Only 3 of 14 missions are released so far. I've been slowly chipping away at this for a while, and hope to actually finish it. None of the voices, gameplay and terrain is set in stone. I hope to keep improving the campaign over time. Still looking for development help if anyone's interested.
Would it be ok if we use the first map for the next bi-weekly testing thread? Could be good for a little more exposure and feedback if you're interested.
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Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
I played them and recorded some footage without any commentary that i will upload later, but i found game breaking bug on mission 3 when playing on brutal.
It's on the spawnWasps Trigger that generates new workers for the enemy, when you play on brutal it generates them every 0 second. I just changed the value to 200 and it worked.
I played them and recorded some footage without any commentary that i will upload later, but i found game breaking bug on mission 3 when playing on brutal.
It's on the spawnWasps Trigger that generates new workers for the enemy, when you play on brutal it generates them every 0 second. I just changed the value to 200 and it worked.
Hmmmm, that should be impossible. I don't actually use the 4th parameter for anything, the third one is for "brutal". It works for me, and my testers didn't report anything on that difficulty. You're just selecting the difficulty from the mission briefing right? Do you have a video of the bug?
Yeah i selected the brutal in the selection, but i think it might be because i default my difficulty to "Brutal" in the editor so it gets set before your map sets the difficulty.
Do you guys have trouble understanding the Overmind? I can tone down the filter and make it more understandable, but when I do that, it doesn't sound nearly as cool.
My next campaign after Subjection is in progress:
https://www.sc2mapster.com/maps/starcraft-origins/
Only 3 of 14 missions are released so far. I've been slowly chipping away at this for a while, and hope to actually finish it. None of the voices, gameplay and terrain is set in stone. I hope to keep improving the campaign over time. Still looking for development help if anyone's interested.
@Gradius12: Go
So stoked! Subjection is what got me here and so in love with the custom campaign community. Cant wait to play origins
Awesome! Welcome to the best race, zerg! :P
Would it be ok if we use the first map for the next bi-weekly testing thread? Could be good for a little more exposure and feedback if you're interested.
Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Go for it! :P
Excellent work as usual Gradius!
edit: Was it intentional that nydus canal access can't be used in mission 1?
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
Our master is back :-D all hail gradius
@Gradius12: Go
I played them and recorded some footage without any commentary that i will upload later, but i found game breaking bug on mission 3 when playing on brutal.
It's on the spawnWasps Trigger that generates new workers for the enemy, when you play on brutal it generates them every 0 second. I just changed the value to 200 and it worked.
Hmmmm, that should be impossible. I don't actually use the 4th parameter for anything, the third one is for "brutal". It works for me, and my testers didn't report anything on that difficulty. You're just selecting the difficulty from the mission briefing right? Do you have a video of the bug?
@Gradius12: Go
Yeah i selected the brutal in the selection, but i think it might be because i default my difficulty to "Brutal" in the editor so it gets set before your map sets the difficulty.
Edit: I'll pm you a vid of it in a few.
The trailer is out:
Do you guys have trouble understanding the Overmind? I can tone down the filter and make it more understandable, but when I do that, it doesn't sound nearly as cool.
Sounded good to me!!
If it weren't the iconic overmind line from bw, I would have no idea what it were saying.
Interesting premise, I'll see if I can find time to play it and offer more holistic feedback.
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I've updated the campaign with some fixes and new dialog based on feedback from the community. Here's the latest version: https://dl.dropboxusercontent.com/u/7938145/Origins.Alpha.9.16.zip