Posted by Sixen Aug 14, 2015 at 03:21 UTC
Vortex of the Void is a 7 mission Protoss campaign about Tedis, a High Templar, and her hunt after Mal'Zar, who is attempting to resurrect his master Ulzar, The Dead God. This campaign takes place a few years after the largest Protoss battle in the galaxy took place: the Shadow Templar, Ulzar, was defeated on Aiur. Now his slave, Mal'Zar is gathering the shadow energy to bring his master back to life. His Rebirth can start a second eternal conflict. Tedis wants to stop this coming darkness and make eternal peace in the galaxy. She knows, there is a still chance to set the victory flag.
Posted by Sixen Jul 21, 2015 at 23:54 UTC
Today, we’re excited to announce the latest Blizzard Arcade contest, Rock the Cabinet 2015. If you were a part of the contest last year, then you've seen some of the amazing games the modding community has created in the past. This time around, we're recognizing the incredible efforts of even more creators and awarding them with over $30,000 in cash and prizes. To celebrate the Warcraft III assets we released earlier this year, the theme for Rock the Cabinet 2015 will be Fantasy. We want your best, brand-new game set in a magical world of your creation. We want to see swords and bows, dragons and goblins, orcs and elves, anything that will transport players into a fantasy setting. Though we’d love to see the Warcraft III models in action, they’re not required and you are absolutely welcome to use any and all tools at your disposal.
Posted by Sixen Jul 18, 2015 at 15:53 UTC
Brood's Wrath is a 6 mission campaign with plenty of action and completely custom gameplay systems. The project features two difficulty levels and various numbers of balanced units.
It started at Char before Kerrigan's return. One broodmother from many called Kelysa started her own evolution of zerg race. She was trying to combine many essences, zerg units, structures of DNA until she found the way how to move zergs to another levels. She upgraded zerg DNA and made drones more useful, created new zerg Town Hall which can morph multiple buildings instead of drones. Now her obsession is too strong, more than herself. She want to move zerg evolution higher than is now. She wants to combine hybrid and zerg essence from two different sources to create Ultimate weapon which can help her to conquer every plant in this galaxy.
Posted by Sixen Jul 12, 2015 at 17:34 UTC
Up to 12 players can join in on a fast-paced competitive top-down shooter featuring six different game modes where you either face your opponents alone or in a team. There are 14 playable characters each with unique stats and abilities. Be smart and quick. Predict every single move of your enemies and dominate in the battle arena. In this game skill, reflexes, strategy and sometimes teamplay come all together to create this epic thrilling experience.
Posted by Sixen Jul 04, 2015 at 02:18 UTC
In 1998, not long after StarCraft was released, a mapmaker calling himself Auspex Turmalis (Ruben Moreno) released episode 1 of a custom campaign that he called The Antioch Chronicles. The campaign featured custom audio, perhaps most notable for how well Auspex reproduced the Protoss audio effects. Also impressive was the fact that Auspex recorded all of the character voices himself.
Episode 2 was released in 1999. For the second campaign, creative duties were split between Auspex and Zeus Legion (Eric Dieter), with additional voice support acting by Ytse-Jam (Juan Mantilla) and Macbeth (Eric Ladd). By the release of Episode 2, the Antioch Chronicles had gathered a large and active fan base.
Unfortunately, a promised Episode 3 never came to fruition. Still, the first two episodes did much to shape the early StarCraft modding community and remain in the popular conscious fifteen years later. For more information about the Antioch Chronicles, visit the website.
Posted by Sixen Jun 20, 2015 at 23:44 UTC
egodbout is here to show us some UI updates and the first few minutes of gameplay of the Curse of Tristram. I have to say, this mod looks fantastic, it's unbelievable to me that these are the kinds of products we can create, when looking back on the mapping and modding that ensued back in the SC1 days, and even during the early days with SC2. /nostalgia
Posted by Sixen Jun 11, 2015 at 03:27 UTC
Starcrafts Indiegogo by Carbots & Team
I think this one is pretty straightforward, we all love what Carbots has been doing with his Starcrafts series, lets go show our love and support for his cause!
Carbot Animations has been creating StarCrafts episodes for almost 3 years now! We love the Starcraft community and have been very lucky to have received such positive responses from our cartoons for the past 3 years! You guys are awesome! And so, after many requests and comments and begging, we are finally taking the cartoon style animation and reskinning it into the Starcraft 2 game!
Everything from a tree to a battlecruiser, buildings, landscapes, doodads (props), ect, everything! The mod will be custom game in the arcade, with a series of different maps to play against and with your friends. It is not accessible as a skin on the Starcraft 2 ladder, but maybe one day this dream could come true (BLIZZARD PLZ). The Starcrafts Mod will be accessible in the Starcrafts arcade for free!
Posted by Sixen May 19, 2015 at 02:51 UTC
This testing map offers the following features for your development enhancement:
- Filter units by type: all, hero, item, unit, structure, destructible, projectile.
- Create units of selected unit name.
- Create units for player, neutral and hostile. Supports up to 14 players (have not tested yet).
- Create all units at once (almost 2k units).
- Create units at random point, at point of view, at point on grid. You can setup grid location with step x, step y, direction and start point.
- Create random unit from chosen unit type.
- Set up number of units to create.
- Remove selected units.
- Remove all units on map.
Posted by Sixen Apr 28, 2015 at 01:31 UTC
This project was formally known as Mobile Battle Fortress. Each space vessel has been changed to look more like star ships, hence the name change. Its been a while since this project was updated, and here's a new video to reflect the new change. All the other gameplay elements will remain the same. Each star ship is made up of modules that upgrade into weapons. The starship is powered by reactor modules and moved by engine modules. Everything requires power, so the idea is to manuever your vulnerable reactors and engines away from enemy fire. There's a lot of different class of star ships.
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SC2Mapster is a community for map makers and enthusiasts.
We want to provide the best solution for those who want to create and host maps.
We operate strictly within Blizzard's Terms of Service.
- User-driven wiki.
- Map versioning, so if you have a series of versions of the same map, it stays the same project at the same URL.
- Per-project wiki (opt-in).
- Per-project forum (opt-in).
- Site forum as well for general discussion.
- Per-project ticketing system (opt-in). This is mostly for very serious projects.
- Repository system. This probably will not be needed, since the maps are likely going to be in binary format. We'll see.
- Team system, to allow you to form your own groups and work on multiple projects together.
#sc2mapster on irc.freenode.net
For end users we recommend visiting Curse.com to download your maps.