Had this building on an old map i was playing with ages ago, though it might suit the theme. Used doodads extensively to create the hippest club in the wastes.
Couldnt load the pic, but I will take a guess, there is a terrain doodad called Space platform zerg hole small, which when placed with a terrain object, looks like the pic below, are these the bugs you mentioned?
Howdy All, using random.org number generator i got
25 - Bel'Shir Bricks Large
5 - Agria Foliage
181 - Xil Grass
22 - Avernus Plates
43 - Castanar Mesh
147 - Tyrador Bricks
128 - Shakuras Dark Sand
61 - Haven Grass Light
Will be interesting to see what ive got once its in the editor.. now to think of a theme.. hmm
as the maker of the zerg map I am a little offended by your description of the changes i made, none of the buildings are infested variants, I "infested" the buildings using char, zerg, creeped doodads, as far as the units go I either killed, infested or cocooned each unit that was present in the first picture, the only units I added were the infestor and a couple of zerglings. Also some of the plant life had also been affected by the infestation and i swapped out trees and foliage accordingly.
my first pic for my arena, the idea is that each team must attempt to control all 6 of the landing lights by activating switches behind each obstacle.
will continue to update pics as it comes together.
stadium has been built, now need pro data editor skills to add sitting colonists.. i took a look but to no avail.
the glass looking doors are under the store front windows and store front windows 2 storey. as for the wooden details they are indeed window boards with some of the axis stretched, to get a horizontal looking board, increase the y value and shrink the z value. i think my values were around 300y and 10z then just change the x value to get the size table you are after.
ahh, if you are referring to the edges of the building, i used streched window boards with neon tubes placed against them, if you shrink the z to about 15, stretch the y to about 450, you get the boards. took alot of messing around to get them where i wanted them.
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my contribution for this week.
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Had this building on an old map i was playing with ages ago, though it might suit the theme. Used doodads extensively to create the hippest club in the wastes.
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Couldnt load the pic, but I will take a guess, there is a terrain doodad called Space platform zerg hole small, which when placed with a terrain object, looks like the pic below, are these the bugs you mentioned?
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Howdy All, using random.org number generator i got 25 - Bel'Shir Bricks Large 5 - Agria Foliage 181 - Xil Grass 22 - Avernus Plates 43 - Castanar Mesh 147 - Tyrador Bricks 128 - Shakuras Dark Sand 61 - Haven Grass Light Will be interesting to see what ive got once its in the editor.. now to think of a theme.. hmm
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@TacoManStan: Go
as the maker of the zerg map I am a little offended by your description of the changes i made, none of the buildings are infested variants, I "infested" the buildings using char, zerg, creeped doodads, as far as the units go I either killed, infested or cocooned each unit that was present in the first picture, the only units I added were the infestor and a couple of zerglings. Also some of the plant life had also been affected by the infestation and i swapped out trees and foliage accordingly.
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I really enjoyed this one, my contribution is a small village before and after the ravages of a zerg infestation.
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my contribution, a newspaper advert for a salvage yard.
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been away a bit, but back for a little and thought id contribute, not alot of time for this weeks, so its only a portion of what i wanted to make.
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my first pic for my arena, the idea is that each team must attempt to control all 6 of the landing lights by activating switches behind each obstacle. will continue to update pics as it comes together. stadium has been built, now need pro data editor skills to add sitting colonists.. i took a look but to no avail.
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@Marauderz: Go
the glass looking doors are under the store front windows and store front windows 2 storey. as for the wooden details they are indeed window boards with some of the axis stretched, to get a horizontal looking board, increase the y value and shrink the z value. i think my values were around 300y and 10z then just change the x value to get the size table you are after.
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@Mogranlocky: Go
I agree, looks great, nice idea
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@michaelknives: Go
ahh, if you are referring to the edges of the building, i used streched window boards with neon tubes placed against them, if you shrink the z to about 15, stretch the y to about 450, you get the boards. took alot of messing around to get them where i wanted them.
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@michaelknives: Go
need you to be a little more specific if thats ok Michael, ive posted heaps of diff pics in this thread :D
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Was playing around with a sewer idea, so enlarged some pipe doodads, and set no pathing along the edges so units have to run through the middle.
i cant figure out how to make it possible to move over the top yet, was thinking it might be a cool way to access certain areas of a map.
now i just need to work out how to remove the green flowing stuff from the pipe doodads but keep the breaks in them so u can see your units.
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Second submission, i call this one Feeding Frenzy!