Small update on mission 02 Path of Ascension, waiting for approval.
Version 11A
The 2nd Release.
- Giant Ursadon is now detector. - Major change in the macro section. - Change the light of Farseer portrait. - Add tips about the science facility. - Change carrier's interceptor into Tal'darim one. - Minor terrain polishing. - Minor change to banter.
Small update on the Prologue, based on feedbacks and bug reports.
Version 12d
Second Release [based on forum feedback and report].
- Change the name of the colossus upgrade and fix the bugs - Slightly increase the amount of minerals in the second base - Fix the missing portrait in the ending cinematics
In reply to deadlytrips:
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small update,
Adjusting and updating the units and units model .
Still trying to figure out what cause farseer and wraithlord to give error message 'no shield attach'.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small update on mission 02 Path of Ascension, waiting for approval.
Version 11A
The 2nd Release.
- Giant Ursadon is now detector.
- Major change in the macro section.
- Change the light of Farseer portrait.
- Add tips about the science facility.
- Change carrier's interceptor into Tal'darim one.
- Minor terrain polishing.
- Minor change to banter.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to deadlytrips:
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to deadlytrips:
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
For the portrait I changed the lighting from vorazun into terran mengsk.
The result is almost the same as the screenshots.
Is the Quick fix you mention also utulize the same methods?
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to VastanX:
Hello there VastanX,
- Ohh detector for ursadon, that is a great idea. I will see how to implement that.
- Ahh, well seems I forget to add a tips about the science facility.
Which suppose to explain why there are protoss and terran machinery there.
- Ambush units ? Sure that is also a great idea.
I will update the map in a few days.
Thank you for playing and the feedbacks VastanX.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission 01 Path of Ascension is released.
Waiting for approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small update on the Prologue, based on feedbacks and bug reports.
Version 12d
Second Release [based on forum feedback and report].
- Change the name of the colossus upgrade and fix the bugs
- Slightly increase the amount of minerals in the second base
- Fix the missing portrait in the ending cinematics
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to VastanX:
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Well, originally I was going to finish Evolution first.
But Winged Archon adept variants are just so awesome .
I might finish up evolution before continue mapping ascension.
But tbh it has crossed my mine to map both campaign back to back.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hello there sc2mapster, how are you?
Noir : Ascension is my 5th project single player custom campaign for starcraft 2.
I've release the mission launcher and the Prologue / Pilot map of the campaign
Please share what you think about the map [but please be gentle].
Is it too easy or too difficult, what you like, what you don't like.
Or perhaps you find an error / bug that I might have missed out.
I will try to fix it soon as possible
Have fun .
[edited] Currently waiting for project approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice