____
___
If the 'Download' link does not take you to the right place, click on "Files" in the navigation bar above and you can get to the downloads.
These maps are based on the above SC1 mod/maps by maverck and work by Blizzard (of course) and Ultraling and Jones313. They are fully backward-compatible with the previous Terran and Zerg campaign maps. Many thanks, props and much love to all who contributed. I could NEVER have completed this project without all their hard work.
Also thanks to Forsworne for the non-glowy Tassadar model and b0ne123 for the Kerrigan and Tassadar Hero Icons.
Special thanks as well to Telenil who has been quite helpful with detailed descriptions of errors and issues; also to Superfield and Jimm3110 for all the feedback and suggestions. Some of the changes and improvements would not have been done without these good fellows.
These maps are a labor of love. I learned the SC2 Editor on my own, through inference and other maps. These maps took about 6 months to complete in my spare time.
I am interested in the possibility of being a professional programmer, developer, or game designer.
I have not made these maps seeking to make any profit nor do I claim any ownership over the contents. Most of the work was done in advance by Blizzard and the people who made the SC1 Terran and Zerg campaigns.
That being said, if you like the maps please donate on my SC2Mapster page. Thanks and enjoy.
These maps are meant to be re-creations of the original game. I have added/tweaked a number of things from the original SC1mod.SC2mod file. I have included some small surprises as well in the maps, if you explore a bit.
I would like to thank all you dedicated players of StarCraft and RTS's without which this project would be pointless. I hope you all can enjoy these maps as much as I do. En Taro Adun!
4/48/2013 - Is everyone else enjoying Heart of the Swarm as much as I am?? Fantastic campaign, Blizzard. So many good things about it, even if I don't want to spoil it for you, I might spoil it just by mentioning them... Anyhow, just an update, I am finishing school right now so in a few weeks I will have more time to pick these up again and make some more tweaks. Thanks for your patience people.
12/26/2012 - It has been a while since I last posted here, but I just wanted to inform everyone that I will be back to rebalance/debug the maps and mods for Heart of the Swarm. I haven't played SC2 that much since I got hooked on GuildWars 2 (a game I highly recommend if you like RPGs or WoW-style quest games), but I am excited for HotS coming out in a few months (fingers crossed) so you will likely see more of me once that happens. Cheers!
4/1/2012 - Final versions of Maps posted.
New Zerg Maps 4 & 5 (non-fps): Zerg 4 & 5 (someday)
PLEASE NOTE - UNZIP THE MAPS TO YOUR "MAPS" FOLDER, THEY SHOULD BE IN A FOLDER NAMED "3. THE FALL".
Chris
______
Screenshots: Screenshots
Russian Mod: Russian Mod
Zipped Maps Latest: Maps V. C.3.3
Zipped Mod Latest: Mod V. C.3.3
_______
YOU MUST USE THESE MAPS WITH THE MOST UP TO DATE MOD, or they might not work correctly.
Please make sure you have the Mod in the StarCraft II/Mods folder and the Maps in the StarCraft II/Maps/3. The Fall folder (normally in the 'Program Files' directory - NOT the SC2 folder in 'My Documents').
Facts
- Date created
- Aug 14, 2011
- Categories
- Last update
- Mar 02, 2013
- Development stage
- Release
- Language
- deDE
- enUS
- esES
- frFR
- koKR
- ruRU
- License
- Public Domain
- Downloads
- 465,783
- Recent files
- R: Maps and Mod v. 3.3 (final) Mar 02, 2013
- R: Change Log file Dec 27, 2012
- R: SC1 Mod v. C.3.3 Zipped Apr 01, 2012
- R: SC1 Maps 1-10 v. C.3.3 Zipped Apr 01, 2012
- R: Russian-dubbed Maps 1-5 (V. ~2) Mar 21, 2012
- Reply
- #359
wildandcrazyguy May 08, 2013 at 02:05 UTC - 0 likesMajor bug in Mission 9: Shadow Hunters, attacking the cerebrates with any unit results in the game freezing for nearly a minute at a time
- Reply
- #358
Miles07 Apr 28, 2013 at 04:32 UTC - 0 likes@Miles07: Go
@NormalSCNerd: Click on the little green arrow above, then save the link in the post that comes up. This is the mod dependency that you need.
- Reply
- #357
NormalSCNerd Apr 27, 2013 at 22:28 UTC - 0 likesMaps not working, the other episodes work but this one can't find its dependencies
- Reply
- #355
argiris34 Apr 17, 2013 at 08:32 UTC - 0 likeshi all i have just finished the original campaign in HotS and i would like to play these custom campaigns but i cannot find how to load them up any help will be much appreciated Thanks
- Reply
- #354
Telenil Apr 17, 2013 at 07:48 UTC - 0 likes@JulianMartins: Go
Some mod problem. There is a place in the editor when the model called "zergling" is associated to the unit "zergling" (so we could change it if we wanted). When the editor gets patched, some things are changed in the links and the Starcraft 2 data files. This has no consequences on regular units, but since the modified data of our mod overrides the WoL data, some units do not update properly. Thus the pre-placed zerglings lose their model, and the game defaults to the white-ish dome.
We had other bugs when the reaper speed upgrade unexpectedly appeared in the machine shop after a patch.
- Reply
- #353
JulianMartins Apr 16, 2013 at 22:07 UTC - 0 likesOK, seriously, what's up with the zergling model not being rendered correctly in the maps? They show up like little grey domes. I'm not complaining or anything, I'm actually curious as to what could cause a problem like that.
- Reply
- #352
Danicela Apr 15, 2013 at 17:19 UTC - 0 likesI finished The Overmind, I wait now the update before starting The Fall :D
I think, in all cases, the work that has been done is awesome, and people shouldn't be arrogant with updates, the creators will do it when they will do it, I think jhaeel91 you can edit the first comment and gather all your comments in one, just be patient :)
http://www.twitter.com/Danicela - Warcraft III Maps : https://www.box.com/shared/1fe9rplscy - French podcast about Blizzard : http://www.blizztalk.fr - Blizzard campaigns videos (in French) : http://www.dailymotion.com/Danicela
- Reply
- #351
jhaeel91 Apr 14, 2013 at 18:39 UTC - 0 likesrepair please :)
- Reply
- #350
jhaeel91 Apr 14, 2013 at 18:38 UTC - 0 likesA big bug in Mission 10 PROTOSS THE FALL, mineral and gas, there is a time when you just and you will no longer accumulates it but if you have mineral and gas, no have nuclear silos, the Overmind to be attacked increases QUICK life when accumulates mineral and gas not you what brand
control tower is a circle gray to build (annexation to starport) station comsat terran (annexation to command center is orbital comand) defiler is a ugly infestor
- Reply
- #349
jhaeel91 Apr 14, 2013 at 06:25 UTC - 0 likesin the early missions protoss, the Zerglings have a physical aspect to a gray circle with square