@Everyone, yeah so , there will be art tools from Blizzard. They will be created for Maya, not Max, as Maya supports Tangent Vectors and Max does not.
So I'm kinda learning to code in Maya so I can still convert my importer. The tools will surely support the export functionality better than anything I would be able to write.
Why not a standalone tool, do you even know how much time this would take ? While Max and Maya can be used freely as a student.
I have created my script for Max 2016 and above, so I'm not sure why that happens, did you get the latest models from the game and the latest script? Because there were some changes.
@Everyone, yeah so , there will be art tools from Blizzard. They will be created for Maya, not Max, as Maya supports Tangent Vectors and Max does not.
So I'm kinda learning to code in Maya so I can still convert my importer. The tools will surely support the export functionality better than anything I would be able to write.
Why not a standalone tool, do you even know how much time this would take ? While Max and Maya can be used freely as a student.
I have created my script for Max 2016 and above, so I'm not sure why that happens, did you get the latest models from the game and the latest script? Because there were some changes.
@ElDraculo : Why, did they change the format?
T.
I used your d3 script from 2014 and max 2017 and i always game error when importing animation.
"---Type Error: Call needs function or class,got:undefined."
I'm not sure if your recent post addressed my issue on the last page, but I'm having trouble with your import script. More information on page 61. Hope you can help!
Done, download from my assets, note this is a NPC, just like Griswold in Diablo I he just... stands there, with a few talk and stand animations.
Software used: 3D Studio Max for blocking out, unwrapping, animating, exporting, ZBrush for sculting, Substance Painter for backing and base texturing and photoshop for turning the PBR textures into SC2 textures.
@MouseTaylor
Do you have in mind ever updating a diablo 3 scripts that u made?
@Everyone, yeah so , there will be art tools from Blizzard. They will be created for Maya, not Max, as Maya supports Tangent Vectors and Max does not.
So I'm kinda learning to code in Maya so I can still convert my importer. The tools will surely support the export functionality better than anything I would be able to write.
Why not a standalone tool, do you even know how much time this would take ? While Max and Maya can be used freely as a student.
I have created my script for Max 2016 and above, so I'm not sure why that happens, did you get the latest models from the game and the latest script? Because there were some changes.
@ElDraculo : Why, did they change the format?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
I used your d3 script from 2014 and max 2017 and i always game error when importing animation.
"---Type Error: Call needs function or class,got:undefined."
Hello @MouseTaylor
I'm not sure if your recent post addressed my issue on the last page, but I'm having trouble with your import script. More information on page 61. Hope you can help!
Hey all sorry, not really around much these days ( lots of work, especially with he COVID issues)
Please ping me via Discord, I'm there a lot more
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Ode to the Chadwick Boseman, may he rest in peace !
Download from my assets
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
In reply to MouseTaylor:
whats your discord
What do you mean what is your discord? I'm on the SC2Mapster discord
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Griswold WiP from Diablo 1
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Done, download from my assets, note this is a NPC, just like Griswold in Diablo I he just... stands there, with a few talk and stand animations.
Software used: 3D Studio Max for blocking out, unwrapping, animating, exporting, ZBrush for sculting, Substance Painter for backing and base texturing and photoshop for turning the PBR textures into SC2 textures.
Enjoy!
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
I finally committed this to my repo:
Starcraft 2 & HotS script and explanation
Cheers
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Updated my maxscripts, check it out, it can now be accessed from the main menu in max
https://github.com/TaylorMouse/MaxScripts
Supported types
HotS, SC2, SCGhost, WoW, Diablo 3
Enjoy
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
supporting now Starcraft Ghost models
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
In reply to MouseTaylor:
this is neat
Adun Toridas :)
Lara "Star" Croft
Downloadable from my assets
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Last one of the year
Starcraft 1 Marine & Raynor
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here