Standard Tower Defense
PLEASE DO NOT PUBLISH THIS MAP TO BATTLE.NET WITHOUT MY PERMISSION.
I HAVE NO CONTROL OVER UPDATING MY MAP ON REALMS OTHER THAN SEA. IF YOU ARE PLAYING AN OUTDATED VERSION THERE IS NOTHING I CAN DO ABOUT IT.
Standard Tower Defense based on Elemental TD
Current Version - Alpha 2.1a
slightly less early development
check Files section for changelog
Features
- 4 players
- 2 Game modes
- Lots of Towers
- Upgrade system
- 50 waves
- Elemental TD Layout
If you discover any Bugs, Faults, Oversights in my map please use the ticket system in the link above. I know siege tanks are OP. but another map project is taking 100% of my time currently. I'll hit it with the nerf bat when i get time.
(video was recorded before i modified the map to be 4 players)
My other Maps
http://www.sc2mapster.com/maps/desert-map-melee-1v1/
http://www.sc2mapster.com/maps/reflex/
it should still give minerals. it's just the text tag thats broken atm. and yea that confirmed a fear i had. the fallback trigger doesn't advance the wave so it will repeat. it's weird that it quad spawned the wave and then redid it. rage.
and then one of the guys died, and we REDID wave 24, it did your debug note, and immediately respawned wave 24 without the countdown. and lastly, the final boss megach (megaroach thing) gave me 0 minerals
ouch. k i'll look at it tonight. gonna be away for a few hours atleast. maybe an update tonight/tommorow
just had the multiwave bug happen on, wave 14, all 4 players in and full on lives. spawned wave X4! not x2. x4! just lettin ya know
your buildings should die as soon as you leave. if i didn't break it.
Well I just played a game from 1.10c. The text message comes up EVERY time someone dies, unfortunately no one left prematurely. Just thought I'd update ya.
edit
I played another game where I left, and I messaged one of the players. They said that they got a double spawn after I left... Unfortunately they left before my base died so they weren't able to tell if the countdown timer was bugged.
yea the double spawn bug still exists. my efforts to crush it have failed. i give up for now. unless someone smarter than me can find a solution heh.
i aim to add more towers. mainly mid/high tier towers. right now all thats worth building at the later stage of the game is the missile tower. aiming for some sort of variety and possibilities for lethal combinations.
when that happens the swarmlings should be more manageable. but keep in mind. you are supposed to lose on this level. it's simply how many you can kill. i need to be careful with it aswell because eventually.... theres alot and i do mean ALOT of them and the game lags really hard after a certain amount.
Hey Maverck,
First off, great job on the map. I've been enjoying it a lot the last week or so. In fact, I'm enjoying it too much, I've got a pile of laundry in the corner that keeps being neglected in favor of your map. :-P So I saw the website on the map intro screen and had to come sign up.
What's up with the zergling wave? I like the idea of it, however those zerglings are way too tough to be able to kill a normal wave of them, let alone an increasing number. I'd say give them 1/8 the life and see how that works out.
There is a bug where sometimes the three triggers of a wave will spawn at once instead of one after another. This results in a large clump of bad guys that is pretty tough to deal with unless your relying on a tank strategy.
Keep up the good work! I'm eagerly awaiting updates with more upgrade options for the existing towers. If you need help testing or if anyone wants to play a round, add me to your friends list.
DemonAlcohol.Bryan Dean
Well, don't rush it, bnet is only just coming back up, the message is still there at the login.
deleted old versions. new one going up... when publishing stops being gay.
Well, upload'er and we'll give it a try. Though it may be best to delete the old one so that the new version can come up in popularity. It's very difficult to get 4 people into a game at the bottom of the list.
I've added triggers to detect players now. this means wave 1 will not spawn if there is no player to stop it. nor will non-existent players get lives.
HOPEFULLY this will completely stop that bug. as when a player leaves he will be marked as not playing and all his buildings will be destroyed and subsequent waves will cease to spawn for them. i can't be certain however.
and nm
umm i seen something at the very end there, gonna screen shot it it mighta had something to do with servers going OFfline, but ya never know
lol.
So we got a group of 4 people, and we got someone to leave, and bam, system shutdown in 5 minutes, and his base was too good so he survived, we didn't get to test it :(
On a funny note, when we were dropped, that text message appeared HAHA. (it was unrelated, don't take that into your calculations).
if the time until next wave goes past 0 to -1 it will post a text message and re-run the spawn waves trigger starting the timer as normal. if you miss the text message it wouldn't be easy to spot it happening
We'd like two more volunteers please if anyone has the time.
And...I didn't see any kind of text message. Will the double spawn and text message appear even if someone doesn't leave? Or do they have to leave? So I know whether or not I can test it solo.
Also... There's a chance I may have missed it, I wasn't looking for it so I don't know. I think I got up to wave 14 or something? It was the one right before mutas I think, the infestors.
ah. yea. that is the double spawning bug. it will never spawn more than 20 units in a wave. but yea. spawning 2 units at once is the bug. as i feared it's back but i guess it will only occur with that bugged wave when the failsafe triggers.
question tho. i put a big text message alert in when the failsafe spawn wave trigger occurs. did that happen and on which wave number.
waiting on you to hit start in sc2 please arch