One of the things i love abot the WTE is the variation that comes up as everyone has amazing diffrent ideas. Thought i'd try a Zergy type one for kicks :)
Wow... all those images are just... "What the f*! Where did you get that idea!? How you did that?" I don't know what I can do now... xD Those are amazing and I want to do something as much good... what will be hard.
Good job everyone!
Edit: Here is my try. This is NOT Avatar, it is my favorite game Starcraft 2!!!!! This could also count in a older WTE that was Indoors. I think graphics was not at maximum though... so big trees have kinda bad textures caus they are just, too big. I also did not want to make the map bigger caus it would lag too much. It's enough lagging like this.
Had this building on an old map i was playing with ages ago, though it might suit the theme. Used doodads extensively to create the hippest club in the wastes.
Nonsense, that's fantastic buddy! First screenshot i was like 'It's alright' by the last one though, and seeing how you'd done the scientists, the windows and the small touches like the doors and fans that have their opposites on the outside, was very impressed!
Have you just put the Biodome Z axe on 10% to make it looks open? Otherway, this is pretty nice. You know what is missing in the editor? Some kind of doodate for the floor. There are some, but there should be more types... So when you do a base where you have a very close view of the ground you don't see the pixel of the texture, you see a detailed doodate.
For example the 5th screenshot, we can see the texture beeing sad... There should be anything else to make it looks better... And also, why are the doodate maxed at 10%-500% Why we can't just say 1% ? If we want smaller than 10% or bigger than 500% we must change it into the data =/
I'm trying to make a Bel'Shir waterfall map but it just couldn't be done in a week. O well this is what I get for going to school. I'll just make a thread and showcase it later.
Looks pretty good mate. Could use some finishing touch tweaking, but I like to finally see something more 'happy' compared to all the dark/heavy stuff we usually get :)
One of the things i love abot the WTE is the variation that comes up as everyone has amazing diffrent ideas. Thought i'd try a Zergy type one for kicks :)
Nice I love making Zerg structures with doodads.
Old one, and will be used for a cmapaign in the works:
@SheogorathSC: Go
Sheo that is awesome :D
Man, I kind of want to make another entry for this week, since, well, this WTE has been freaking awesome!
One of the things i love abot the WTE is the variation that comes up as everyone has amazing diffrent ideas. Thought i'd try a Zergy type one for kicks :)
Wow... all those images are just... "What the f*! Where did you get that idea!? How you did that?" I don't know what I can do now... xD Those are amazing and I want to do something as much good... what will be hard.
Good job everyone!
Edit: Here is my try. This is NOT Avatar, it is my favorite game Starcraft 2!!!!! This could also count in a older WTE that was Indoors. I think graphics was not at maximum though... so big trees have kinda bad textures caus they are just, too big. I also did not want to make the map bigger caus it would lag too much. It's enough lagging like this.
Working on projects:
Had this building on an old map i was playing with ages ago, though it might suit the theme. Used doodads extensively to create the hippest club in the wastes.
@replaywarrior: Go
This is amazing... It looks like a premade building >.< Like a doodate itself xD
Working on projects:
@Scbroodsc2: Go
He posted that in a thread somewhere around here. I remember being amazed at his quality of work with doodads.
My first try to make something in the editor.. hope you like my building^^
Nonsense, that's fantastic buddy! First screenshot i was like 'It's alright' by the last one though, and seeing how you'd done the scientists, the windows and the small touches like the doors and fans that have their opposites on the outside, was very impressed!
Yay, I've finally something to submit again.^^ Bricks, lots of bricks.
Now im just being plain lazy: Heres another scene from the same terrain:
(Does it count? =P )
So few usage of Terrain Objects ? Sometimes I'm afraid not everyone knows the wonderful world of those :-(
Edit : Of-course some beautiful pieces up here ! Just saying something I noticed tho' :-)
I finished the first version of my Bio Dome City.
Enjoy :]
@ktilkath: Go
Have you just put the Biodome Z axe on 10% to make it looks open? Otherway, this is pretty nice. You know what is missing in the editor? Some kind of doodate for the floor. There are some, but there should be more types... So when you do a base where you have a very close view of the ground you don't see the pixel of the texture, you see a detailed doodate.
For example the 5th screenshot, we can see the texture beeing sad... There should be anything else to make it looks better... And also, why are the doodate maxed at 10%-500% Why we can't just say 1% ? If we want smaller than 10% or bigger than 500% we must change it into the data =/
Working on projects:
I'm trying to make a Bel'Shir waterfall map but it just couldn't be done in a week. O well this is what I get for going to school. I'll just make a thread and showcase it later.
@Reaper872: Go
or just post it here later, the thread will be bumped and people will see it
Show what you got so far reaper. I'm sure it's good enough. I've seen people update their post here.
does an oasis count?
it's focused around wall ruins, lol
the ruins are a part of the surrounding forest doodads. see, i made it work
@Dalemil: Go
Looks pretty good mate. Could use some finishing touch tweaking, but I like to finally see something more 'happy' compared to all the dark/heavy stuff we usually get :)
Nice I love making Zerg structures with doodads.
Old one, and will be used for a cmapaign in the works:
Go play Antioch Chronicles Remastered!
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