if they charge for it. It won't be higher than 9.99$, probably between 4.99$-9.99$. It's just 3 missions per minicampaign.
They said they will be making 9 minicampaigns that's about 27 missions. In other words we are getting a 4th expansion by tiny bits. It's also a nice way to test the minicampaign model for future RTS games like Wc4
They also said they may be adding more units to multiplayer between seasons.
I like their spirit. I hope they find a way to join Sc2 Arcade with HotS's.
I'm excited to see how you guys will use these new goodies and what you'll make. =)
While were on the topic, I need to put on my suit and dark glasses and deliver a friendly reminder: Please don't recreate Heroes of the Storm in StarCraft II. I don't really think any of you would try to do something like that, but we wanted to make sure that messaging was out there. Thank you!
The thing is that in order to create a good infrastructure for people to make Heroes Maps and cinematics. We need to set up a working heroes engine within Sc2.
I will love to but as i am im a noob with data and if is not down right only for computer programmers maybe i can help. As I will love to have the Mod with models ect.
The data is all done, what I need is help on interface and cracking down Heroes Lib (heroes is completely programmed in galaxy/trigger editor, it barely uses any hardcoding other than very specific to natives to communicate with battle.net.
Oooh, missed that bit about overriding core. My bad.
I guess we will have to split the UI, who's interested on helping? I can form a team and share the mods privately until we are ready for public release.
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their customer support is among the best in the game industry.
They should help you get your issue fixed if you got patience.
Want to see terrible companies? Try dealing with Riot, EA or Valve when something is broke. It's broke.
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http://www.wcunderground.com/3ds-max-wow-model-importer-for-neodex-sc2-art-tools-t3891.html
Here, it supports Particles and Ribbon Emitters.
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The only disappointing thing for me was the appearance of the xel'naga.
They could have worked it better.
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Actually, a lot of people were expecting that.
Jesus, can't wait for tonight. Thanks god is all in korean, and I understood nothing.
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hmn not really leaked, if you get the lastest version of CASC storage, you can extract them.
The thing is finding the correct files, since the tree list is unknown.
Also the 8th commander is in the game files.
edit: I just looked at the second, it's sad, very sad.
I like the feeling.
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if they charge for it. It won't be higher than 9.99$, probably between 4.99$-9.99$. It's just 3 missions per minicampaign.
They said they will be making 9 minicampaigns that's about 27 missions. In other words we are getting a 4th expansion by tiny bits. It's also a nice way to test the minicampaign model for future RTS games like Wc4
They also said they may be adding more units to multiplayer between seasons.
I like their spirit. I hope they find a way to join Sc2 Arcade with HotS's.
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The thing is that in order to create a good infrastructure for people to make Heroes Maps and cinematics. We need to set up a working heroes engine within Sc2.
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I'll write a tutorial tommorow and setting up the Assets and mods.
Sorry, it's been a busy week on the office.
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Use my old Hots -> Sc2 converter. It will show you the texture paths, thus you can check if the texture paths on your models are correct.
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I'm surprised nobody mentioned the symmetry tools. They make terraining balanced maps very easy.
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Unless you have a practical quantum computer, there's no way to get the encryption key. Unless someone hacks into blizzard's servers.
When WoL was released, they sent all the data 1 month in advance but it was heavily encrypted with Salsa 20 algorithm. No body was able to break it.
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The data is all done, what I need is help on interface and cracking down Heroes Lib (heroes is completely programmed in galaxy/trigger editor, it barely uses any hardcoding other than very specific to natives to communicate with battle.net.
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Well I created the team, it's pending approval, just tell me if you want to participate and I'll add you all to the team.
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I guess we will have to split the UI, who's interested on helping? I can form a team and share the mods privately until we are ready for public release.
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Most blizzard DotA assets can be found in early alpha builds of heroes.