You dont need to know Galaxy language to do smth awesome. I can say Starcraft2 editor is really powerfull and you can make everything you imagined for your map in GUI. I also trigger in GUI as I was triggering in GUI in WC3 editor insted of using JASS. And many people adored my creations.
Just because you use GUI, it didn't mean you're bad or good. Blizzard use GUI in all his custom maps (and Heroes of The Storm use GUI too).
Is it worth it to continue? Only you can answer this, are you exhaust of all the effort and so? Are you getting at least some feedback?
I don't know what kinda of map are you doing, and to be honest, I ask the same question to me every time I open my map (unreleased because I have noone to talk about or discuss).
You dont need to know Galaxy language to do smth awesome. I can say Starcraft2 editor is really powerfull and you can make everything you imagined for your map in GUI. I also trigger in GUI as I was triggering in GUI in WC3 editor insted of using JASS. And many people adored my creations.
Thank you for giving me a bit of motivation...! I didn't know that there were others who used GUI.
Just because you use GUI, it didn't mean you're bad or good. Blizzard use GUI in all his custom maps (and Heroes of The Storm use GUI too).
Is it worth it to continue? Only you can answer this, are you exhaust of all the effort and so? Are you getting at least some feedback?
I don't know what kinda of map are you doing, and to be honest, I ask the same question to me every time I open my map (unreleased because I have noone to talk about or discuss).
Wow. Didn't know that Blizzard used GUI in their creations! :O
I'm not really exhausted yet, and yes, I'm getting at least some feedback.
I'm making map series named "The Viacre," and I guess I shouldn't give up just yet since I have people to discuss thing with.... For now:)
To tell you the truth blizzard hasent done the best job marketing sc2 for me there were mor people playing the arcade when wings of liberty was out and more makers were needed then but now there is such a mass of maps unless your gonna make a top notch game there aren't the players in sc2 that there used to be most makers map because it's a use of there time and somehting they do and enjoy if you don't enjoy it don't force your self to and unless it's a great game you may just be makeing a map for the use of your time. And if you did decide to start makeing maps agin you couldent just go hide in the editor all day and then go on sc2 to play your game because you'll be waiting quite awhile unless it's a good game so have friends there helps.
I make maps because it's really interesting to me, and I don't need to draw anything because all the assets are given to me for free. If you make an actually good game, people will play it, you might just have to give it a bit of a push to get that to happen. Whenever I test my maps, asking in the chat channels seems to work decently, as long as you don't have over 5 or 6 players in your map it shouldn't take that long to get people. Then once your map is more popular you could add more players if you wanted.
The main thing is that your game is actually fun, and people want to play it, otherwise they'll go, "Arrrg! Ye game sucks!" and leave fairly quickly.
If that makes you feel any better, I've worked with 2 other mapmakers besides myself an none of us use code, all GUI. Hell, I'm so lame I don't even XML.
As for the motivation, sometimes I take a break from working on all the depressingly unreleased stuff/SC2 and come back a few months later with renewed vigor and determination. Haven't managed to break the loop yet ;0
Background: I'm a professional software developer and did mapmaking as a way to get experience coding and it helped me get my current job.
1) I use GUI, because GUI is something that I wish more coding tools had. GUI is simply an abstraction, a visual way to express code. It has its limits, but within the context of SC2 mapmaking and the bulk of what you are doing, it is more then sufficient. Furthermore, I VERY much appreciate that it guarantees my code doesn't have stupid syntax errors, and allows me to focus on the logic, instead of remembering "Did I type that keyword correctly?"
2) The editor is pretty powerful and comes with a great deal of built in assets and logic. If you check out other development tools, they often either have harder to use interfaces or none at all, have to borrow/buy/craft their own assets, or code entire base systems.
3) The editor does a good job of modularizing and gives a pretty good path on how development SHOULD be done. IT forces you to consider your UI, your data, your logic, and your gameworld separetly, something that coders ROUTINELY screw up and pay for later.
4) Mapmaking is a great hobby, to test ideas, to learn new technical skills (the editor incorporates 5 different programming paradigms, each is useful and the most hated one is arguably VERY important now a days, Actors).
I've always done my triggers in GUI because I know pretty much nothing about Galaxy, C+ or whatever language this is based on. I think it really develops many skills about coding even if you are not writing the actual code manually. You get the logic, you get the idea, you understand things like, if then else, or, not, all the mathematic operations, their limitations, etc. GUI is like learning to program in a language, it's just a different one, kinda. But in the end it brings the same rewards when you make stuff, you learn.
Map making can be a pain in the .............sssssssssssss but when your creation is taking shape and finally done can be super cool. Remember not everybody will love you baby. And not everybody will hate it so if it is fun then thats what counts as a good job!
Good luck and keep posting. Next time screen shots maybe a video of the map.
To tell you the truth blizzard hasent done the best job marketing sc2 for me there were mor people playing the arcade when wings of liberty was out and more makers were needed then but now there is such a mass of maps unless your gonna make a top notch game there aren't the players in sc2 that there used to be most makers map because it's a use of there time and somehting they do and enjoy if you don't enjoy it don't force your self to and unless it's a great game you may just be makeing a map for the use of your time. And if you did decide to start makeing maps agin you couldent just go hide in the editor all day and then go on sc2 to play your game because you'll be waiting quite awhile unless it's a good game so have friends there helps.
@DOOMDEARTH - Hmm.. Thank you for the answer. And indeed I think using the map editor is a 'use of my time.' However, I enjoy it nontheless. I don't love it as much as I did back in 2010~2014, but I still like it. So I guess I should be prepared to make 'friends' in the B.net in order to not wait so long in the lobby in the future:D
I make maps because it's really interesting to me, and I don't need to draw anything because all the assets are given to me for free. If you make an actually good game, people will play it, you might just have to give it a bit of a push to get that to happen. Whenever I test my maps, asking in the chat channels seems to work decently, as long as you don't have over 5 or 6 players in your map it shouldn't take that long to get people. Then once your map is more popular you could add more players if you wanted.
The main thing is that your game is actually fun, and people want to play it, otherwise they'll go, "Arrrg! Ye game sucks!" and leave fairly quickly.
@fish77 - Well I guess that's true. Some of my friends use Unity3D, and they all say good assets are hard to come by. Maybe I should be more happy with the Editor that comes with so many assets:) AND yes, I should make my map fun for people to not say "Arrrgh! Ye game sucks!":D
If that makes you feel any better, I've worked with 2 other mapmakers besides myself an none of us use code, all GUI. Hell, I'm so lame I don't even XML.
As for the motivation, sometimes I take a break from working on all the depressingly unreleased stuff/SC2 and come back a few months later with renewed vigor and determination. Haven't managed to break the loop yet ;0
At this point, I don't think I'll ever quit. :< (unless WC4 or WW3)
@DuckyTheDuck - I used to think that most map makers used super complicated codes to create amazing things. But well... I guess that delusion is past me now:D And I think I should try to take a break for a long time and come back if it becomes too much. Thanks for the great 'strategy!'
Background: I'm a professional software developer and did mapmaking as a way to get experience coding and it helped me get my current job.
1) I use GUI, because GUI is something that I wish more coding tools had. GUI is simply an abstraction, a visual way to express code. It has its limits, but within the context of SC2 mapmaking and the bulk of what you are doing, it is more then sufficient. Furthermore, I VERY much appreciate that it guarantees my code doesn't have stupid syntax errors, and allows me to focus on the logic, instead of remembering "Did I type that keyword correctly?"
2) The editor is pretty powerful and comes with a great deal of built in assets and logic. If you check out other development tools, they often either have harder to use interfaces or none at all, have to borrow/buy/craft their own assets, or code entire base systems.
3) The editor does a good job of modularizing and gives a pretty good path on how development SHOULD be done. IT forces you to consider your UI, your data, your logic, and your gameworld separetly, something that coders ROUTINELY screw up and pay for later.
4) Mapmaking is a great hobby, to test ideas, to learn new technical skills (the editor incorporates 5 different programming paradigms, each is useful and the most hated one is arguably VERY important now a days, Actors).
So in short: Yes it is worth it.
@ArcaneDurandel - Wow. I didn't know that the editor covered so much 'errors' that are present in other development tools. And the fact that it helped you get your job makes it so much better! I also wanted to code in the future, so thank you for giving me some big motivation to continue:)
@DrSuperEvil - I saw one of your 'assets' a long time ago which had neon? colored creep. I thought "Wow this looks cool!" when I saw the creep in-game. I never would have thought to modify the creep in such a way, so I guess it really helps with creativity:)
Are you the creator of "The Viacre"? Loved chapter 2.
@TChosenOne - Yes I am the creator of "The Viacre." Thank you for loving it even though that map is quite broken and have remained that way for the past 2 years. I can't 'patch' the map as I need people who published mod files of the map, and they've been gone for quite a while. However, since March 15th, 2016, I've been working on the "Full Version." Currently the map is still in early stages of development, so... It's going to take a long time for it to complete. I hope you'll love it when it 'does' come out!XD
I've always done my triggers in GUI because I know pretty much nothing about Galaxy, C+ or whatever language this is based on. I think it really develops many skills about coding even if you are not writing the actual code manually. You get the logic, you get the idea, you understand things like, if then else, or, not, all the mathematic operations, their limitations, etc. GUI is like learning to program in a language, it's just a different one, kinda. But in the end it brings the same rewards when you make stuff, you learn.
@Scbroodsc2 - Thank you for a motivational answer! I want to code in the future, and if the Editor is going to help... I guess I really should continue this for a while:D
Map making can be a pain in the .............sssssssssssss but when your creation is taking shape and finally done can be super cool. Remember not everybody will love you baby. And not everybody will hate it so if it is fun then thats what counts as a good job!
Good luck and keep posting. Next time screen shots maybe a video of the map.
@wargirlwargirl - I agree with it being a pain in the sss, and thank you:D I will try posting again with screenshots and videos in the future:)
Dear everyone who works on SC2 Arcade maps,
Back in 2014, I released a demo map which got less than 100 reviews. However, there were people who supported me and so... I continued creating.
Two years have passed, and most of my supporters are now nowhere to be seen. Blizzard broke my hard-worked map with every patch, but I didn't give up.
Today, I was developing my map just like any other day. But then... It suddenly struck me.
'Is it worth it to continue?'
So I visited the posts that I posted a long time ago in Korean websites that had SC2 gamers.
However, even after waiting for weeks and MONTHS, there were less than 10 people who answered my posts.
So I saw what kinds of maps were being played on B.net.
I saw some maps that are being played by hundreds of players, and those maps are mostly made by people who can code.
However, I'm not able to code, and I'm a "Casual" maker who relies on GUI to create triggers and data.
So... With the player base dwindling and me being a casual map maker, I'm asking this question to myself again.
"Is it worth it to continue?"
You dont need to know Galaxy language to do smth awesome. I can say Starcraft2 editor is really powerfull and you can make everything you imagined for your map in GUI. I also trigger in GUI as I was triggering in GUI in WC3 editor insted of using JASS. And many people adored my creations.
Just because you use GUI, it didn't mean you're bad or good. Blizzard use GUI in all his custom maps (and Heroes of The Storm use GUI too).
Is it worth it to continue? Only you can answer this, are you exhaust of all the effort and so? Are you getting at least some feedback?
I don't know what kinda of map are you doing, and to be honest, I ask the same question to me every time I open my map (unreleased because I have noone to talk about or discuss).
Thank you for giving me a bit of motivation...! I didn't know that there were others who used GUI.
Wow. Didn't know that Blizzard used GUI in their creations! :O I'm not really exhausted yet, and yes, I'm getting at least some feedback. I'm making map series named "The Viacre," and I guess I shouldn't give up just yet since I have people to discuss thing with.... For now:)
Thank you guys for your wonderful answers!
To tell you the truth blizzard hasent done the best job marketing sc2 for me there were mor people playing the arcade when wings of liberty was out and more makers were needed then but now there is such a mass of maps unless your gonna make a top notch game there aren't the players in sc2 that there used to be most makers map because it's a use of there time and somehting they do and enjoy if you don't enjoy it don't force your self to and unless it's a great game you may just be makeing a map for the use of your time. And if you did decide to start makeing maps agin you couldent just go hide in the editor all day and then go on sc2 to play your game because you'll be waiting quite awhile unless it's a good game so have friends there helps.
Yeah, plenty of people use GUI.
I make maps because it's really interesting to me, and I don't need to draw anything because all the assets are given to me for free. If you make an actually good game, people will play it, you might just have to give it a bit of a push to get that to happen. Whenever I test my maps, asking in the chat channels seems to work decently, as long as you don't have over 5 or 6 players in your map it shouldn't take that long to get people. Then once your map is more popular you could add more players if you wanted.
The main thing is that your game is actually fun, and people want to play it, otherwise they'll go, "Arrrg! Ye game sucks!" and leave fairly quickly.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
@hjfabre: Go
If that makes you feel any better, I've worked with 2 other mapmakers besides myself an none of us use code, all GUI. Hell, I'm so lame I don't even XML.
As for the motivation, sometimes I take a break from working on all the depressingly unreleased stuff/SC2 and come back a few months later with renewed vigor and determination. Haven't managed to break the loop yet ;0
At this point, I don't think I'll ever quit. :<
(unless WC4 or WW3)
WW3?
I'm waiting for Heroes Editor.
Hello
Yes, it is worth it to continue.
Background: I'm a professional software developer and did mapmaking as a way to get experience coding and it helped me get my current job.
1) I use GUI, because GUI is something that I wish more coding tools had. GUI is simply an abstraction, a visual way to express code. It has its limits, but within the context of SC2 mapmaking and the bulk of what you are doing, it is more then sufficient. Furthermore, I VERY much appreciate that it guarantees my code doesn't have stupid syntax errors, and allows me to focus on the logic, instead of remembering "Did I type that keyword correctly?"
2) The editor is pretty powerful and comes with a great deal of built in assets and logic. If you check out other development tools, they often either have harder to use interfaces or none at all, have to borrow/buy/craft their own assets, or code entire base systems.
3) The editor does a good job of modularizing and gives a pretty good path on how development SHOULD be done. IT forces you to consider your UI, your data, your logic, and your gameworld separetly, something that coders ROUTINELY screw up and pay for later.
4) Mapmaking is a great hobby, to test ideas, to learn new technical skills (the editor incorporates 5 different programming paradigms, each is useful and the most hated one is arguably VERY important now a days, Actors).
So in short: Yes it is worth it.
I find the editor a great creative outlet.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Only if you find it fun.
which I do, when the editor BEHAVES.
Are you the creator of "The Viacre"? Loved chapter 2.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
I've always done my triggers in GUI because I know pretty much nothing about Galaxy, C+ or whatever language this is based on. I think it really develops many skills about coding even if you are not writing the actual code manually. You get the logic, you get the idea, you understand things like, if then else, or, not, all the mathematic operations, their limitations, etc. GUI is like learning to program in a language, it's just a different one, kinda. But in the end it brings the same rewards when you make stuff, you learn.
Working on projects:
yeah dude compared to your other options it's great. map editing is the heart and soul of starcraft for me and i don't see how that could ever change.
Map making can be a pain in the .............sssssssssssss but when your creation is taking shape and finally done can be super cool. Remember not everybody will love you baby. And not everybody will hate it so if it is fun then thats what counts as a good job!
Good luck and keep posting. Next time screen shots maybe a video of the map.
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
Wow. Didn't know that so many people replied to my post!
Actually it was meant to be more circuitry like creep.
Just browse through the textures and models and look if you find any that inspire.
If you like my assets you should check the walker (LEGZ), that uses no imported assets. Also my Auto Harvester map has now been fixed and annotated.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg