well i dont know if anybody achived that before,
but for me it was on of the things i always wanted to do and didnt thought possible.
well its not perfect yet.. need to implent the resolution libery to make it work on all screens,
but if u will set the game resolution to 1280x1024 u will see it works pretty good :)
so here it is
Hint: You can attach the file to your post in the forums here ;)
It even works, when editing a post.
€ You are using a 0.0001 second wait. I suggest, you either use a 0 wait or a 0.0625 wait, because any wait above 0 becomes a 0.0625 wait anyway, only a 0 wait is faster, it runs at 0.03125.
However, it will most likely not make a diffence, because the UI is updated at 0.0625 anyway.
€€ nvm, it gets cut off internally anyway and is actually equal to zero.
Just opened the map with MPQViewer. Unfortunatly, only two localizations can be active per map. You localized it for everyone. So yeah. 2 at once only.
Nice! I haven't opened the map yet, so I haven't seen it in action. Whats the implementation behind it? Any chance to relase a modular script for ease of implementation?
It probably doesn't work for you guys since it's very resolution sensitive, so it won't work for most people's resolutions, it won't even work properly if I set mine to 1280x1024.
I recommend you use a button to detect when someone is a clicking over the scrollbar, and set it to on click down, so that way it works with every resolution since its just a button. Also, instead of just moving it based on the mouse UI position, put a series of buttons along the bar and use the Dialog Item Hover event to determine where the players mouse is, again, this will make it work for every resolution so you don't need to make/implement any resolution library.
For me, the scroll bar works properly, and I run on a 1280x1024 resolution.
Also:
Quote:
Just opened the map with MPQViewer. Unfortunatly, only two localizations can be active per map. You localized it for everyone. So yeah. 2 at once only.
This is wrong. You can localize a map for all supported languages, if you want. If you localize it for 1 language only, it will show up equally for all languages. If you localize it for multiple languages, you need to add every supported language (even if you just copy&paste the english text for some of them), otherwise some will get localization errors. But it is definitely not limited to 2 languages, at least to my knowledge.
well i dont know if anybody achived that before, but for me it was on of the things i always wanted to do and didnt thought possible. well its not perfect yet.. need to implent the resolution libery to make it work on all screens, but if u will set the game resolution to 1280x1024 u will see it works pretty good :) so here it is
Information
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@Kueken531: Go
lol yeah. Maybe some pictures would be nice and upload the file to sc2mapster instead of a link like that plz.
ok uploading on diffrent server NEW LINK
Hint: You can attach the file to your post in the forums here ;)
It even works, when editing a post.
€ You are using a 0.0001 second wait. I suggest, you either use a 0 wait or a 0.0625 wait, because any wait above 0 becomes a 0.0625 wait anyway, only a 0 wait is faster, it runs at 0.03125.
However, it will most likely not make a diffence, because the UI is updated at 0.0625 anyway.
€€ nvm, it gets cut off internally anyway and is actually equal to zero.
Just opened the map with MPQViewer. Unfortunatly, only two localizations can be active per map. You localized it for everyone. So yeah. 2 at once only.
Nice! I haven't opened the map yet, so I haven't seen it in action. Whats the implementation behind it? Any chance to relase a modular script for ease of implementation?
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
@masterkiwa: Go
Is it just me, or do the scroll bars not work?
@Khalanil1: Go
yeah i'm glad i'm not alone, doesn't work for me either
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It probably doesn't work for you guys since it's very resolution sensitive, so it won't work for most people's resolutions, it won't even work properly if I set mine to 1280x1024.
@masterkiwa: Go
I recommend you use a button to detect when someone is a clicking over the scrollbar, and set it to on click down, so that way it works with every resolution since its just a button. Also, instead of just moving it based on the mouse UI position, put a series of buttons along the bar and use the Dialog Item Hover event to determine where the players mouse is, again, this will make it work for every resolution so you don't need to make/implement any resolution library.
There are other ways to do this but you are not going to be able to drag and drop the scroll bar ... basically work arounds thats all.
I couldn't get it to work either in full screen or window mode, and I ain't gonna change my resolution cause its a pain in the ass.
For me, the scroll bar works properly, and I run on a 1280x1024 resolution.
Also:
This is wrong. You can localize a map for all supported languages, if you want. If you localize it for 1 language only, it will show up equally for all languages. If you localize it for multiple languages, you need to add every supported language (even if you just copy&paste the english text for some of them), otherwise some will get localization errors. But it is definitely not limited to 2 languages, at least to my knowledge.