Posted by Sixen Mar 02, 2015 at 02:29 UTC
Airstrike by rut & team
It’s time to take to the skies in this week’s latest Arcade Highlight, Airstrike! You and three of your best wingmen can take on hordes of enemies using one of the ten different ships. Choose your ships payload among almost 100 different weapons and abilities and launch against eight different levels. Every type of creature and war machine will be thrown against you to test your reflexes. Check out the full review.
Check out the Arcade blog for a full interview.
Posted by Sixen Feb 20, 2015 at 20:03 UTC
A 4 player mini game in which you collect fruit and turn them into the correct bin. There are 4 fruits that spawn, each of them giving you different points on turn in: Grape 45 points, Apple 60 points, Banana 75 points, Watermelon 90 points. If you turn in the same fruit several times in a row you will receive a bonus that stacks to 5 (1.5X bonus). You may alternatively turn in a specific fruit to an infestor for a game-long buff. On the top, an energy regeneration buff. To the right, a size bonus. On the Bottom, a speed bonus. To the left, you gain a clone of yourself which will also collect fruit. The game is over when 1 of 3 things happen: 1, a player reaches 2500 points. 2, 5 minutes of game time elapse. 3, a bin fills to capacity. The game can then be replayed by the click of a button of the Mini Score Screen.
Posted by Sixen Jan 31, 2015 at 06:45 UTC
Gridfall is a twitchy action-arena game where you’ll need split second reactions to stay solid ground. Up to 10 players can play in a free-for-all or team based setting, where the last person standing wins. The controls are simple, the spell list short, and the action tight.
Posted by Sixen Jan 16, 2015 at 17:00 UTC
In this tech demo, you get to see what Diablo 3 looked like in 2005, rendered in the SC2 engine. At the time, the game was in development at Blizzard North, before moving over to Blizzard HQ, with a new team. All sprites for this tech demo were extracted from Diablo 2 and edited to the SC2 engine.
Posted by Jadedcat Jan 14, 2015 at 18:24 UTC
If you are headed to Pax South, or you will be in the San Antonio,TX area on Saturday Jan 24th, you are invited to dinner on us. In the tradition of Texas dinner will be steak. There may be vegetables hidden somewhere.*
Dinner will start at 7pm. You must be 17+ to attend. You must be 21+ with valid ID to drink alcohol. Come hang out with FTB, Curse, streamers, youtubers, authors, and anyone else that stops in.
Space is limited, RSVP to [email protected] for confirmation of seating and location.
Posted by Jadedcat Jan 14, 2015 at 18:20 UTC
Half of the CurseForge team is headed to Pax South Jan 22-26th. During this time approvals may take slightly longer than normal, especially during the 10pm to 10am shift (CST). We will still be checking the queues and approving files, but we will be away from our computers with only hotel internet to rely on, so delays may occur. If you are going to be at Pax South, come find us and say hi. Or RSVP for the CurseForge Dinner.
Posted by Sixen Dec 20, 2014 at 23:32 UTC
WarCraft: Armies Of Azeroth is beautiful Starcraft II based remake of WarCraft III. This project adds new gameplay features but also stays true to the original balance and graphical design. Check out the project thread for more screenshots!
Posted by Sixen Dec 16, 2014 at 02:14 UTC
Orion: Ground Zero is a 2-player coop altered melee map featuring 6 unique subfactions to choose from to go up against 6 Zerg Broods, each with their own techtree and specialties. The objective of the map is to gather an amount of Crimson Minerals and destroy sufficient enemy Broods. In order to do this, you have to keep a balance between offense and defense, take advantage of control points, know when to call in support powers to aid you and secure strategic areas in the map to hold the enemy off more efficiently. The map lasts, on average, for 30-60 minutes. It varies depending on the selected difficulty however.
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SC2Mapster is a community for map makers and enthusiasts.
We want to provide the best solution for those who want to create and host maps.
We operate strictly within Blizzard's Terms of Service.
- User-driven wiki.
- Map versioning, so if you have a series of versions of the same map, it stays the same project at the same URL.
- Per-project wiki (opt-in).
- Per-project forum (opt-in).
- Site forum as well for general discussion.
- Per-project ticketing system (opt-in). This is mostly for very serious projects.
- Repository system. This probably will not be needed, since the maps are likely going to be in binary format. We'll see.
- Team system, to allow you to form your own groups and work on multiple projects together.
#sc2mapster on irc.freenode.net
For end users we recommend visiting Curse.com to download your maps.