Standard Tower Defense
PLEASE DO NOT PUBLISH THIS MAP TO BATTLE.NET WITHOUT MY PERMISSION.
I HAVE NO CONTROL OVER UPDATING MY MAP ON REALMS OTHER THAN SEA. IF YOU ARE PLAYING AN OUTDATED VERSION THERE IS NOTHING I CAN DO ABOUT IT.
Standard Tower Defense based on Elemental TD
Current Version - Alpha 2.1a
slightly less early development
check Files section for changelog
Features
- 4 players
- 2 Game modes
- Lots of Towers
- Upgrade system
- 50 waves
- Elemental TD Layout
If you discover any Bugs, Faults, Oversights in my map please use the ticket system in the link above. I know siege tanks are OP. but another map project is taking 100% of my time currently. I'll hit it with the nerf bat when i get time.
(video was recorded before i modified the map to be 4 players)
My other Maps
http://www.sc2mapster.com/maps/desert-map-melee-1v1/
http://www.sc2mapster.com/maps/reflex/
defeated players waves keep spawning, might just be player 4 or might just be if you start with 1 slot open, after the other players died, their waves stopped spawning, but player 4 slot spawned the whole game.
seeing "was defeated" spammed every round, kinda annoying, also spams player defeats several times over
the visual slow effect is really nice addition
from now on old versions will be deleted new versions will be published with a new name stating version number in said name
need to make versions more identifiable online
easiest way to put it in the description
a missile tower before level 17 is pretty much what you need to progress.
I would be interested by some replays, i play alot of TD but cannot figure how to win that one (or even survive after lv20) even in easy. PM me with link please wish to learn :)
dra6o0n - thats a monster task at the moment. but it's definately something i would like to do.
cellski - watch what other people do. but just photon cannons or just hydra towers? try other towers :P
ViolentlyCar - yea i understand this is an extremely annoying bug. atleast it doesn't spawn more than 20 in a wave. just spawns them faster :< lol... anyway yea. this bug is my main concern at the moment. the hard part is pinpointing the cause.
Ferroquet - the best way is the select the map and click the magnifying glass to check the version. old version is 0.3. new is 0.4 at the moment. in any case im looking at better ways to update the map. and yea. hotkeys i havn't bothered to change/look at, at all. low on my to-do list for now.
Really love the new level 29 you implemented, even though I only managed to get 20 swarmlings before I bit the dust.
It was kind of hard to spot which version of your map on the map list was the latest one. It says something like "scroll down to find the latest version" but right now, the last two revisions are both pretty high in popularity. Maybe if you put the revision number or date in the map information, that would help.
There are also some hotkey conflicts (like C for cannons and storm towers), but I'm sure you're aware of those.
You really need to figure out what fixes the multiple spawn bug. Often, my builds revolve around saving through certain rounds and cutting it close. When the map glitches out and spawns 3 or 4 at a time instead of 1, I fall apart like a house of cards. It's really frustrating to lose simply due to luck.
When it works, it's very good and makes you think. Good work and keep it up.
played this recently and just using the photon cannons didnt cut it, second time used the hydra tower and could only make it to round 2, only 2 people survived and the units werent making it to the despawn point(?) so the round couldnt go on. It was probably a primitive version but thought you should know, like it so far keep developing it!
Rather than always amping up their hp, give them specific perks that you let the players know. Also, STOP giving every single unit 3 armors, and start using a smart implementation of them (armor types and attributes).
Attributes should make things interesting, making you build turrets that does extra damage to biological is neat, but since bosses are massive, there can be anti-boss turrets that does so-so to other units, but insanely strong against bosses.
k. should be able to fix all of those in next version.
probably going to do updates slower but with more content/changes because of how annoying the custom game browser is.
Hey, i tried to beat it again, but failed like 3 or 4 times before i was able to. When i did beat it, I only lost lives in the viking, zealot, and marauder round and finished the game with 5 lives left. Also, the final boss isn't spawning for me, so you may want to check that.
One thing i noticed was the debuff from the hydra if you mouseover the enemy unit says "reduces speed", but the hydra debuff should increase damage taken. I think the tooltip is wrong and the correct debuff is being applied.
Also, the turret says it costs 400, but really only costs 300.
Oh, one issue I forgot to mention - in multiplayer, the player colours on the leaderboard don't always correspond to the actual player colours.
I'd like to confirm that it's entirely beatable - in fact, I think the later levels are really well tuned. I can reliably make it to about level 26 with no leaks, and come out of level 28 with just a handful of lives. Apart from good placement, the trick seems to be getting a missile turret up before the mutalisk level (17 or so). Strategically it's no different from most of the WC3 TDs - if you invest too much in slow splashy towers in the early levels you get punished later on. Maybe if there were one or two towers at a midrange cost of about 150-200 minerals (or even just the Sell function to dump low-level towers, which you already have planned), it could smooth the difficulty curve for everyone else.
Thanks for making pretty much the only complete and playable TD in the beta right now. The old Element TD layout is really dynamic, so I'm glad there's at least one TD keeping it.
congratz. your probably the first :P i can't even beat my own TD lol
hi, great game. Just letting you know it's beatable with the current towers. I got to level 29 and was like "where's the next wave", then came here to see there's only 28 levels. I think the final boss never spawned for me, but i wasn't too sure.
OK. got the map published. SO MUCH RAGE.
it's all to do with game variants in regards to teams blizzard changed something and broke it. set the wrong setting and there and boom. map can't be published.
this S2GAMES_INTERNAL_ERROR is kicking my ass at the moment. i cannot fix it and have no idea whats causing.
someone else said they just randomly changed game variant values ! so vague. trying anyway but no success.
Just wanted to let you know your tower defense is by far the best (and my favourite) on battle.net so far. It will really kick ass once you finish it. Me and my friends have been hooked since we played it about 9 hours ago.
Unfortunately, we haven't been able to play it right now because we keep geting an error: S2GAMES_internal_error. It is definitely you as the publisher and its the newest version (v1.08).
Any status on when it will be republished? This new battle.net system is pretty wonky.
(P.S.I really like the hydra tower, it is a very interesting addition to this genre of UMS.)
game gets really hard at around level 20+, make more stronger towers, or make the creeps weaker.
several times a game a level will spawn 2x or 3x the units, and i get a th message at the start of each wave 2 or 3 times. Also in 2 of the games i played at one point one of my towers somehow got killed, and they were in the same spot and where both hydra towers. not rly sure how to describe the spot, it was it was the top left square of the end of the 2nd u turn where there room for only 2 1 square towers or 1 2x2 square tower