I'd like to make an ability that grabs an target unit, immobilizes and slowly pulls it closer to the caster, until caster is killed.
Here's a video that shows the ability - it's at 2.30.
The rough idea I've got on how to do this - data editor-wise - is:
1) A missile in the form of tentacle strikes the target
2) Set target behavior to suppress all movement and abilities
3) The above behavior has a validator that checks if caster is alive, it will terminate if it is dead
Not sure how to pull target closer though.
Anyone has any concrete ideas on how to this? Will be appreciated.
Hmm. I'd like to create a unit ability - basically a tentacle that grabs a target unit and never lets go. The target is immobilized until the caster is killed. I'm not exactly sure how to do this. Please let me know if you guys have any insights, much appreciated.
Not sure where to post this, so just chose this forum section.
I'm having replays desync in my map. Basically, at around the beginning of the replay, an error message pops out saying 'Replay Desync!' where the only thing to do next is quitting. Seriously, anyone has any ideas why? The only thing I can think of, is that bank file loading is needed for the game, and maybe, replays don't load bank files?
Hi guys. Been working on a map that makes use of banks extensively. Sometimes there were long loading times...I'm wondering if this has anything to do with bank files. Sometimes players disconnect right at the start of the game. If this occurs, normally it's preceded by a long load. Is it possible that bank files are somehow causing players to disconnect as well? It's not really a big issue as it's not too common, but just putting it out there.
I'm wondering anyone is facing this issue as well? Or have any insights?
0
Actually, I just used neural parasite from infestor's ability.
0
I'd like to make an ability that grabs an target unit, immobilizes and slowly pulls it closer to the caster, until caster is killed.
Here's a video that shows the ability - it's at 2.30.
The rough idea I've got on how to do this - data editor-wise - is: 1) A missile in the form of tentacle strikes the target 2) Set target behavior to suppress all movement and abilities 3) The above behavior has a validator that checks if caster is alive, it will terminate if it is dead Not sure how to pull target closer though.
Anyone has any concrete ideas on how to this? Will be appreciated.
0
Hmm. I'd like to create a unit ability - basically a tentacle that grabs a target unit and never lets go. The target is immobilized until the caster is killed. I'm not exactly sure how to do this. Please let me know if you guys have any insights, much appreciated.
0
Not sure where to post this, so just chose this forum section.
I'm having replays desync in my map. Basically, at around the beginning of the replay, an error message pops out saying 'Replay Desync!' where the only thing to do next is quitting. Seriously, anyone has any ideas why? The only thing I can think of, is that bank file loading is needed for the game, and maybe, replays don't load bank files?
0
I'm speechless. Keep up the great work guys. Will be keeping a watch at this project.
0
@Hikury: Go
Well it's because his documents folder location was somehow attached to the server on his home. Thanks.
0
Hi guys. Been working on a map that makes use of banks extensively. Sometimes there were long loading times...I'm wondering if this has anything to do with bank files. Sometimes players disconnect right at the start of the game. If this occurs, normally it's preceded by a long load. Is it possible that bank files are somehow causing players to disconnect as well? It's not really a big issue as it's not too common, but just putting it out there.
I'm wondering anyone is facing this issue as well? Or have any insights?
0
Last try.
0
Text are images, so no.
0
Bump. sorry
0
@vjeux: Go
Ah. Thanks.
0
Opps, I didn't know there's no limit for single player. LOL. Looks like we're gonna need to wait for Mille and co to find out.
0
@vjeux: Go
Can someone write somewhere what these new additions do as well as what their called in the trigger editor?
0
@EarendilSphere: Go
Anyone?
0
bump