Reflex

Screenshot

Current Version - 0.2

Units spawn with limited life. cast feedback on them before it runs out

idea by Pinder.

SCVs will spawn randomly in viewable area.
they live for 1.5 seconds before dying.
if the unit dies due to the 1.5 second timer expiring. you will gain 1 Missed
casting feedback on an SCV will destroy it giving you 1 Clicked
every 15 seconds the rate at which SCVs spawns gets faster.

prevent all SCVs from expiring by killing them first !
this is mainly a training map to help with precise but fast clicking/targeting.

i will probably not update this map much and/or often
but if someone would like to take over and improve upon this i'd love it if you did :)

best score i know of so far is 499 by Pinder.

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  • 6 comments
  • Avatar of Phatency Phatency Aug 17, 2010 at 18:54 UTC - 0 likes

    This map is perfect for helping me get used to my new mouse, thanks :>

  • Avatar of maverck maverck Jun 18, 2010 at 05:25 UTC - 0 likes
    pretty nice :) like yea. this map will probably stay as it is. a training map for clicking on units. especially the hard ones like zerglings and just important ones like infestors someone else has made a reflex map which is more of a game type thing. so yea :) i'll see about disabling the UI.
    Last edited Jun 18, 2010 by maverck
  • Avatar of Dog22 Dog22 Jun 18, 2010 at 05:17 UTC - 0 likes

    519 first try. Not sure if that counts since I picked archons to try out. Probably easier because of their size. I also had one hiccup where I accidentally clicked the help menu because a few archons spawn up there :(. Fun game though!

    edit: I had them moving as well.

    Last edited Jun 18, 2010 by Dog22
  • Avatar of Gulzt Gulzt Jun 17, 2010 at 17:44 UTC - 0 likes

    Hi, great fun! Thanks for the map!

    Two things I noticed that could use some improvement.

    1. Sometimes the new SCV is planted on the exact location as the previous. In the range of 200-300 clicks it's just getting annoyingly hard to spot when that happens
    2. The death-animations are just making it very hard to spot new SCV's, especially if they spawn close to each other. I turned off the death animations in the settings, but it requires a restart of Starcraft.
  • Avatar of maverck maverck Jun 17, 2010 at 04:28 UTC - 0 likes
    this map isn't really something i want to spend alot of time on but if i ever get bored again i plan to implement a menu where you can choose what unit will be spawning. a restart function after losing and maybe a couple other things.
  • Avatar of slaj4 slaj4 Jun 17, 2010 at 03:52 UTC - 0 likes

    226 first time 235 second

    Should get some that move too, also have different units

    cool stuff, A+

  • 6 comments

Facts

Date created
Jun 16, 2010
Categories
Last update
Jun 21, 2010
Development stage
Release
Language
  • enUS
License
dont care?
Downloads
2,248
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Authors