SC1 Episode 3: The Fall - Protoss Campaign
Attention: This is an outdated Mod and may not work with the newest versions of SC2; please go to the "Mass Recall" link directly below to get more current maps/mod. Thanks, Ctdaugherty
FULL REMAKE FILES - GO HERE FOR MOST UP-TO-DATE VERSIONS - SC:MASS RECALL
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If the 'Download' link does not take you to the right place, click on "Files" in the navigation bar above and you can get to the downloads.
These maps are based on the above SC1 mod/maps by maverck and work by Blizzard (of course) and Ultraling and Jones313. They are fully backward-compatible with the previous Terran and Zerg campaign maps. Many thanks, props and much love to all who contributed. I could NEVER have completed this project without all their hard work.
Also thanks to Forsworne for the non-glowy Tassadar model and b0ne123 for the Kerrigan and Tassadar Hero Icons.
Special thanks as well to Telenil who has been quite helpful with detailed descriptions of errors and issues; also to Superfield and Jimm3110 for all the feedback and suggestions. Some of the changes and improvements would not have been done without these good fellows.
These maps are a labor of love. I learned the SC2 Editor on my own, through inference and other maps. These maps took about 6 months to complete in my spare time.
I am interested in the possibility of being a professional programmer, developer, or game designer.
I have not made these maps seeking to make any profit nor do I claim any ownership over the contents. Most of the work was done in advance by Blizzard and the people who made the SC1 Terran and Zerg campaigns.
That being said, if you like the maps please donate on my SC2Mapster page. Thanks and enjoy.
These maps are meant to be re-creations of the original game. I have added/tweaked a number of things from the original SC1mod.SC2mod file. I have included some small surprises as well in the maps, if you explore a bit.
I would like to thank all you dedicated players of StarCraft and RTS's without which this project would be pointless. I hope you all can enjoy these maps as much as I do. En Taro Adun!
4/48/2013 - Is everyone else enjoying Heart of the Swarm as much as I am?? Fantastic campaign, Blizzard. So many good things about it, even if I don't want to spoil it for you, I might spoil it just by mentioning them... Anyhow, just an update, I am finishing school right now so in a few weeks I will have more time to pick these up again and make some more tweaks. Thanks for your patience people.
5/15/2014 - It has been a while since I last posted here, but I just wanted to inform everyone that I will be back to rebalance/debug the maps and mods once the final (Protoss) expansion is out. I haven't played SC2 that much since I got hooked on GuildWars 2 (a game I highly recommend if you like RPGs or WoW-style quest games), but I am eagerly awaiting the new expansion so you will likely see more of me once that happens. Cheers!
4/1/2012 - Final versions of Maps posted.
New Zerg Maps 4 & 5 (non-fps): Zerg 4 & 5 (someday)
PLEASE NOTE - UNZIP THE MAPS TO YOUR "MAPS" FOLDER, THEY SHOULD BE IN A FOLDER NAMED "3. THE FALL".
Chris
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Screenshots: Screenshots
Russian Mod: Russian Mod
Zipped Maps Latest: Maps V. C.3.3
Zipped Mod Latest: Mod V. C.3.3
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YOU MUST USE THESE MAPS WITH THE MOST UP TO DATE MOD, or they might not work correctly.
Please make sure you have the Mod in the StarCraft II/Mods folder and the Maps in the StarCraft II/Maps/3. The Fall folder (normally in the 'Program Files' directory - NOT the SC2 folder in 'My Documents').
Thank you very much for mod!!! Today I'll try it. When you will post 5 maps? Thank's............................................................................. !!!!!!!!!!!!!!!!!!!!
So you are basically finishing what jones and ultraling started? That's awesome! I'm glad ur making it less difficult. (You've no idea what a pain in the ass it's been in the other two campaigns!) Hope to see the first few maps soon! BTW why does Fenix have Mohandar's portrait in the briefing room?
Raynor only has TWO choices for his animated icon in the game; one is in his marine suit, the other is out of the suit as a commander. I used the marine suit one since it was used that way in the Terran missions - so I would be consistent with them. The other reason is that Raynor is not a commander in any of these missions, he is still just a marine or Marshall.
I know it doesn't make sense that he should be in the marine suit to some degree but then, neither does the Vulture bike model imho, which has the driver exposed to open air, especially on space platforms which may not have their own oxygen environment (are exposed to space).
Sometimes you just have to accept the limitations you are faced with; I wasn't the happiest about this contradiction either but I didn't have much other choice.
WHY DOES EVERY ONE THINK RAYNOR HAS MARINE SUIT IN VULURE? He doesn't lol, look at it, he doesnt...
but why Raynor have marine suit in the Vulture?
I will think about it... If I can't get the fifth map workable by tomorrow I will feel guilty and possibly post that instead of the maps. :P
...and spoil the fun when you get to see it in-game??? *sigh*
YEAH! I too want see a Cerebrate. p.s. but why Raynor have Marine suit in the Vulture?
Please post a screenshot of the Zerg Cerebrate
@OTkSiren: Go
Lol, you said "Welcome Christ" n english, lol
Unable to execute 'C:\Program Files (x86)\StarCraft II\Support\SC2Switcher.exe'
help me
Thank you christdaugherty for screenshots, it was very nice to see that.
More screens posted... :)
Big cheers for christdaugherty!!! oh yeah! It's near! I can feel it! :D
Telenil - I wanted to make the AI so that it could handle difficulty but it would take much longer I think. If you modify the numbers in the 'medium' setting, yes, the AI would make more of those units and send them. Jimm- I will try and post a screenshot.
I am working as hard as I can to get these maps done and playable... Thanks for your support and understanding.
I can't to wait, please put one map or show some screenshot (one mission) please. I will be wait. Thank you for your understanding.
Big cheers, looking forward to these protoss maps. Probably a silly question, but if I go to the trigger that sets the number of any per wave and increase the number, will the IA automatically build more units and send them against me?
thankssssssssssssss
Yea I'm pretty sure I'm definitely gonna enjoy those maps :D but again Siren is right take Your time man :) it's not easy doing that alone! :)
Hallelu... I mean, en taro Christ! I've been waiting for this for long time! Finally it comes to the finishing stage! But man take your time, we can wait :D