Man I like the piping support you did! Very good. When making a whole map for rpg or stuff like that, it's the kind of little details that makes the terrain unique and epic. :)
Nice ! You know what is missing, people, cars, dinner table, bench, circulation light, decals on the road for "turning right/left etc", signs, power cables maybe... I see a rain drop in the screen, if you want to make it rain, maybe add water here and there (and change lighting as when it rains it's not sunny ;) ), and maybe a different building scale as if you look at the overall terrain, it's fine, but when you look at the building they are really small, a street light is as tall as a 14 floor building...maybe little paths that connect all the entrance for people walking, to connect to the sideway. So basicly fill in the boring area, the mono textured area with nothing happening...
But ya your city is very nice, keep on editing :D Oh and what is that big thing with kind of fountains on the road?
LOL I like your terrain too. Im one with few words when it comes to describing terrain but really thats one i will never have though of.
Im sure Mozarret will be having a belly lough like a baby when he sees your terrain.
Wow, those city pics looks amazing when put through those effects! It almost makes me a little sad that some of the elements in those pictures aren't in the actual game itself because they look so cool!
If anyone was curious to the context of those city pictures, Wargirl, Moustro, and I are working on a stealth-based city game. We're thinking of calling it "The Sneaky City Game," and it will be published publicly pretty soon! Wargirl's done incredible work in the game already-each block of the city is a work of art in and of itself.
And I saw a critique earlier in the thread about some of the proportions of the map being off, and unfortunately I have to take credit for that. Some of the less realistic things like the super tall light posts were things I put in earlier. And due to gameplay elements I've had to limit what Wargirl can do aesthetically, for example the buildings can't be too tall because then they'd block too much of the map vision-wise and it'd be too easy to conceal your location. So there's that form vs function trade-off I'm sure we're all too familiar with.
Anyway, those pics (and pretty much everything in this thread) are amazing! It still blows my mind to see what people are capable of doing in the SC2 engine.
Man... I don't how she does but she is everywhere. She made terrains, maps, mods, and participate everywhere, on mapster, youtube and whatnot... I feel like me and her should work side by side and give ourself tips hahaha! I don't have all the little details that she puts in the terrains, but I usually have some good ideas and analysis about what could be better. If me and her were doing a cinematic, it would most likely look so epic that you would fall of your chair. ;)
LucidIguana, if you need help for your campaign, I could try to spend some time with you and if I get interested enough, help even more. I very like testing, I'm good at trigger and data (although not expert ;) ) and I like to try making cinematics. I believe this is something you might need here and there ;)
I have been going through the WTEs since the beginning and I have to say every week is a constant increase in talent. Especially coming from wargirl, I agree with what you said.
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We could possibly have a WTE on using the train doodads for non train purposes, or something.
Anyway WIP that illustrates what it feels like right now in Sydney.
@ScrinKing: Go
Man I like the piping support you did! Very good. When making a whole map for rpg or stuff like that, it's the kind of little details that makes the terrain unique and epic. :)
@wargirlwargirl: Go
Nice ! You know what is missing, people, cars, dinner table, bench, circulation light, decals on the road for "turning right/left etc", signs, power cables maybe... I see a rain drop in the screen, if you want to make it rain, maybe add water here and there (and change lighting as when it rains it's not sunny ;) ), and maybe a different building scale as if you look at the overall terrain, it's fine, but when you look at the building they are really small, a street light is as tall as a 14 floor building...maybe little paths that connect all the entrance for people walking, to connect to the sideway. So basicly fill in the boring area, the mono textured area with nothing happening...
But ya your city is very nice, keep on editing :D Oh and what is that big thing with kind of fountains on the road?
Working on projects:
@ScrinKing: Go
I miss a support beam underneath that pipe. Otherwise, I love that. Kind of the opposite of the weather here in the Netherlands, it seems.
Sorry guys if I was not there, but happy 200th!
I'm watching this thread since like WTE 60 and I must say that we've got very high quality pictures, like if they just came from a movie.
Thanks Mozared to bring this idea to life. I used some of the pictures in WTEs for some parts of my map and I'm sure that many people did like me.
Hey wargirl, nice bridge!
@tatatatate: Go
Thank you I just have to polish the bridge a little more. That city map is one that gives me headaches just cant get it to look just right.
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
@wargirlwargirl: Go
Believe ! :D
Working on projects:
Almost finished the terrain. Will post screenies when I have adequate time to setup the shots tomorrow or saturday. It will have been worth it I hope.
Im also working on polishing my terrain will post better pics later.
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
@JacktheArcher: Go
@wargirlwargirl: Go
I'm ready to give feedback ;) Bring'em!
Working on projects:
I was playing with the lights and wanted to give a different environment and this is what came out.
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
@wargirlwargirl: Go
Well shoot, not even my terrain is gonna be able to compete with that. I don't really have words for that terrain, it's quite the magnum opus.
@wargirlwargirl: Go
This look to be inspired by the HotS cinematic. Looks good :D
Working on projects:
What happens when you mess with the Moz.
Sorry it took so long... GTA got in the way >.<
@JacktheArcher: Go
hahahaha Not bad, but not your best terrain for sure ;) xD
Working on projects:
@Scbroodsc2: Go
This is when the Hyperion falls. I remember you said "believe"
@JacktheArcher: Go
LOL I like your terrain too. Im one with few words when it comes to describing terrain but really thats one i will never have though of. Im sure Mozarret will be having a belly lough like a baby when he sees your terrain.
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
@wargirlwargirl: Go
Wow, those city pics looks amazing when put through those effects! It almost makes me a little sad that some of the elements in those pictures aren't in the actual game itself because they look so cool!
If anyone was curious to the context of those city pictures, Wargirl, Moustro, and I are working on a stealth-based city game. We're thinking of calling it "The Sneaky City Game," and it will be published publicly pretty soon! Wargirl's done incredible work in the game already-each block of the city is a work of art in and of itself.
And I saw a critique earlier in the thread about some of the proportions of the map being off, and unfortunately I have to take credit for that. Some of the less realistic things like the super tall light posts were things I put in earlier. And due to gameplay elements I've had to limit what Wargirl can do aesthetically, for example the buildings can't be too tall because then they'd block too much of the map vision-wise and it'd be too easy to conceal your location. So there's that form vs function trade-off I'm sure we're all too familiar with.
Anyway, those pics (and pretty much everything in this thread) are amazing! It still blows my mind to see what people are capable of doing in the SC2 engine.
@wargirlwargirl: Go
This is beautiful work! I'm really impressed by how consistent you are—everything I've seen from you has a staggering level of polish.
All: The next Antioch patch will have two maps with terrain from wargirl that you will not want to miss.
@LucidIguana: Go
Man... I don't how she does but she is everywhere. She made terrains, maps, mods, and participate everywhere, on mapster, youtube and whatnot... I feel like me and her should work side by side and give ourself tips hahaha! I don't have all the little details that she puts in the terrains, but I usually have some good ideas and analysis about what could be better. If me and her were doing a cinematic, it would most likely look so epic that you would fall of your chair. ;)
LucidIguana, if you need help for your campaign, I could try to spend some time with you and if I get interested enough, help even more. I very like testing, I'm good at trigger and data (although not expert ;) ) and I like to try making cinematics. I believe this is something you might need here and there ;)
Working on projects:
@Scbroodsc2: Go
We'd love to have on board! Send me a private message and I'll get you set up.
@wargirlwargirl: Go
Wouuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!
@ScrinKing: Go
I like that perhaps more pics of it. It looks good will to see the rest of it.
@JacktheArcher: Go
I think that will be a very crazy map to play and lots of fun destroying building keep up the good work!
@Scbroodsc2: Go
I have been going through the WTEs since the beginning and I have to say every week is a constant increase in talent. Especially coming from wargirl, I agree with what you said.