Not all of them are now. Stuff like EventPlayer() and EventPlayerProperty(), etc just changed position.
Nice that we now got a native for Game Time.
Probably put it there while they're doing their clock, and leave it like that, unattended... ignored, for years to come
What about all of those new mathI ? guess we have them for real before, now that's for integer ? Any reasons for them with truncated function there already (sr if i'm a noob coder)
@progammer The mathI functions just save time and clean up the code a little bit, as we don't need to use convertions from integer to fixed. The GUI doesn't allow mixed integer and fixed arithmetics, only the scripting language does. So every function returning an integer which is used together with fixed values would need some sort of convertion.
I am really impressed they supported the translation and German version of the editor. Previously we didn't have any clue what the parameters really did when selecting a function. We just had to guess it from the type the parameter was and from the name of the native. Now we see the parameter's name!!!
Several important data editor fields still miss an explanation, but I think they added and improved some too. There are two more fields at the buff behaviour, something like "Nothing-Unit" , have to look in the editor later to see what they are named. Someone know what they do?
But still no TextToString() native :(
Edit: And could someone explain what the game variants were? I just read they were removed and saw that people are happy about that, but I don't know what they were good/bad for :D
Edit: And could someone explain what the game variants were? I just read they were removed and saw that people are happy about that, but I don't know what they were good/bad for :D
I have an Automaton 2000 in my map and I removed the "Critter - Wander" behaviour so that it only moves when ordered to. That worked fine all the time, but since the patch the Automaton again wanders around every 5-10 secs :( It still has no wander behaviour and I even set the "range" to 0 in each and every wander behaviour that exists and it still wanders mindlessly around, waaaaaarghhh!!
In the Data Editor under Unit, when a unit is selected, the default opened tab is no longer Ability, it's now (None) and the only option is Death Reveal Type. Seems like they added the option with the patch and they didn't correctly categorize the option under Stats/AI/UI/whatever. I'm in the Mac editor though, it may be limited to that? It seemed pretty glaring, thought I would have seen it mentioned.
Here's a screenie for clarification. I guess this is more of a minor irritating bug, but whatever.
Still no solution for leaderboard title problem ? :s
Well, you could always build your own leaderboard from scratch. If you're asking for a fix to Blizzard's leaderboard, only Blizzard can help you there.
Quote from s3rius:
Anyone knows whether the Taunt Duraton field for units is new?
At least I haven't noticed it before.
Taunt duration were here before patch 1.1
I remember because I always wondered what they were for. I think it's a pre-established data for dances taunt !
Hate to lose that one. The weird thing is that my triggers says "unknown function" but the trigger still seem to work Oo.
Also iv lost a trigger, but it still seem to work. despite the fact that is isn't there.
Edit: My action labels seems to appear 3x times aswell. (like. instead of unit, unit group.. and so on its more like; unit,unit,unit,unit group,unit group,unit group. But still everything seems to work perfectly)
As a result of the latest patch, the "lock map" feature now deletes the "ComponentList.SC2Components" file from the map archive, which acts as some protection (makes the editor unable to open the map). Obviously, this is weak and futile protection, but indeed it is an undocumented update.
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Probably put it there while they're doing their clock, and leave it like that, unattended... ignored, for years to come
What about all of those new mathI ? guess we have them for real before, now that's for integer ? Any reasons for them with truncated function there already (sr if i'm a noob coder)
@progammer The mathI functions just save time and clean up the code a little bit, as we don't need to use convertions from integer to fixed. The GUI doesn't allow mixed integer and fixed arithmetics, only the scripting language does. So every function returning an integer which is used together with fixed values would need some sort of convertion.
I am really impressed they supported the translation and German version of the editor. Previously we didn't have any clue what the parameters really did when selecting a function. We just had to guess it from the type the parameter was and from the name of the native. Now we see the parameter's name!!!
Several important data editor fields still miss an explanation, but I think they added and improved some too. There are two more fields at the buff behaviour, something like "Nothing-Unit" , have to look in the editor later to see what they are named. Someone know what they do?
But still no TextToString() native :(
Edit: And could someone explain what the game variants were? I just read they were removed and saw that people are happy about that, but I don't know what they were good/bad for :D
http://forums.sc2mapster.com/resources/tutorials/5486-lobby-game-modes-the-complete-guide-reference/
I have an Automaton 2000 in my map and I removed the "Critter - Wander" behaviour so that it only moves when ordered to. That worked fine all the time, but since the patch the Automaton again wanders around every 5-10 secs :( It still has no wander behaviour and I even set the "range" to 0 in each and every wander behaviour that exists and it still wanders mindlessly around, waaaaaarghhh!!
Hah! I knew there were some new integer functions.
Unit actors have a new "Addon Indicator" field which takes a text value.
hmm, why adding a Pow2 function when you can do bitshifts?
Anyways, I wish they added benchmarking functions. Those are truely needed.
The auto reveal area action is gone.
Here you go.
http://forums.sc2mapster.com/resources/tutorials/12238-trigger-arrangement-sensitive-inventory-retention-tutorial/
In the Data Editor under Unit, when a unit is selected, the default opened tab is no longer Ability, it's now (None) and the only option is Death Reveal Type. Seems like they added the option with the patch and they didn't correctly categorize the option under Stats/AI/UI/whatever. I'm in the Mac editor though, it may be limited to that? It seemed pretty glaring, thought I would have seen it mentioned.
Here's a screenie for clarification. I guess this is more of a minor irritating bug, but whatever.
@t1du: Go
Actually it's not mac specific.
It's just new that the death reveal type has the category/prefix "none".
edit: screen added, also, I prefer table view, I couldn't work with your settings ;)
Still no solution for leaderboard title problem ? :s
Well, you could always build your own leaderboard from scratch. If you're asking for a fix to Blizzard's leaderboard, only Blizzard can help you there.
Anyone knows whether the Taunt Duraton field for units is new?
At least I haven't noticed it before.
@vjeux: Go
Can someone write somewhere what these new additions do as well as what their called in the trigger editor?
THEY GAVE THE TAUREN MARINE A PORTRAIT!
@johnsmithlol: Go
Hate to lose that one. The weird thing is that my triggers says "unknown function" but the trigger still seem to work Oo.
Also iv lost a trigger, but it still seem to work. despite the fact that is isn't there.
Edit: My action labels seems to appear 3x times aswell. (like. instead of unit, unit group.. and so on its more like; unit,unit,unit,unit group,unit group,unit group. But still everything seems to work perfectly)
@agfct: Go
Mine broke as soon as I saved ... I changed the trigger to use "reveal area" instead.
As a result of the latest patch, the "lock map" feature now deletes the "ComponentList.SC2Components" file from the map archive, which acts as some protection (makes the editor unable to open the map). Obviously, this is weak and futile protection, but indeed it is an undocumented update.