Instead you will have to settle for my beautiful voice. Free of charge though.
You know what would be a really cool map idea. Have the co-op mode but instead of playing vs the A.I., make it so one or two more players take the place of the A.I. It would have to balanced of course, but I imagine if done correctly it would be really fun. The protect the temple map would be a good one to start with, having one team defending and the other attacking.
Also, I'm not too familiar with what is all out there on the Arcade, but I agree with Jay that an arcade series with a small group of people would be a lot of fun. I'll try looking up some good ones.
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Check out my YouTube channel for test playthroughs of custom campaigns as well as editor tutorial videos. Mapmakers, don’t hesitate to PM me if you would like me to test your campaign.
Last Proditor mission is being split into 2 parts since it's pretty long so that will offset the release schedule one day sort of. SotX will still start next week and I'll cast a Stromcraft replay next Friday instead of this Friday. New Annihilation, Pandora, Silent Scream, and Marauders will all be coming soon after.
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Visit my channel where I showcase custom content! Send me a PM or respond to my YouTube thread if you'd like to see your map/s on my channel (eventually!)
In preperation for your video series I have started updating Shadow of the Xel'Naga. So far I have updated only chapter 1 and it's mostly small changes to transmissions. No gameplay changes/fixes as I am very happy with that*
I assume you will play one map per week so I can continue updating the maps at the same pace without pressure?
btw. only now I noticed that we can upload up to 80 maps/mods... wow.
Now the only things missing are a custom page for map collections (e.g. campaigns) and map saving/loading on battle.net, also a "load next map" option when winning/losing a map.
Map collections could be another file type like mods or extensions. Something where creators would choose which maps on battle.net belong to one another, how they are sorted, visible/hidden and some options to override the standard battle.net lobby, and don't forget to allow multiplayer modes! (basically like the campaign editor in wc3)
Deltron and I have already recorded maps 1 and 2 last week. We got started pretty early in case we ran into trouble coordinating a time to play together. I think we're going to shoot for mission 3 over the weekend, but we are far ahead of schedule so please feel free to let us know to wait if you have updates.
Could you send me a PM with any kind of feedback for the maps? I've never gotten any from people playing in co-op mode (when I wasn't involved). I'm curious to know how hard it was for two people to get chapter 2 done.
Although I do have some fixes to implement for all maps, please don't hold back for me. I'm confident they can be played without too many problems.
Here's an idea for Mass Effect 3 multiplayer streaming. Squad Leader mode - The idea is to somewhat recreate the effect from single player where you tell your squad to do stuff. One player is designated squad leader. Other players can't use powers or go for objectives/etc without the squad leader telling them to. When they don't have orders, they can still shoot at enemies, but they generally stick near the squad leader unless ordered to a specific spot. Would need to do over skype.
It's that time for another update. I think these are possibly more for me to keep track of things than anything else...
SotX will be every Wednesday until it's done most likely. If we finish recording way in advance then I may release it Wednesday and Friday. Currently, I am in a bad habit of releasing one video a week from three different series. What this allows me to do though is have Friday basically be a wildcard day for new things or Arcade maps to showcase.
Honestly though, I'd rather just do a series from start to finish if it's not in progress (like SotX). Most campaigns ARE understandably ongoing though, which is why they tend to be broken up like they are on my channel currently. I need to emphasize that I do not like recording maps given to me within 5 or fewer days of them expected to be released as I struggle to maintain a backlog, plan for future videos, have the maps be bugfixed, and fix any potential problems that finicky YouTube throws my way. Eh, I don't expect everyone to read this list of woes anyway, but I just wanted to be clear somewhere about this as it has been a slight struggle at times. I completely understand the rush to want to see your maps and I would like to do my best :)
Anyway, Mondays have tended to be Shadow of the Brood, which I'd like to continue, but I also will be holding that series to the I-need-the-maps-far-enough-in-advance rule. Occasionally there will be breaks as I obviously do not expect Narudek/Patrick to rush, nor will I commit to recording/releasing a video on a Monday if he sends me a map Saturday or Sunday evening (same for any other series by the way).
This is a more freeform schedule post because I unfortunately can't make one in stone, but expect new Marauders and Annihilation to be prioritized on open Mondays and Fridays, then I'll finish up Pandora, continue A Silent Scream, showcase new Hand of Humanity maps, begin Wrath of Arius, and start checking out some of the newer campaigns.
I should also say that if you have a brand new campaign, expect the possibility of a month or more of wait time for a video and I'll try to get some estimated dates/weeks for you. At the same time, I recognize that getting a mission 1 showcased to a larger audience can be quite motivating so I try to handle this on an individual basis.