Starcraft: Episode I - Rebel Yell
the complete Terran campaign
| Episode list | |
|---|---|
| Episode I - Rebel Yell | by Ultraling & Jones |
| Episode II - Overmind | by Jones |
| Episode III - The Fall | by christdaugherty |
| Episode IV - The Stand | by Telenil & Jimm3110 |
| Episode V - The Iron Fist | by Jones |
| Episode VI - Queen of Blades | by Telenil, Jones & Jimm3110 |
- Step-by-step installation guide for downloading and playing the maps.
- Le guide d'installation en français
- Schritt-für-Schritt Installationsanleitung
also check out the project thread at TeamLiquid
28/04/2013 - State of the mod
Apparently HotS/the latest major Starcraft 2 update has once again caused some small problems throughout the campaigns. However, aside from episode 3, it seems there are no major issues present at the moment, 99% of everything should work. Everything should be compatible with both HotS and WoL - but probably more compatible with WoL. If you're experiencing problems, try switching to Wings of Liberty mode in the Starcraft 2 gameplay options menu. If you're getting "unable to open map" errors when using the campaign launcher and your Starcraft 2 is up to date, chances are you don't have the necessary files in the right locations - read the instructions carefully.
Know that we're still not happy with the state of the remake. We're already knee-deep in working towards a larger update to all six episodes, so there's no turning back to doing small bug fixing updates. We're making good progress so far, and looking to have everything done by the end of the year (hopefully major mod-breaking updates to the game have settled down a little bit by then). There likely won't be any updates this summer.
The upcoming version(s) will require Heart of the Swarm.
First of all, huge thanks to Ultraling and Maverck for having done most of the work and making this campaign possible. Both of them were awesome about letting me use their stuff to put this thing together. These are originally Ultraling's maps, found here in sc2mapster. I picked them up a long time ago and slowly worked on them, editing terrain, adding all kinds of flavor here and there, including Maverck's Brood War mod, and this is the result.
Features
- all 10 original missions + the tutorial
- original SC1 units and structures with original stats, including custom models
- original SC1 Terran soundtrack
- all the dialogue, voice acting & other miscellaneous text from the original campaign
- classic unit decals, such as Alpha Squadron, Sons of Korhal etc.
"Artistic License"
(some notable differences from the original campaign)
- Medics - to balance out the units Brood War style, and to provide more options to the player
- extra "hero" abilities: Kerrigan has the snipe ability, Raynor can replenish Spider Mines
- Mission 4 "The Jacobs Installation" - third person mode (optional)
- two difficulty levels - with a somewhat more aggressive AI than in the original, in order to provide some challenge to the average player
Downloads
Links to the latest versions, by language. You will need both the maps and the mod file to play (see "How to play" below).
PLEASE NOTE that for the latest versions and the Campaign Launcher, you will also need the latest (or at least close to latest) version of Starcraft 2. For older versions, check the "Files" section.
English version
- Map pack - v1.5.1
- Mod file - v4.7b
- Mod file (for grid hotkeys) - v4.7
- Campaign Launcher
French version
- Map pack - v1.5.1
- Mod file - v4.6
- Campaign launcher - v1.1
German version
- Map pack - v1.5.1
- Mod file - v4.7b
- Campaign launcher - v1.1
Russian version
- Map pack - v1.1
- Mod file - v4.6a
- Campaign launcher - v1.1
Italian version
How to play
- extract the mod file (SC1BWmod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents")
- extract the map pack to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist)
- extract the Campaign Launcher & setup to the same "Maps" folder (not the campaign folder)
Campaign Launcher installation:
- launch the Starcraft 2 editor
- open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
- wait until the launcher loads and you're at the title screen, then save the game and exit the map (press esc or F10 to open the game menu)
- find the save file (named "Starcraft - Mass Recall" by default) in (your home/documents folder)/Starcraft II/Saves/VersusAI
- copy or move the save file to the saves folder under your account folder (your home/documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (for example; any of the save folders will do)
- Done! You can now log into the appropriate account and load the save from the load game-screen. You can use this save to play each episode.
more info:
- You can copy the save file to whatever accounts you want. For example, if you want to play offline, copy it to your guest account folder.
- If you're unsure of the right folders or can't find the Starcraft II documents folder, log into an account of your choice in SC2, go to the load game-screen, click on a save and click the "show in folder"-button. It will take you to the appropriate saves folder.
Troubleshooting & known issues
Credits
- Original campaign by Blizzard
- Original remake by Ultraling
- Remake of that remake by Jones
- Mod by Maverck
- additional mod tweaking by christdaugherty, Superfield, Jones, Telenil
- additional terraining by johnnythewolf
custom models by
- GnaReffotsirk (Carrier, Shuttle, Queen, Guardian)
- Snowflake Entertainment/Project Revolution (Reaver, Corsair, Defiler, Valkyrie), reworked by GnaReffotsirk (with help from NiNToxicated, DeveRR0, Phygis)
- buhhy (Dragoon)
- SoulFilcher (Ion Cannon)
- Thrikodias (Observatory, Psi Emitter)
- GhostNova91 (Duran portrait)
custom decals by
- TooMuchTuch (Alpha Squadron, Omega Squadron, Confederate flag)
- Frankiealaplaaja (Mar Sara militia, Sons of Korhal)
- Third Person Shooter engine by martinolsson
- easy difficulty, other AI & minor tweaks by Telenil
- thanks to J.Logan and Tolkfan for some briefing screen related functions
- French translation by Choum28
- Russian translation by Jimm3110, Virussoft (original translation & dubbing: Fargus Multimedia, 7Wolf)
- Italian translation/modification by Zarxiel93, TheTorrasque, JustSkorpyon
- German translation by FirefoxGhost
- and of course thanks to Hati for his SC2 Localizer, so everyone can play the maps!
Music
- Starcraft soundtrack by Derek Duke, Glenn Stafford, Tracy W. Bush
- "Metallic Monks" by Mark Morgan (Fallout)
- "Last Legs" by Kelly Bailey (The Orange Box Original Soundtrack)
- special thanks to Telenil, christdaugherty, Superfield and Jimm3110 for their enthusiasm and work on the project.
PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.
Facts
- Date created
- Mar 04, 2011
- Categories
- Last update
- Apr 28, 2013
- Development stage
- Release
- Language
- deDE
- enUS
- esES
- frFR
- koKR
- ruRU
- zhCN
- zhTW
- License
- Public Domain
- Downloads
- 1,050,429
- Recent files
- R: Installation Guide (German) Apr 28, 2013
- R: SCMR Campaign Launcher (German) Apr 26, 2013
- R: Rebel Yell v1.5.1 (German) Apr 26, 2013
- R: Rebel Yell v1.1 (Russian) Feb 27, 2013
- R: Rebel Yell v1.5.1 (French) Feb 06, 2013
- Reply
- #584
Phoibos1988 Jun 04, 2013 at 22:51 UTC - 0 likesHi Telenil, Have you considered using the portraits of certain units (specifically the hero units such as Du Galle and Stukov) from the old classic StarCraft/BroodWar in your mod?
I played some of the missions in your mod and I noticed the portraits of the hero units do not represent the actual characters, in other words, the portrait for Stukov doesn't look anything like Stukov. I don't know whether the StarCraft 2 map editor provides portraits for classic characters such as Fenix, Duke or Stukov, but if it doesn't you could use the portraits from the first StarCraft. Sure, those portraits are low-res but still it'd be much much better to see a character like Du Galle represented by a portrait from the original game (which is canonic in the minds of all who played and enjoyed the original StarCraft) than a boring dummy portrait.
Apart from that, are you going to remake all of the cinematic cutscenes from the original game? That would be a very nice addition :)
- Reply
- #583
Miles07 Jun 02, 2013 at 00:19 UTC - 0 likes@iong23: Go
If you're experiencing problems, try switching to Wings of Liberty mode in the Starcraft 2 gameplay options menu. If you're getting "unable to open map" errors when using the campaign launcher and your Starcraft 2 is up to date, chances are you don't have the necessary files in the right locations - read the instructions carefully.
- Reply
- #582
iong23 Jun 02, 2013 at 00:13 UTC - 0 likesi tried to open up the set up on map editior... but when the loading is done, the map froze and say that its unable to open the map... How do you fix this?
- Reply
- #581
executor64 May 26, 2013 at 14:26 UTC - 0 likeswhat else to say about the mod except great job, this was something the sc community was waiting for :D now, although im a ware its a massive job, i was wondering if you could ever alter the hero faces into something that is inspired by the original sc heroes? Like nothing over-the-top spot on HD replicas of original faces, more like adapting existing faces to resemble the original (some skinning perhaps) -for example completley shading zeratouls portrait and making his eyes yellow and thats it for him again aware of how difficult this can proove to be...
- Reply
- #580
bpostal May 24, 2013 at 01:27 UTC - 0 likesFun, but damn hard. Also, for some reason the speed defaults to 'fastest' on every map. Not hard to change back to Normal or Fast but thought you should know.
- Reply
- #579
Meyerm May 19, 2013 at 04:29 UTC - 0 likesThis is kind of random, but in level 2 I encounted infested civilians shooting invisible guns. In videos of earlier builds of the mod these were infested marines. Is this change intended or a mistake?
- Reply
- #578
Miles07 May 12, 2013 at 05:34 UTC - 0 likes@iong23:
Try this solution.
@Miles07: Go
@Lasombra90: Go
@Miles07: Go
- Reply
- #577
iong23 May 12, 2013 at 04:44 UTC - 0 likesi have a little problem.... iam trying to load the map on the map editor and it says that dependency could not be loaded and it says that i dont have the Mod/Sc1mod.SC2Mod- i downloaded the both bw and sc2 mods....
- Reply
- #576
Jones313 May 05, 2013 at 23:11 UTC - 2 likesWelp, a million downloads. Which of course include all the different components, versions, languages etc. Still, it's literally (and I mean literally) a thousand times more than I expected two years ago. Thanks for playing, everyone!
Kostyarik:
Yeah there are random waypoints or otherwise designated targets in some maps, but the AI generally tends to go for the nearest base. I'd rather not talk about the AI in detail. :p We're hoping to make some small improvements on how it works.
- Reply
- #575
Kostyarik May 04, 2013 at 20:32 UTC - 0 likes@Jones313: Go
Thanks for quick and informative reply, I wasn't in time to edit my post - I've just checked Trump Card - ingame with map cheat and in map editor. Looks like i just got into bad game situation: after that patroller group was sent to the cliff and noticed my exp, the goliaph wave which was gathering in Middle point went to help those tanks instead of rushing into my base. After that I loaded my savegame and right before that patrolling group came for me, I did a trick twice - first i pulled off my exp to main base, leaving com.station behind and nothing changed, the second time i pulled back my exp and blew com. station, so nothing would sign about my presence there and voila, the goliaph wave rushed into my base through the middle. For now I don't know how attack wave mechanic works, so conclusions are for you to make. I can provide a savegame if necessary.
EDIT: I confirm, auto-repair is working.. missed the button i suppose :)