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Welcome back.
Ahh, I see. Sure. Real life come first right.
The Gorgon ? And you want the weapon to fire from the head ?
Just click on the one with "Filter head" on it and it should work.
Ref_head -> filter head.
Ref_weapon01 -> filter weapon 01
Etc.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Is this solved ?
If it is kindly let me know.
Because at this point I kinna emotionally invested on this one.
Alright, first problem is solved.
Said unit does have weapon attach points.
Now to make sure the projectile model launch from that specific point.
Here is one example of linking the projectile to the launch point.
I use a Photon Cannon as an example.
Picture 1.
1. Open a map [any map is fine].
2. Click on the unit tab [U].
3. At the search tab type photon, scroll until you find the photon cannon
4. At the unit tab, scroll until you find unit weapon, right click and select "view linked weapon".
Picture 2.
1. In the weapon tab scroll down and look for the "Photon cannon Attack" and click on it.
2. On the right tab look for "launch attachment query" and double click on it.
3. A new tab will open.
Picture 3.
1. In the new tab, click the + icon.
2. In the right tab, search for the name of weapon attach point.
3. A list will pop up, showing all the weapon attach name.
4. Click the one matching the unit's weapon attach point name [or where you want the projectile to launch from].
5. Click ok.
Ok, now you know how to link a weapon projectile to a unit weapon attach point.
Next open your unit's weapon and repeat the process.
Good luck.
Hello there sleipnir, and welcome to sc2mapster.
Things hasn't been the same here, since the web migration and everyones PM was deleted.
But I will try to help as much as I can.
First, you need to know if the unit in question have the proper attach point.
For example, I will show you a ghost attach point.
Picture 1 :
3. At the new tab type Ghost, scroll until you find the unit.
4. At the unit tab, scroll until you find model, click on it.
5. Double click on the Ghost.m3 and a new tab preview will open.
6. Click on the "view in cutscene editor" and wait.
Picture 2 :
1. In the cutscene editor, click render, and enable the view attach point.
2. Press SHIFT + D to open the model data tab.
3. Click on the Ref_Weapon, and you can see the attach point of the model.
The game will launch the weapon projectile model [missile, bullet, beam, etc] at the unit weapon attach point, in this case, the Ref_Weapon.
Ok, now you know how to see a unit available attach point.
Next, try to open your unit, see if that unit have a weapon attach point.
If not, the data will launch the weapon at default available attach point of the unit, which is the ground/origin.
Welcome back.
Ahh, I see. Sure. Real life come first right.
The Gorgon ? And you want the weapon to fire from the head ?
Just click on the one with "Filter head" on it and it should work.
Ref_head -> filter head.
Ref_weapon01 -> filter weapon 01
Etc.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Is this solved ?
If it is kindly let me know.
Because at this point I kinna emotionally invested on this one.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Welcome back.
Alright, first problem is solved.
Said unit does have weapon attach points.
Now to make sure the projectile model launch from that specific point.
Here is one example of linking the projectile to the launch point.
I use a Photon Cannon as an example.
Picture 1.
1. Open a map [any map is fine].
2. Click on the unit tab [U].
3. At the search tab type photon, scroll until you find the photon cannon
4. At the unit tab, scroll until you find unit weapon, right click and select "view linked weapon".
Picture 2.
1. In the weapon tab scroll down and look for the "Photon cannon Attack" and click on it.
2. On the right tab look for "launch attachment query" and double click on it.
3. A new tab will open.
Picture 3.
1. In the new tab, click the + icon.
2. In the right tab, search for the name of weapon attach point.
3. A list will pop up, showing all the weapon attach name.
4. Click the one matching the unit's weapon attach point name [or where you want the projectile to launch from].
5. Click ok.
Ok, now you know how to link a weapon projectile to a unit weapon attach point.
Next open your unit's weapon and repeat the process.
Good luck.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hello there sleipnir, and welcome to sc2mapster.
Things hasn't been the same here, since the web migration and everyones PM was deleted.
But I will try to help as much as I can.
First, you need to know if the unit in question have the proper attach point.
For example, I will show you a ghost attach point.
Picture 1 :
1. Open a map [any map is fine].
2. Click on the unit tab [U].
3. At the new tab type Ghost, scroll until you find the unit.
4. At the unit tab, scroll until you find model, click on it.
5. Double click on the Ghost.m3 and a new tab preview will open.
6. Click on the "view in cutscene editor" and wait.
Picture 2 :
1. In the cutscene editor, click render, and enable the view attach point.
2. Press SHIFT + D to open the model data tab.
3. Click on the Ref_Weapon, and you can see the attach point of the model.
The game will launch the weapon projectile model [missile, bullet, beam, etc] at the unit weapon attach point, in this case, the Ref_Weapon.
Ok, now you know how to see a unit available attach point.
Next, try to open your unit, see if that unit have a weapon attach point.
If not, the data will launch the weapon at default available attach point of the unit, which is the ground/origin.
Good luck.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice