There is no need to add things to make AIs play the map. They should find choke points, naturals and etc by themselves.
Just make the map and play it with them. Using melee map triggers.
I don't understand why the editor generates some elevations. I edited the original map, leaving only 3 cliff levels, leaving no hills and following similar patterns of terrain to avoid confusions, and the generator thing makes holes all around.
sigh*
Also, the size. I think it converts W3 big squares to SC2 big squares... when W3 has a completely different scale, making the map be small as hell.
At least I'm having fun making it manually, althought I think it will end up being too big :S.
Lonami, yes, it does as you say. The scale gets extremely screwed up. But look on the bright side. This'll add for some more original entries for this contest over the SC1 contest!
Well, yeah, I guess being a huge map and all would help the city become a urban battleground or something. Trees block vision, and I could use better vision blockers if necessary to make the terrain important.
I'm gunna be working on my map all of tonight, but it certainly won't be done in time for the contest, because as you state, I have stuff to do offline as well.
I will release my map in the next 12 hours. Don't close thread yet :D
edit: done!!!!!!
It is a four player map designed with 1on1 in mind on the Aiur setting. The natural expansions are easily defended but hidden paths and destructible rocks may provide attack oppurtunities for enemy players. Island expansions provide additional resources. A single Xel'Naga Watchtower is overlooking the central battlefield.
You can find this map on EU-Battle.net by searching for 'Twisted Meadows XE'.
Changes: Basically many trees were switched with cliffs and the neutral buildings were replaced with more expansions. There is a XN Tower in the center and some LOS Blockers and Destructible Rocks aroudn the map. Some hidden paths have been added and Rocks at the second entrance of each base.
@Lonami:
There is no need to add things to make AIs play the map. They should find choke points, naturals and etc by themselves.
Just make the map and play it with them. Using melee map triggers.
Ah, great, I saw some sort of chart with choke points and expansions and stuff like that, and I was starting to worry. Thanks :P.
Now to fix the converted legacy map, and then terrain like mad :D.
FFFFUUUU, convert legacy maps feature sucks like hell with W3. Guess I'll have to copy everything manually, oh well :S.
Yeah, one would think they'd either fix or remove that feature by now
I don't understand why the editor generates some elevations. I edited the original map, leaving only 3 cliff levels, leaving no hills and following similar patterns of terrain to avoid confusions, and the generator thing makes holes all around.
Also, the size. I think it converts W3 big squares to SC2 big squares... when W3 has a completely different scale, making the map be small as hell.
At least I'm having fun making it manually, althought I think it will end up being too big :S.
Lonami, yes, it does as you say. The scale gets extremely screwed up. But look on the bright side. This'll add for some more original entries for this contest over the SC1 contest!
Well, yeah, I guess being a huge map and all would help the city become a urban battleground or something. Trees block vision, and I could use better vision blockers if necessary to make the terrain important.
At least I'm having fun terraining :P.
Three days left until the contest closes... sigh. Please extend the contest. Otherwise it's looking like a very shallow victory.
Yeah, extend it at least a week more, these days are busy as hell with family and whatnot :S.
@Lonami: Go
I'm gunna be working on my map all of tonight, but it certainly won't be done in time for the contest, because as you state, I have stuff to do offline as well.
Going to extend the contest another week or so so people have more time, maybe holidays was a bad idea.
@Sixen: Go
FAN BLOODY TASTIC!!!
I only started today so I hope there is enough time. I guess I will need 5-10 days to remake Twisted Meadows.
i do not even know what is Curse prenium :(
But anyways, I would participate if I wasn't on a big project at the moment :D
@mnadeau1992: Go
TT^TT epic sad face...
@Abion47: Go
I will release my map in the next 12 hours. Don't close thread yet :D
edit: done!!!!!!
It is a four player map designed with 1on1 in mind on the Aiur setting. The natural expansions are easily defended but hidden paths and destructible rocks may provide attack oppurtunities for enemy players. Island expansions provide additional resources. A single Xel'Naga Watchtower is overlooking the central battlefield.
You can find this map on EU-Battle.net by searching for 'Twisted Meadows XE'.
Changes: Basically many trees were switched with cliffs and the neutral buildings were replaced with more expansions. There is a XN Tower in the center and some LOS Blockers and Destructible Rocks aroudn the map. Some hidden paths have been added and Rocks at the second entrance of each base.
More screenshots can be found here: http://outsiderxe.blogspot.com/2011/01/new-sc2-melee-map-twisted-meadows-xe.html
Going to put the results in a newspost. Since there were so few submissions (I blame the Holidays), i'll just show off all your entries, ;).
There was definitely a sc1 map like this.
Aww man! I missed the contest, O well, I so would've entered this if I knew about this :(
@Abion47: Go
:P
I like it, also I like your Warlords avatar more. :P