Apple 60 points, Banana 75 points, Watermelon 90 points. If you turn in the same fruit several times in a row you will receive a bonus that stacks to 5 (1.5X bonus). You may alternatively turn in a specific fruit to an infestor for a game-long buff. On the top, an energy regeneration buff. To the right, a size bonus. On the Bottom, a speed bonus. To the left, you gain a clone of yourself which will also collect fruit. The game is over when 1 of 3 things happen: 1, a player reaches 2500 points. 2, 5 minutes of game time elapse. 3, a bin fills to capacity. The game can then be replayed by the click of a button of the Mini Score Screen.

    1. 0 comments
  • GridFall

    Posted by Sixen Jan 31, 2015 at 06:45 UTC



    Gridfall is a twitchy action-arena game where you’ll need split second reactions to stay solid ground. Up to 10 players can play in a free-for-all or team based setting, where the last person standing wins. The controls are simple, the spell list short, and the action tight.

    1. 2 comments
  • 2005 Diablo 3 Tech Demo

    Posted by Sixen Jan 16, 2015 at 17:00 UTC

    2005 Diablo 3 Tech Demo by egodbout

    In this tech demo, you get to see what Diablo 3 looked like in 2005, rendered in the SC2 engine. At the time, the game was in development at Blizzard North, before moving over to Blizzard HQ, with a new team. All sprites for this tech demo were extracted from Diablo 2 and edited to the SC2 engine.

    1. 3 comments
  • RSVP CurseForge Pax South Community Dinner

    Posted by Jadedcat Jan 14, 2015 at 18:24 UTC

    If you are headed to Pax South, or you will be in the San Antonio,TX area on Saturday Jan 24th, you are invited to dinner on us. In the tradition of Texas dinner will be steak. There may be vegetables hidden somewhere.*

    Dinner will start at 7pm. You must be 17+ to attend. You must be 21+ with valid ID to drink alcohol. Come hang out with FTB, Curse, streamers, youtubers, authors, and anyone else that stops in.

    Space is limited, RSVP to [email protected] for confirmation of seating and location.

  • Upcoming Approval Delays

    Posted by Jadedcat Jan 14, 2015 at 18:20 UTC

    Half of the CurseForge team is headed to Pax South Jan 22-26th. During this time approvals may take slightly longer than normal, especially during the 10pm to 10am shift (CST). We will still be checking the queues and approving files, but we will be away from our computers with only hotel internet to rely on, so delays may occur. If you are going to be at Pax South, come find us and say hi. Or RSVP for the CurseForge Dinner.

    1. 0 comments
  • Warcraft: Armies of Azeroth

    Posted by Sixen Dec 20, 2014 at 23:32 UTC

    Warcraft: Armies of Azeroth by Nikanorius

    WarCraft: Armies Of Azeroth is beautiful Starcraft II based remake of WarCraft III. This project adds new gameplay features but also stays true to the original balance and graphical design. Check out the project thread for more screenshots!

    1. 10 comments
  • Orion: Ground Zero

    Posted by Sixen Dec 16, 2014 at 02:14 UTC

    Orion: Ground Zero by StealthToast

    Orion: Ground Zero is a 2-player coop altered melee map featuring 6 unique subfactions to choose from to go up against 6 Zerg Broods, each with their own techtree and specialties. The objective of the map is to gather an amount of Crimson Minerals and destroy sufficient enemy Broods. In order to do this, you have to keep a balance between offense and defense, take advantage of control points, know when to call in support powers to aid you and secure strategic areas in the map to hold the enemy off more efficiently. The map lasts, on average, for 30-60 minutes. It varies depending on the selected difficulty however.

    1. 1 comment
  • Civilization Conquest

    Posted by Sixen Dec 10, 2014 at 04:44 UTC

    Civilization Conquest by TwoDie

    Civilization Conquest, currently in Alpha, is based off of other games, like Anno1404 and Knights and Merchants. The goal of the game is simple: survive.

    1. 3 comments
  • Auto Squads

    Posted by Sixen Nov 26, 2014 at 19:42 UTC

    Auto Squads by Trieva

    Auto Squads is a game about making fun and meaningful decisions while being easy to play. Two opposing sides select their squad compositions in order to destroy their enemies base. Plenty of things are automated, such as unit control, so players are left with doing higher level input. This game is designed to be very comfortable yet interesting to play by requiring minimal effort from players and allowing them to play how they want and when they want.

    1. 3 comments
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About SC2Mapster

SC2Mapster is a community for map makers and enthusiasts.

We want to provide the best solution for those who want to create and host maps.

We operate strictly within Blizzard's Terms of Service.

StarCraft II API documentation


  • User-driven wiki.
  • Map versioning, so if you have a series of versions of the same map, it stays the same project at the same URL.
  • Per-project wiki (opt-in).
  • Per-project forum (opt-in).
  • Site forum as well for general discussion.
  • Per-project ticketing system (opt-in). This is mostly for very serious projects.
  • Repository system. This probably will not be needed, since the maps are likely going to be in binary format. We'll see.
  • Team system, to allow you to form your own groups and work on multiple projects together.

IRC Information:
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