• 0.960909090909091

    posted a message on A number of questions about complicated issues that I need some help with. [Project Critical/FinalTouches]

    You could probably switch the type when saving the file to a normal mod, then put it into a map with terrain to publish to the arcade. However you would be limited this way because you would have to place it on one single map, so if you wanted multiple terrains, you'd have to publish multiple maps. Kind of like what those peeps 1v1 spectating arcade maps do.

    Posted in: Data
  • 0.960824742268041

    posted a message on Get player name

    In reply to Forge_User_11421188:

     When you make an ability, you can set the button hotkey to be whatever you want, including multiple keys separated by a +. If you want a notification message everytime they use that ability, you can use that method.
     
    Then in triggers:
    You can make an event for ability is used. This will give you all the info you need, as you can reference owner of triggering unit to get the player name. You should be able to create the message with what you have here.
    Posted in: Triggers
  • 1

    posted a message on [Solved] How to restrict player race choice in mod?

    Interesting, I've never seen that before as I don't work with mods often.

     

    I found a potential solution though:

     

    In Data, open the tab for Edit Advanced Game Data -> Races. Pick a race there and you'll see a field called Flags+ which has a field called "Selectable". Try unchecking that and see if that prevents people from picking that race.

    Posted in: Triggers
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    posted a message on [Solved] How to restrict player race choice in mod?

    Why do you say it is impossible? I think both your options you state are valid and common options. You can limit the lobby drop downs through the use of "Game Variants" which I'm sure there is a tutorial for in the link in my signature.

     

    For simply disregarding the race dropdown in the lobby, I would hide it, using the "Player attributes" tab of Game Variants to set access to "hidden". Then use the trigger "Set Player Race" to set everyone to what you want.

     

    I hope this was explained in a way that helps you, let me know if you want me to go further on part of this.

    Posted in: Triggers
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    posted a message on instant mineral pickups give 50 minerals to other players

    There are some coops that give the money to both players. I'm not familiar with the coop stuff, otherwise, I'd say that effect is not the only place it determines the value.

    Posted in: Data
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