I don't know an simple/efficient way to do it, but you could tie the actor creation to a behavior (initial behavior runs out after tenth of second applying new one or something like that).
Also more importantly: what is the purpose of that? There may be another/better way.
Duplicating often doesn't yield you the desired effects. You should learn how the ability works and make it new.
Also note that that method of chain lightning is very limited. If an ability has more effects than x (x = arbitrary number for failsafe), it won't work properly.
If words such as "dyke" or "spoon" (or such) appear randomly above units and you would have to type them to kill the units, but you get offended by it instead, you really have problems...
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http://forums.sc2mapster.com/general/team-recruitment/ is what you are looking for.
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You just link the morph ability, but you want to train the units.
So, pretty simple, you need to train the zerg units with the train ability type. You have to create that ability yourself.
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First guess: ignore build cost flag
2nd guess: some weird linking problem (kinda hard to figure out sometimes)
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Or to explain it less complicated:
Only the "set" effect type is allowed to have multiple effects.
Weapon links to the set, set links to both damage effects. (They are applied in order, that may be useful for other stuff)
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Maybe that can de done with a validator. I don't know how exactly, but it should be doable, check em out (the validators).
That would prevent you from using the ability again as long as the other lives. (or maybe someone knows how you can do that with data)
The other way would be with triggers. Looks easier to me with triggers (and it is perfectly possible as you describe it).
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I don't know an simple/efficient way to do it, but you could tie the actor creation to a behavior (initial behavior runs out after tenth of second applying new one or something like that).
Also more importantly: what is the purpose of that? There may be another/better way.
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Enable flag "hidden" in the behavior.
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Duplicating often doesn't yield you the desired effects. You should learn how the ability works and make it new.
Also note that that method of chain lightning is very limited. If an ability has more effects than x (x = arbitrary number for failsafe), it won't work properly.
If you need a longer chain, use http://forums.sc2mapster.com/resources/tutorials/11613-data-recursive-chain-lightning-medium-difficulty/
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Attributes can modify spell damage.
Some restrictions apply however.
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Weapon -> Search area -> set -> apply behavior + dmg
Apply behavior is the slow of course.
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Totally wrong analogy. It's more like making a car out of only LEGO.
@topic: Do whatever you want, but a I think a nice little tutorial/explanation wouldn't be wrong ;)
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If words such as "dyke" or "spoon" (or such) appear randomly above units and you would have to type them to kill the units, but you get offended by it instead, you really have problems...
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You may have to set the options right in the program, for it to work properly. You need to select the proper locale source.
If that doesn't solve it, look for the problem elsewhere (at yourself, double check everything), as the localizer works just fine :)
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If you have more than 2048 units of the same type, the excessive units are removed (randomly) when you test the map (you can place more than use).
You can bypass this failsafe by duplicating the unit -> 1500 x mineral tree 1 and 1500 x mineral tree 2 ;)
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Wouldn't it be enough if it checks every second or more?