I see people putting there stuff together in one thread so I will just do that :)
So here are the first few things I did:
Starcraft 1 - Raynor on his Vulture
Download SC1 Raynor
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Here is my next model, well it is still Raynor on his Vulture, but... in Armor :p
Same but with armor:
And another Raynor, this time in armor, open helmet.
Donwload SC2Mod file
Next one is a little different, I'm waiting on Carbine's Wildstar-Online (link) and thought the bike would be a great thing to do.
Here is what I'm talking about:
Here are some work in progresses:
Any comments are always welcome :)
Thats a pretty bad ass looking bike! I'd love to see what it looks like when its done.
You forgot the Raynor's Raiders decal on your vultures. Still pretty decent model merges.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
@DrSuperEvil, thnx! although the Raynor model without the armor, I did that completely myself ( not the textures )
Wow, thought you had nicked the SM one and used that as a base. Still would need to see the animations before I call you a prodigy .
Fortunately, on the Vulture, the Raynor model does not have any additional animations, just like the original Vulture from SC2 :)
Anyway, I was working on this :
original and new one I did.( it is 1920 x 1080 so be patient when hovering it)
What do you think?
Nice picture bro
@TaylorMouse: Go cinematic hydra and zeratul make the terran look low quality.
I like it though it's pretty awesome. Try using a terrain portrait like the SCV, marine, or something in high quality.
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@JacktheArcher: Go It may not be enough. I think the best options are Raynor's or Tychus' face from the loading screens. I know they are not models, but I doubt terran portraits will fit that image.
Or you could do Raynor's, Kerrigan's, and Zeratul's. But that would be the easy way out.
Thnx guys :)
Hydralisk is from the ingame evolution chamber
Protos is Zeratul
human is the portrait model from one of the male inhabitants and has more polys than the other two, since I subdivided it. It is just the goggles that are so .. not so highly polied.
Another WIP, consider the bike model finished.
Time to unwrap and sculpt.
It's an interesting model, I wonder what will
Here is what I had in mind for the rider of the bike, what do you think, very quick sketch though.