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    posted a message on Bug with Raynor Penetrator Round

    @ZarafFaraz: Go

    It would be really nice to get the solution. I can't get my map complete without it.

    Posted in: Miscellaneous Development
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    posted a message on Bug with Raynor Penetrator Round

    Greate method Xackery. finnaly made it work. But i still have one problem. On the second Raynor (the copy) when i press the shoot button i get a sniper beam that faces south in addition to the normal aiming sniper beam. This "extra" beam does not appear on my normal Raynor. Only the extra copy. and it seems like no mather what i fix or even when i recopy him its still there.

    What could create this extra beam ? and why only on the copy ? If anyone could help it would finnaly make my raynor snipe minigame complete ^^

    Posted in: Miscellaneous Development
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    posted a message on [Info] Patch 1.1 Undocumented Editor Changes

    @johnsmithlol: Go

    Hate to lose that one. The weird thing is that my triggers says "unknown function" but the trigger still seem to work Oo.

    Also iv lost a trigger, but it still seem to work. despite the fact that is isn't there.

    Edit: My action labels seems to appear 3x times aswell. (like. instead of unit, unit group.. and so on its more like; unit,unit,unit,unit group,unit group,unit group. But still everything seems to work perfectly)

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Weapon sounds gone! [Solved]

    I finnaly Solved the problem.

    My sound problem was some of my: Action Actors.

    Spesificly the "Infested Swarm" and some others.

    I just deleted those. and now the sound is back :D

    Posted in: Miscellaneous Development
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    posted a message on Weapon sounds gone! [Solved]

    you mean duplicate? I do that with everything aswell. but somhow iv managed to change something within the base data system. dno how or were because of all the different abilities and effects that i got.

    Posted in: Miscellaneous Development
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    posted a message on Weapon sounds gone! [Solved]

    Still trying to figure out how to fix this problem. the new patch didnt help so im trying to find other solutions.

    Is there some kind of "reset" button for the data editor. a way to reset the "base" data. not custom or copied/duplicated. but the base spells/abilities/sounds and so on. ?

    And is there any new way of "cleaning" the data editor now with the new patch ?

    Posted in: Miscellaneous Development
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    posted a message on Weapon sounds gone! [Solved]

    @roguelike: Go

    I did as you said, and i found alot of bogus fields.

    But i when i changed them, nothing happend. :/ still no sounds.

    I noticed that they all use the "splash damage" effect tho.. and its grey. maby this is the issue ? Its the only thing that they "all" (havent checked all but still) got in common.

    Posted in: Miscellaneous Development
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    posted a message on Weapon sounds gone! [Solved]

    Well the sounds are there if i create a new map. and the camera settings are normal.

    So its somthing wrong with my map.

    But what i dont understand is how the sounds on units iv never used can be gone. Is there a global connection between the ranged weapon sound/ animations ?

    Posted in: Miscellaneous Development
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    posted a message on Weapon sounds gone! [Solved]

    Iv checked the unit and it all looks fine for my view.. Nothin is wrong on the sounds or the id. But the point is; ALL ranged units have lost the weapon sound. so it cant be the id.. because the sound is gone even on the ranged units that i have NEVER used in ANY kind of way. :/

    Its like somone turn off the universal button for Ranged weapon sounds. (Appart from the Colosus Lazer) :(

    Posted in: Miscellaneous Development
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    posted a message on Weapon sounds gone! [Solved]

    Has noone had this problem ? :/

    I find it quite major when all ranged sounds just disapear. It has to be some "Only one thing is wrong" solution. because i havent changed many ranged sounds.

    Posted in: Miscellaneous Development
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    posted a message on Weapon sounds gone! [Solved]

    I have a "major" problem. All the Ranged weapon sounds suddenly "disapeared". oO By "Disapeared" i mean = There is no sound when i shoot with them ingame on the editor.

    Iv checked the weapons and the sounds connected to them, and all of that seems fine. also the fact that sounds that iv never changed on units/weapons/sounds/effects iv never used/copyed/duplicated are also gone ingame.

    Is there somthing iv done with somthing that i dont know about somwere in the data editor that can change the way ranged weapon sounds work ? Are there a simple button or so ? Is it somthing iv done when creating new wepons/spells or so that can block our or stop other ranged sounds for appearing.

    SOLVED: I deleted some of my Action Actors. (See last post) and then the sound came back!

    Posted in: Miscellaneous Development
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    posted a message on Creating an Acid shooting Spell [Help]

    Hmm ok thank you. Atleast now i got a good start. Going to see if i can figure out the use of the Persistent effect in the tutorial section. :)

    Posted in: Miscellaneous Development
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    posted a message on Creating an Acid shooting Spell [Help]

    Hi. Im trying to create a spell that makes the Hero cast a Slime Ball/ Acid Bomb, onto the target area. The unit/units (Not big area but still aoe) that are hit by the acid bomb takes a smal amount of damage from the hit and then additional damage if the stay in the acid. The acid is doing alot of damage if you stay in it. (to make the player move the Hero away from the acid) and dissapear after 10 seconds.

    Iv tried to make this spell but my skill with the data edtior is still to low to make this spell.

    Some guidance to get me into a good start would be nice and maby some details on how im suposed to create it. (What kinda actors i need and effects and so. )

    :)

    Posted in: Miscellaneous Development
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    posted a message on Problem with medic heal model.

    @Sceptilesolarbeam: Go

    Trying to create this spell myself. and i discovered that when i copyed the spell the "Events +" Field info was correct. (The ability in the event were my ability) I checked them all 2 times, just to be shure. but still no luck on getting the beam or the heal model to go away.

    The "Events+" says the right spell and i can't find anything wrong elswere in the ability.

    Edit: Found a fix for it: http://forums.sc2mapster.com/development/map-development/1003-beam-help/

    Ed2: This is what did it for me: "create a new beam actor with an identifier that puts it after the sites alphabetically (taking a "z" on the end of the word "beam" should help" I named the Beam actor with a z ( or in my case an "x" ) and that made it go below the impact and launch. Now it all works perfectly. :)

    Posted in: Miscellaneous Development
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    posted a message on Psi Storm Help. "Must Target Unit"

    @Sceptilesolarbeam: Go

    Goodie, Now it all works perfectly :)

    I did do the Persistent effect change. but i forgot the start and stop. ^^

    Thanks alot, i was really stuck on this spell.

    Posted in: Miscellaneous Development
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