CurseForge Register Sign In

SC2Mapster

  • Projects
    • Assets
    • Maps
  • Forums
  • Dashboard
  • Paste
  • Wiki
  • Feedback
Desktop View
  • Home
  • Member List
  • fishy116's Profile
  • Send Private Message
  • View fishy116's Profile
  • fishy116
  • Registered User
  • Member for 9 years, 1 month, and 27 days
    Last active Mon, Mar, 12 2018 10:34:19
  • 0 Followers
  • 667 Total Posts
  • 5 Thanks
  • Posts
  • Threads
  • Reputation
  • Projects
  • Forum Posts
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 44
  • Next
  • View fishy116's Profile

    0

    Dec 8, 2017
    fishy116 posted a message on [Tutorial] SC2 Editor Tutorials by Cata

    Yeah, just click the link in my signature if you can't find the wiki.

    Posted in: Tutorials
  • View fishy116's Profile

    0.960909090909091

    Jul 28, 2017
    fishy116 posted a message on A number of questions about complicated issues that I need some help with. [Project Critical/FinalTouches]

    You could probably switch the type when saving the file to a normal mod, then put it into a map with terrain to publish to the arcade. However you would be limited this way because you would have to place it on one single map, so if you wanted multiple terrains, you'd have to publish multiple maps. Kind of like what those peeps 1v1 spectating arcade maps do.

    Posted in: Data
  • View fishy116's Profile

    0

    Jul 28, 2017
    fishy116 posted a message on Tutorials Links are broken

    Finally decided to go through the wiki links and fix some. Got through the starter section and Terrain. Will do some more later, but at least we got some working again. I hate to see such a good resource broken.

    Posted in: Wiki Discussion
  • View fishy116's Profile

    0

    Jun 16, 2017
    fishy116 posted a message on Tutorials Links are broken

    Every single forum link is broken :( sad day.

    Posted in: Wiki Discussion
  • View fishy116's Profile

    0

    May 30, 2017
    fishy116 posted a message on [Tutorial] Fishy's Playlist

    Added a short one for a request. Not very detailed as I've been really busy, but still good information. (Covering multiple beam weapons)

    Posted in: Tutorials
  • View fishy116's Profile

    0

    May 5, 2017
    fishy116 posted a message on [Library] STARCODE v1.4

    These download links are broken :(

    Posted in: Trigger Libraries & Scripts
  • View fishy116's Profile

    0

    May 1, 2017
    fishy116 posted a message on [Broken Map] Help me fix it?

    I would be willing to work on it with you. I would prefer to have an actual sc2map file though and not a script file. You can PM me to discuss this if you don't want it out there for everyone to see.

    Posted in: Triggers
  • View fishy116's Profile

    0

    Apr 18, 2017
    fishy116 posted a message on Sc2 mapster wiki

    Have you checked the tutorial link from my signature? I've checked almost every link on there very recently and for the most part they all work.

    Posted in: Wiki Discussion
  • View fishy116's Profile

    0

    Apr 17, 2017
    fishy116 posted a message on Disable Resource splitting between allies when player leaves

    You can try using the "Set Alliance Aspect" action. You can put in "resource spending" as the option which may work well for you under a player leaves game event trigger.

    Posted in: Triggers
  • View fishy116's Profile

    0

    Apr 14, 2017
    fishy116 posted a message on Give resources every 30 seconds to all players depending on how much supply they have? [Request]

    It sounds like you are inexperienced, so I'd suggest looking at the tutorial links in my signature. It has tutorials for almost anything! From there, This Link will be particularly useful for your situation. Then you can use if statements to check player supply used using the "Get player property" value and the "modify player property" to give the player resources.

    Posted in: Triggers
  • View fishy116's Profile

    0.960824742268041

    Apr 8, 2017
    fishy116 posted a message on Get player name

    In reply to Forge_User_11421188:

     When you make an ability, you can set the button hotkey to be whatever you want, including multiple keys separated by a +. If you want a notification message everytime they use that ability, you can use that method.
     
    Then in triggers:
    You can make an event for ability is used. This will give you all the info you need, as you can reference owner of triggering unit to get the player name. You should be able to create the message with what you have here.
    Posted in: Triggers
  • View fishy116's Profile

    0

    Mar 26, 2017
    fishy116 posted a message on BW remakes

    That is good to know, However, I also would be interested in remaking things for sc2. I guess since BW will be free to play I could just try some out, but I didnt know what was good since I never got to play it.

    Posted in: Map Suggestions/Requests
  • View fishy116's Profile

    0

    Mar 26, 2017
    fishy116 posted a message on BW remakes

    Hello all,

    With Brood War Remastered announced and coming f2p March 30, I really want to get back into making some games. I want to remake some of those original games from back in the day people loved, but got lost at sc2. The problem is I never played BW because I never knew about StarCraft until sc2. So I'd like some help finding some games that would be awesome to have remade either in the new Remastered BW, or in SC2.

    Posted in: Map Suggestions/Requests
  • View fishy116's Profile

    0

    Mar 24, 2017
    fishy116 posted a message on How to prevent copy/attach text while chatting?

    I don't understand your question. Can you word it better?

     

    If you're trying to block people from spamming the same message over and over, you could check through triggers if the chat message was the same as the previous message and clear the chat log if so.

    Posted in: Triggers
  • View fishy116's Profile

    1

    Mar 20, 2017
    fishy116 posted a message on [Solved] How to restrict player race choice in mod?

    Interesting, I've never seen that before as I don't work with mods often.

     

    I found a potential solution though:

     

    In Data, open the tab for Edit Advanced Game Data -> Races. Pick a race there and you'll see a field called Flags+ which has a field called "Selectable". Try unchecking that and see if that prevents people from picking that race.

    Posted in: Triggers
  • To post a comment, please login or register a new account.
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 44
  • Next
  • Product
    • Overwolf platform
    • Appstore
    • Download Overwolf
  • Developers
    • Getting started
    • Documentation
    • Apply for funding
  • Partners
    • Advertise on Overwolf
    • Partner with us
    • Influencers
  • Company
    • About us
    • Our story
    • Commitment to gamers
    • Blog
    • Career
  • Resources
    • Help & support
    • Terms of service
    • Privacy policy
    • Brand guidelines