Hi there Jaybornino, how good is your Protoss. I ask this because I wonder if you would you be interested in playing one of my custom campaign maps, It is called Protoss Temple Survival and it is a very intense hero base defense map. This game hits hard and fast and will certainly feel like there is too much to deal with and just because of that I put in the energy nova from the game so you can clear the map from any Zerg units so you can regroup and build/rebuild defenses. It certainly has that impossible feeling to it but I can guarantee you that it is beatable by anyone with decent overall understanding about this game. From the causal perspective your going need to embrace that mind set in that it will take multiple go's at it in order to master each scenario so you can effectively beat it overall. The idea of the map is to build a defense that is the most efficiently and effectively at dealing with the attacking Zerg waves so this means you need to be greedy with both economy and technology at the start which ultimately means sacrificing the build up of your army so you can make these leaps and strides over the zerg and this is why the Hero's role is important to the map because the Hero is the defining factor on the ability to play that greedy and ultimately determines Win or Defeat in that regard.
It was one of my first maps I created so I wasn't to fancy with the story elements and I try to use the lay of the land to speak for itself. I made a game guide so people can get the idea on how to play the map from an older version of the map, http://www.sc2mapster.com/forums/player-zone/map-feedback/44898-protoss-temple-survival/#p2 And if you make a playthrough for the game I will put your video in the game guide so new comers can see how to play it.
Great, I put a lot of effort in making this map. It has went through several design phase since when I made this map in WOL time frame and my goal is that once LOTV comes out that I will start making some improvements to it and doing more with the map. Here I will give a description of this map. This temple base has some mysteries to it figure out. Remember this is a Temple and stuff of resource value is around. Overall it has 6 bases and the idea is to get each of these bases mining up quickly as possible. The entrance of the base is the most critical part that is where most of your focus and Zeratul (hero unit) will be at the most. The Air wave in this map are important to figure out how to shut them down so you can keep focus on the attack wave coming at the front of the temple and when fighting the Hybrid Boss. I also made improvement to how protoss can play here. There is lots of stuff to say about this, I will just say that one of my improvement is that I increased the total number of motherships that can be built in the game to 3 just for the fact that the Zerg attacks is coming in 3 directions at the temple base. So many of my protoss improvements for the game are made around that kind of sense. Thanks.
The LotV Campaign craziness is dying down and I've returned from American Thanksgiving travel (though Xmas is coming up soon) so it's time to consolidate all the great new maps popping up. I'm a bit behind in terms of a backlog so please help me out if I'm forgetting things on this list. The channel has gotten a lot bigger over the past few months, which is very exciting!
Definite things coming up over the coming weeks:
finish released Annihilation over all of next week
Protoss Temple Survival
Blademaster (single player parts)
Coming months after in no decided order yet:
Wrath of Arius
Battle of Noranda Glacier
Pandora 2 and 3
Shadow of the Xel'Naga - I need a co-op partner for this, either someone who is comfortable commentating with me or just not Skyping at all. Obviously need commitment for the whole series EDIT: tentatively filled
Maps in progress for the future:
Shadow of the Brood
Antioch: Thoughts in Chaos
Unknown Status that we all should encourage and be excited for:
Legacy of the Confederation
3-Race campaign spearheaded by EivindL
Mass Recall additions/updates
Hand of Humanity additions/updates
Hybrid race campaign
Again, forgive me if I've neglected anything, it's getting challenging to keep track of it all though that is a good thing because it means there's a lot to play! I'm making this not just to be clear with a tentative schedule for when maps can be expected to be uploaded on my channel, but also for myself to keep track of this stuff! Please help me out and let me know what other SC2-related things I'm forgetting. Also anything I may not know about that may be more Arcade-y that is either single player or cooperative.
Heeeeeey! So I wanted to get your opinion of some dialog. Let's say there's two enemies and one of them really dislikes the other. How would this type of banter sound...
"Go ahead and try to rebuild your base, your soldiers. Build them for as long as you can if you have to! I will hunt everything you have down and destroy it all!"
"Train as many marines as you like, you'll just have more families to compensate for their loss!"
That's a first draft of some stuff. I think this kind of banter could lead to some really fun gameplay mechanics, don't you! :D
Great, thank you! I'm going to play through the old, official add-on Retribution next, then will look around for where to get these maps. The Duran custom campaigns have also been recommended to me, what are your thoughts on those?
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Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
Will do - I'm about to record the new Marauders mission for next Friday and will have to remember to bring it up.
I've had some folks reach out to me lately about playing stuff so here is the current Mon Wed Fri schedule for the upcoming weeks
Shadow of the Brood 02, Proditor 05, new Marauders
Shadow of the Brood 03, Proditor 06, new Annihilation
Shadow of the Brood 04, Proditor 07, A Silent Scream 01
Shadow of the Brood 05 (if it's completed), Proditor 08, StormCraft Armies Replay Cast
Beyond that, Proditor would be completed and I'm going to replace it with Shadow of the Xel'Naga. I'll keep doing Shadow of the Brood and A Silent Scream as they're released. It's possible that after this group of maps, I'll have to scale back to only two SC2 videos a week instead of the current three. It's always hard to make this kind of decision because, even though there's a lot of content now, it will be burned through quickly and I will struggle to find new stuff for three videos a week. At the same time, everyone understandably would like to see their stuff fairly soon even though I want to ideally stretch it out to make it last! Either way, I think I'm pretty set through all of February and we'll figure out what to do once we get there.
No, don't wait. It wouldn't be anything major and I don't know if I'll actually tkae the time to fix anything. I only get some complaints from people who can't complete Chapter 2, find Chapter 4 to be too hard or Chapter 5 to have an annoying AI.
Hey Jay. Let's do a series where we take strategies from fans/people and try to make them work in co-op on brutal/hard. Personally I want to try one where Zagara can only build bile launchers for attacking. Would probably have to be done on shuttle/train/defense maps. We could randomly pick strategies each of us has to stick to with a particular commander o.o.
Everytime I get worried about running out of maps, a bunch pop up! The below is subject to change depending on what I get my hands on when.
This week: Shadow of the Brood 04, Proditor 07, A Silent Scream 01
Next week: SotB 05, Proditor 08, StormCraft Armies Replay Cast
2 weeks out: SotB 06 or latest Marauders map, SotX 01, A Silent Scream 02
3 weeks out: SotB 06 or latest Marauders map, SotX 02, A Silent Scream 03
Beyond: Depends on what's out. SotX will be recurring on Wednesdays, SotB will happen whenever I get it, there are two new Annihilation maps out, and new Pandora as well!
I really would like to think up a sustainable SC2 series based off of Co-op mode, or one or more Arcade maps and would love some suggestions. Imposter, I do like your idea above - I'm not sure how long I can play co-op before people (and I) get tired of it - but we should give it a go. Maybe Blizzard will make it more robust in the latter half of this year!