A question, are episode 1 and 2 complete? There are major bugs around? Is this the same Unbeatable bullshit from StarCraft 1 ? Because back in the days i downloaded this on sc1 and i said "Wow awesome! Then on mission 2 or 3 i gave up, because it was not possible to beat, or it required from 2 to 3 hours to be completed... I also said that because i played few sc1, i laked the skillz
If the campaign is complete i will gladly test it... Good luck!
This campaign will never be bug free, because nothing is bug free. We've tried to avoid unbeatable maps, but there are certainly some that are quite challenging. If you do play it, let us know what you think!
0.2.345
1-2: In our best impression of the Overmind, added a Spire so the Zerg can obey Team Antioch's orders to build Mutalisks.
1-3: Always an attention hog, Nannoth/Taeradun is now on-screen during his cutscene.
1-3: Weakened the Protoss structures, representing the inexorable tide of Zerg that has afflicted the province of Antioch. If that sounds familiar, it's because it didn't actually work last time we thought we did it.
1-7: The Zerg were having too good of a time rampaging on the Protoss, so we reduced the strength of their attacks.
Mod: Mox no long makes Firebat sounds in certain circumstance. I mean, he does make Firebat sounds, but his own kind of Firebat, but those other, lesser Firebats.
Mod: Added a version reporter to the mod, which appears directly under the minerals. We expect that we will frequently forget to update this.
1-5: For some reason, every object on this map was duplicated. We fixed that, so it now plays correctly, rather.
[Edit: Jayborino's playthrough of 1-3 can be seen at ]
Just be sure to make hero units invincible during cutscenes. Or at least don't make the game lose if they die during it. That killed the SC campaign remake for me, and haven't touched it since.
All action should be paused during cutscenes. There was an earlier build that prevented that by accident, but it has been since fixed.
Yeah, I hot fixed this recently after discovering that I'd introduced that super-ugly bug. If anyone sees it happen, please double-check your mod version and then let me know ASAP.
Important question: The terrain is done/controlled by wargirlwargirl ?? I ask this because i love to see a good terrain on a map and her terraining is awesome for the few WTE screenshots that i saw... I will test the campaign when all the maps will be released, so i will be able to play them all without stops.
PS: Are you in contact with the guy that did the campaign on sc1? So you can eventually do some cancelled maps?
We have Auspex's blessing but he's not involved in the project.
Wargirl is one of our doodader's but we have multiple people working on it. She does awesome work, but so do our other guys, all of our maps are really beautiful in my opinion.
We should have episode 2 releasing late tonight or tomorrow morning, just need to get a few bugs fixed before I drop it.
Episode 2 is released! Thanks to everyone for their hard work on getting it out the door and playable. While Episode 1 is in beta release Episode 2 is still in beta and has not had anywhere near the testing that episode 1 has. We will be releasing both as one file/mod for the moment. This may change if Episode gets to release before we are ready to consider Episode 2 ready for release. Please keep testing and sending us your bug reports and feedback.
Mod: Fixed issue caused by Mox getting a new suit, now old firebats retain their texture's and icons and such.
Mod: Most heroes have had some of their Kool-aid taken away and are doing less damage. Some have also had their health and shields re balanced as well.
Mod: Since the heroes were feeling a bit inadequate after we toned them down we made them physically larger.
Mod: Actually addedversion number correctly this time.
1-4: The Zerg have wised up to Jayoborino's cheesy Arbiter tricks and now send Overlords along with their attacks.
1-4: Structures are no longer paused when switching camera bounds. Missile Turrets still are, however, to prevent camera switch shenanigans during air attacks.
1-5: Restored triggers to the map. Oops.
2-6: Rebuilt the minimap.
0.3.365
Mod: Actually fixed the firebats.
Mod: Added special abilites to Turmalis.
Mod: Made Rockwell the most electrifying siege tank in the sector.
Episode 2: For the sake of fidelity, all Episode 2 maps use the Terran briefing room, even though it doesn’t always make sense.
1-4: Gave the Zerg a shot of brain juice, making the opening section much more interesting and somewhat unpredictable.
1-8: Gave ghosts a bite of Alice’s biscuit, shrinking them down to normal size.
1-8: After another additional visit from the Department of Redundancy Department, the text alert that displayed a message when the Emitter Scout arrives and then displayed another message about the Emitter Scout arriving displays a message only once
2-3: After an embarrassing rout in Game 2 of the semifinal, the #3 Scion Defenders have fortified their base and expect no more trouble from #6 ranked Red Zerg.
Wanted to upload some works in progress. The first is of our new loading screens (thanks to CooperHawkes's Odyssey campaign for the inspiration). The other two are of mission 2-7, which is receiving an impressive dose of wargirl's medicine.
WTF the maps from the launcher doesn't open itself, is really probable that is my fault, but i don't understand why, the mod is correct, the launcher and all the maps are on the folder Maps... It's so annoying to cannot play it, if i open a map from the editor, it launchs it without triggers or objectives....
A question, are episode 1 and 2 complete? There are major bugs around? Is this the same Unbeatable bullshit from StarCraft 1 ? Because back in the days i downloaded this on sc1 and i said "Wow awesome! Then on mission 2 or 3 i gave up, because it was not possible to beat, or it required from 2 to 3 hours to be completed... I also said that because i played few sc1, i laked the skillz
I suppose you can find out by either playing or watching Jayborinos videos :p
E`pisode 1 is reaching a mostly bug-free state. Episode 2 will hopefully be released very soon.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
@DEFILERRULEZ: Go
This campaign will never be bug free, because nothing is bug free. We've tried to avoid unbeatable maps, but there are certainly some that are quite challenging. If you do play it, let us know what you think!
0.2.345
@LucidIguana: Go
I should also mention that we patch A LOT.
0.2.348
[Edit: Jayborino's playthrough of 1-3 can be seen at ]
Just be sure to make hero units invincible during cutscenes. Or at least don't make the game lose if they die during it. That killed the SC campaign remake for me, and haven't touched it since.
All action should be paused during cutscenes. There was an earlier build that prevented that by accident, but it has been since fixed.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Yeah, I hot fixed this recently after discovering that I'd introduced that super-ugly bug. If anyone sees it happen, please double-check your mod version and then let me know ASAP.
0.2.350
Important question: The terrain is done/controlled by wargirlwargirl ?? I ask this because i love to see a good terrain on a map and her terraining is awesome for the few WTE screenshots that i saw... I will test the campaign when all the maps will be released, so i will be able to play them all without stops.
We have Auspex's blessing but he's not involved in the project.
Wargirl is one of our doodader's but we have multiple people working on it. She does awesome work, but so do our other guys, all of our maps are really beautiful in my opinion.
We should have episode 2 releasing late tonight or tomorrow morning, just need to get a few bugs fixed before I drop it.
Thanks for the info, i used to hate Antioch Chronicles on sc1 ♥
This is 2-6
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
0.3.362
Episode 2 is released! Thanks to everyone for their hard work on getting it out the door and playable. While Episode 1 is in beta release Episode 2 is still in beta and has not had anywhere near the testing that episode 1 has. We will be releasing both as one file/mod for the moment. This may change if Episode gets to release before we are ready to consider Episode 2 ready for release. Please keep testing and sending us your bug reports and feedback.
Mod: Fixed issue caused by Mox getting a new suit, now old firebats retain their texture's and icons and such.
@DEFILERRULEZ: Go
lol, lol Thank you!!! :-)
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
@scbroodsc2 and I have started working on Hero abilites and I present you with our first one that he has finished up:
expect a release beginning of next week with this and more!
Mostly finished with Turmalis tonight, have a few things I still have a couple of minor fixes that I need to implement but he's mostly done.
@3yks: Go
0.3.371
0.3.365
0.3.401
Wanted to upload some works in progress. The first is of our new loading screens (thanks to CooperHawkes's Odyssey campaign for the inspiration). The other two are of mission 2-7, which is receiving an impressive dose of wargirl's medicine.
WTF the maps from the launcher doesn't open itself, is really probable that is my fault, but i don't understand why, the mod is correct, the launcher and all the maps are on the folder Maps... It's so annoying to cannot play it, if i open a map from the editor, it launchs it without triggers or objectives....