Does anyone have a good solution to creating zerg units through a more "normal" interface that can be queued and canceled like the other races?
I'm trying to create a universal unit creator that can create all units through the same building.
It works well so far, but the problem is with zerg, as when I create a zerg unit, it will "kill" the current unit (not actually kill it, but make the object unselectable/untargetable), and then start morphing a larva in the center.
So my "creator" nexus will stop existing and create a larva that never hatches in the middle of it.
Does anyone have a good solution to creating zerg units through a more "normal" interface that can be queued and canceled like the other races? I'm trying to create a universal unit creator that can create all units through the same building.
It works well so far, but the problem is with zerg, as when I create a zerg unit, it will "kill" the current unit (not actually kill it, but make the object unselectable/untargetable), and then start morphing a larva in the center.
So my "creator" nexus will stop existing and create a larva that never hatches in the middle of it.
Any solutions to this?
You just link the morph ability, but you want to train the units.
So, pretty simple, you need to train the zerg units with the train ability type. You have to create that ability yourself.
Under the Larva Morph Unit (train ability under Stats - Flags remove the kill on complete and cancel.
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